Player Matchup

Gilgamesh
Gilgamesh
DuDuWater
Gilgamesh
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 30L
1,368 Elo+
Party 3
Aphrodite
Aphrodite
IMKRYT
Aphrodite
Level 27
God Stats
2W - 2L
1,389 SR
Queue Stats
16W - 21L
1,391 Elo+
Party 3
Awilix
Awilix
IceIceBuzz
Awilix
Level 161
God Stats
2W - 2L
1,269 SR
Queue Stats
303W - 254L
1,601 Elo+
Party 1
Merlin
Merlin
Thizzi091
Merlin
Level 145
God Stats
27W - 21L
1,665 SR
Queue Stats
204W - 166L
1,621 Elo+
Party 1
King Arthur
King Arthur
sLc WooK
King Arthur
Level 166
God Stats
71W - 61L
1,622 SR
Queue Stats
561W - 543L
1,571 Elo+
Solo
Team Averages
Level 126
1,489 SR
1,511 Elo+

VS

Team Averages
Level 120
1,617 SR
1,571 Elo+
Mulan
Mulan
KrzyKorean
Mulan
Level 86
God Stats
13W - 8L
1,599 SR
Queue Stats
33W - 42L
1,472 Elo+
Party 2
Hun Batz
Hun Batz
Postale
Hun Batz
Level 119
God Stats
3W - 3L
1,579 SR
Queue Stats
119W - 107L
1,575 Elo+
Party 2
Baron Samedi
Baron Samedi
Skrull90
Baron Samedi
Level 104
God Stats
0W - 1L
1,549 SR
Queue Stats
272W - 265L
1,588 Elo+
Party 2
Anhur
Anhur
Takeooss
Anhur
Level 158
God Stats
15W - 15L
1,634 SR
Queue Stats
47W - 34L
1,616 Elo+
Solo
Vulcan
Vulcan
t3ssi3r
Vulcan
Level 133
God Stats
4W - 3L
1,724 SR
Queue Stats
295W - 284L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DuDuWater
Gilgamesh
17
5 / 1 / 2
10,467
582
11,654
17,020
12,294
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
IMKRYT
Aphrodite
16
2 / 4 / 6
9,394
522
11,583
16,040
9,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Awilix
IceIceBuzz
Awilix
18
9 / 1 / 6
11,032
613
10,821
13,693
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Thizzi091
Merlin
19
6 / 0 / 4
11,712
651
11,533
7,290
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
sLc WooK
King Arthur
17
5 / 1 / 11
11,501
639
16,165
17,633
20,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
1 / 8 / 0
8,662
481
6,410
21,175
17,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
Postale
Hun Batz
16
2 / 4 / 2
9,246
514
6,050
16,561
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Skrull90
Baron Samedi
13
0 / 5 / 5
8,521
473
8,532
17,870
17,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Takeooss
Anhur
16
4 / 5 / 2
10,050
558
11,694
15,551
6,146
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
t3ssi3r
Vulcan
14
0 / 5 / 0
8,426
468
6,066
11,191
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
27
Kills
7
7
Deaths
27
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DuDuWater
Gilgamesh
5
1
2
6
W
Aphrodite
IMKRYT
Aphrodite
2
4
6
1.25
W
Awilix
IceIceBuzz
Awilix
9
1
6
12
L
Mulan
1
8
0
0.13
L
Hun Batz
Postale
Hun Batz
2
4
2
0.75
L
Baron Samedi
Skrull90
Baron Samedi
0
5
5
0.5
L
Anhur
Takeooss
Anhur
4
5
2
1
W
Merlin
Thizzi091
Merlin
6
0
4
8
W
King Arthur
sLc WooK
King Arthur
5
1
11
10.5
L
Vulcan
t3ssi3r
Vulcan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,756
Damage
38,752
71,676
Taken
82,348
50,350
Mitigated
52,258
22,190
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DuDuWater
Gilgamesh
11,654
4,786
0
5,879
17,020
12,294
74
4,585
12,435
0
70,631
W
Aphrodite
IMKRYT
Aphrodite
11,583
777
2,831
8,174
16,040
9,314
86
3,472
12,568
71,298
0
W
Awilix
IceIceBuzz
Awilix
10,821
4,885
0
1,546
13,693
5,661
0
2,917
10,776
0
100,887
L
Mulan
6,410
1,028
0
2,408
21,175
17,798
90
2,577
18,598
0
60,013
L
Hun Batz
Postale
Hun Batz
6,050
1,566
0
2,174
16,561
7,156
0
3,526
13,035
0
97,863
L
Baron Samedi
Skrull90
Baron Samedi
8,532
1,729
590
3,501
17,870
17,106
0
7,058
10,812
37,409
0
L
Anhur
Takeooss
Anhur
11,694
7,346
0
3,808
15,551
6,146
0
6,211
9,340
0
68,821
W
Merlin
Thizzi091
Merlin
11,533
542
0
1,122
7,290
2,913
0
2,659
4,631
106,848
0
W
King Arthur
sLc WooK
King Arthur
16,165
1,517
0
2,638
17,633
20,168
63
1,441
16,192
3,091
84,585
L
Vulcan
t3ssi3r
Vulcan
6,066
1,199
0
1,240
11,191
4,052
908
5,286
5,905
62,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,106
Gold Earned
44,905
639
Minions Killed
524
0
Camps Cleared
0
1,987,902
Distance Traveled
1,680,513
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,467
582
98
5
0
423,365
0
W
Aphrodite
9,394
522
107
6
0
358,531
2
W
Awilix
11,032
613
113
6
0
471,040
4
L
Mulan
8,662
481
98
5
0
269,272
0
L
Hun Batz
9,246
514
133
7
0
426,104
0
L
Baron Samedi
8,521
473
43
2
0
327,012
2
L
Anhur
10,050
558
136
8
0
334,266
3
W
Merlin
11,712
651
205
11
0
381,022
2
W
King Arthur
11,501
639
116
6
0
353,944
3
L
Vulcan
8,426
468
114
6
0
323,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role