Player Matchup

Artemis
Artemis
MegaMilkMan50
Artemis
Level 92
God Stats
3W - 5L
1,704 SR
Queue Stats
419W - 403L
1,531 Elo+
Party 1
Fenrir
Fenrir
Rigs207
Fenrir
Level 84
God Stats
4W - 3L
1,630 SR
Queue Stats
269W - 288L
1,591 Elo+
Solo
Persephone
Persephone
SeraPP
Persephone
Level 99
God Stats
38W - 45L
1,488 SR
Queue Stats
393W - 381L
1,486 Elo+
Party 1
Surtr
Surtr
TheFunnyMan96
Surtr
Level 158
God Stats
4W - 7L
1,442 SR
Queue Stats
565W - 576L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
TheHollowedBeast
Sylvanus
Level 109
God Stats
9W - 7L
1,523 SR
Queue Stats
156W - 142L
1,518 Elo+
Party 1
Team Averages
Level 108
1,558 SR
1,526 Elo+

VS

Team Averages
Level 97
1,574 SR
1,484 Elo+
Osiris
Osiris
Denfish
Osiris
Level 106
God Stats
4W - 2L
1,631 SR
Queue Stats
61W - 55L
1,516 Elo+
Party 2
Ao Kuang
Ao Kuang
IlRageslI
Ao Kuang
Level 127
God Stats
1W - 1L
1,315 SR
Queue Stats
76W - 82L
1,553 Elo+
Solo
Janus
Janus
TwoZulu93
Janus
Level 65
God Stats
2W - 2L
1,603 SR
Queue Stats
97W - 91L
1,564 Elo+
Solo
Jing Wei
Jing Wei
hotshot4922
Jing Wei
Level 62
God Stats
14W - 8L
1,606 SR
Queue Stats
184W - 171L
1,516 Elo+
Party 2
Sobek
Sobek
xDKxCross
Sobek
Level 123
God Stats
2W - 1L
1,715 SR
Queue Stats
6W - 17L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 2 / 0
5,001
500
5,661
6,098
2,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Rigs207
Fenrir
10
1 / 2 / 2
5,576
558
4,197
10,708
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
SeraPP
Persephone
11
3 / 1 / 0
6,571
657
4,872
3,274
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
4,967
497
4,434
9,302
4,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 3 / 1
4,876
488
3,355
8,903
5,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Denfish
Osiris
12
3 / 0 / 0
7,002
700
6,109
10,349
9,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
IlRageslI
Ao Kuang
10
7 / 1 / 0
6,600
660
7,881
9,268
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
TwoZulu93
Janus
11
0 / 2 / 0
5,682
568
1,552
7,184
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
hotshot4922
Jing Wei
8
0 / 2 / 4
5,123
512
4,008
6,382
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
xDKxCross
Sobek
8
0 / 0 / 3
4,518
452
3,650
8,413
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
10
10
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
Denfish
Osiris
3
0
0
3
W
Ao Kuang
IlRageslI
Ao Kuang
7
1
0
7
L
Artemis
1
2
0
0.5
L
Fenrir
Rigs207
Fenrir
1
2
2
1
L
Persephone
SeraPP
Persephone
3
1
0
3
L
0
2
0
0
L
0
3
1
0.17
W
Janus
TwoZulu93
Janus
0
2
0
0
W
Jing Wei
hotshot4922
Jing Wei
0
2
4
1
W
Sobek
xDKxCross
Sobek
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,519
Damage
23,200
38,285
Taken
41,596
17,685
Mitigated
22,110
12,130
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Denfish
Osiris
6,109
2,521
0
4,371
10,349
9,438
390
190
10,159
0
57,160
W
Ao Kuang
IlRageslI
Ao Kuang
7,881
2,657
0
4,603
9,268
3,169
0
2,250
7,018
40,771
2,100
L
Artemis
5,661
2,726
0
1,927
6,098
2,105
0
2,062
3,827
0
31,463
L
Fenrir
Rigs207
Fenrir
4,197
577
0
3,293
10,708
4,269
0
3,525
7,052
0
39,823
L
Persephone
SeraPP
Persephone
4,872
159
0
1,123
3,274
1,024
0
2,169
995
42,956
0
L
4,434
1,755
0
2,200
9,302
4,843
0
0
9,302
485
29,193
L
3,355
1,116
1,128
2,459
8,903
5,444
0
4,549
4,026
18,063
0
W
Janus
TwoZulu93
Janus
1,552
224
0
1,233
7,184
2,551
0
3,314
3,870
44,052
0
W
Jing Wei
hotshot4922
Jing Wei
4,008
3,320
0
2,860
6,382
1,790
0
1,015
5,367
0
30,763
W
Sobek
xDKxCross
Sobek
3,650
447
0
4,140
8,413
5,162
0
1,648
6,765
16,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,991
Gold Earned
28,925
247
Minions Killed
346
0
Camps Cleared
0
977,585
Distance Traveled
1,010,355
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,002
700
110
11
0
198,659
1
W
Ao Kuang
6,600
660
62
6
0
228,827
0
L
Artemis
5,001
500
50
5
0
183,105
0
L
Fenrir
5,576
558
56
6
0
216,893
2
L
Persephone
6,571
657
80
8
0
197,081
0
L
Surtr
4,967
497
44
4
0
195,626
1
L
Sylvanus
4,876
488
17
2
0
184,880
0
W
Janus
5,682
568
94
9
0
200,964
2
W
Jing Wei
5,123
512
60
6
0
186,780
0
W
Sobek
4,518
452
20
2
0
195,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role