Player Matchup

Ix Chel
Ix Chel
BR0T3IN SHAKE
Ix Chel
Level 165
God Stats
1W - 6L
1,551 SR
Queue Stats
496W - 463L
1,594 Elo+
Solo
Chaac
Chaac
Barto neto
Chaac
Level 158
God Stats
8W - 7L
1,501 SR
Queue Stats
253W - 248L
1,525 Elo+
Party 2
Medusa
Medusa
Jenesequa
Medusa
Level 118
God Stats
12W - 15L
1,430 SR
Queue Stats
254W - 222L
1,509 Elo+
Solo
Kukulkan
Kukulkan
WhyUMadTho3016
Kukulkan
Level 106
God Stats
17W - 7L
1,567 SR
Queue Stats
375W - 340L
1,546 Elo+
Solo
Loki
Loki
zCrazy16
Loki
Level 156
God Stats
3W - 2L
1,568 SR
Queue Stats
350W - 310L
1,539 Elo+
Party 2
Team Averages
Level 141
1,523 SR
1,542 Elo+

VS

Team Averages
Level 125
1,525 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
CensingRelic341
Cabrakan
Level 121
God Stats
9W - 13L
1,465 SR
Queue Stats
489W - 443L
1,514 Elo+
Party 1
Hachiman
Hachiman
JCghosts
Hachiman
Level 134
God Stats
1W - 4L
1,591 SR
Queue Stats
10W - 15L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
Kep9978
Baron Samedi
Level 118
God Stats
3W - 6L
1,445 SR
Queue Stats
400W - 360L
1,518 Elo+
Party 1
Ravana
Ravana
u-Learn-
Ravana
Level 128
God Stats
3W - 1L
1,623 SR
Queue Stats
47W - 34L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
8
1 / 1 / 0
4,785
684
1,878
5,724
3,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
8
1 / 1 / 1
4,998
714
4,581
6,163
3,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Jenesequa
Medusa
8
0 / 0 / 1
4,515
645
1,700
1,269
347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
9
1 / 0 / 1
4,624
661
1,807
2,199
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
8
1 / 0 / 1
4,470
639
1,210
4,474
1,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
1
0 / 0 / 0
1,409
201
0
0
0
Cabrakan
8
1 / 2 / 0
4,727
675
3,720
7,412
4,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
JCghosts
Hachiman
7
0 / 0 / 0
3,972
567
588
3,712
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Kep9978
Baron Samedi
7
0 / 2 / 0
4,189
598
2,712
4,187
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
u-Learn-
Ravana
9
1 / 0 / 0
4,653
665
1,837
3,572
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
2
2
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Ix Chel
1
1
0
1
W
Chaac
1
1
1
1.5
L
Cabrakan
1
2
0
0.5
L
Hachiman
JCghosts
Hachiman
0
0
0
0
W
Medusa
Jenesequa
Medusa
0
0
1
0.5
L
Baron Samedi
Kep9978
Baron Samedi
0
2
0
0
W
Kukulkan
1
0
1
1.5
L
Ravana
u-Learn-
Ravana
1
0
0
1
W
Loki
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,176
Damage
8,857
19,829
Taken
18,883
9,867
Mitigated
9,334
7,823
Healing
8,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
1,878
367
313
2,147
5,724
3,591
360
1,189
4,535
17,577
0
W
Chaac
4,581
786
0
3,308
6,163
3,368
0
3,516
2,647
0
28,989
L
Cabrakan
3,720
888
0
3,621
7,412
4,522
0
0
6,990
27,950
0
L
Hachiman
JCghosts
Hachiman
588
276
0
782
3,712
1,021
0
398
3,314
0
17,195
W
Medusa
Jenesequa
Medusa
1,700
367
0
382
1,269
347
475
0
1,269
0
30,859
L
Baron Samedi
Kep9978
Baron Samedi
2,712
183
38
1,002
4,187
2,295
0
2,281
1,906
23,326
0
W
Kukulkan
1,807
140
0
504
2,199
795
0
1,314
885
28,461
0
L
Ravana
u-Learn-
Ravana
1,837
526
0
2,710
3,572
1,496
0
1,006
2,566
0
29,992
W
Loki
1,210
406
0
1,169
4,474
1,766
0
413
4,061
0
26,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
18,950
238
Minions Killed
196
0
Camps Cleared
0
750,005
Distance Traveled
536,962
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
1,409
201
0
0
0
0
0
W
Ix Chel
4,785
684
22
3
0
131,865
1
W
Chaac
4,998
714
57
8
0
149,577
0
L
Cabrakan
4,727
675
45
6
0
109,609
0
L
Hachiman
3,972
567
34
5
0
141,557
2
W
Medusa
4,515
645
56
8
0
147,265
0
L
Baron Samedi
4,189
598
51
7
0
118,163
0
W
Kukulkan
4,624
661
64
9
0
145,647
0
L
Ravana
4,653
665
66
9
0
167,633
0
W
Loki
4,470
639
39
6
0
175,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role