Player Matchup

Thoth
Thoth
Bryshu14
Thoth
Level 67
God Stats
0W - 2L
1,310 SR
Queue Stats
73W - 58L
1,460 Elo+
Party 1
Neith
Neith
DarkEnergy23
Neith
Level 49
God Stats
59W - 44L
1,606 SR
Queue Stats
77W - 76L
1,467 Elo+
Solo
Merlin
Merlin
DevilRat1116
Merlin
Level 64
God Stats
5W - 3L
1,527 SR
Queue Stats
59W - 47L
1,401 Elo+
Party 1
Thor
Thor
QueenHiggy
Thor
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 229L
1,448 Elo+
Party 1
Anubis
Anubis
Toadtality
Anubis
Level 124
God Stats
60W - 60L
1,502 SR
Queue Stats
322W - 337L
1,423 Elo+
Solo
Team Averages
Level 77
1,489 SR
1,440 Elo+

VS

Team Averages
Level 78
1,499 SR
1,365 Elo+
Sylvanus
Sylvanus
BigDamnKnight
Sylvanus
Level 122
God Stats
3W - 0L
1,866 SR
Queue Stats
53W - 51L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
Dartluz
Zhong Kui
Level 13
God Stats
2W - 1L
1,432 SR
Queue Stats
4W - 6L
1,369 Elo+
Party 2
Chaac
Chaac
OSNephalem
Chaac
Level 65
God Stats
14W - 10L
1,409 SR
Queue Stats
24W - 17L
1,368 Elo+
Solo
Fenrir
Fenrir
Otaldodregus
Fenrir
Level 89
God Stats
1W - 1L
1,347 SR
Queue Stats
8W - 20L
1,241 Elo+
Party 2
Jing Wei
Jing Wei
Sir-Chancelot2
Jing Wei
Level 100
God Stats
2W - 0L
1,441 SR
Queue Stats
30W - 39L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bryshu14
Thoth
11
0 / 7 / 2
6,778
424
6,361
9,537
2,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 2
7,322
458
7,979
8,666
2,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
13
0 / 4 / 1
8,252
516
7,427
10,126
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 3 / 1
7,744
484
7,705
13,483
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Toadtality
Anubis
16
8 / 2 / 1
10,064
629
12,805
9,493
5,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigDamnKnight
Sylvanus
12
6 / 1 / 5
8,801
550
6,309
17,125
12,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Dartluz
Zhong Kui
14
0 / 3 / 7
7,816
489
7,693
13,399
9,832
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
13
1 / 6 / 0
7,684
480
2,693
12,428
5,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fenrir
16
8 / 1 / 3
9,966
623
9,026
11,327
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
12
4 / 2 / 3
7,754
485
6,422
11,138
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
13
Kills
19
19
Deaths
13
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigDamnKnight
Sylvanus
6
1
5
8.5
L
Thoth
Bryshu14
Thoth
0
7
2
0.14
L
1
3
2
0.67
W
Zhong Kui
Dartluz
Zhong Kui
0
3
7
1.17
L
Merlin
0
4
1
0.13
W
Chaac
1
6
0
0.17
W
Fenrir
8
1
3
9.5
L
4
3
1
1.5
W
Jing Wei
4
2
3
2.75
L
Anubis
Toadtality
Anubis
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,277
Damage
32,143
51,305
Taken
65,417
19,641
Mitigated
35,852
5,154
Healing
21,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigDamnKnight
Sylvanus
6,309
2,089
1,792
6,676
17,125
12,163
227
3,883
13,018
27,281
0
L
Thoth
Bryshu14
Thoth
6,361
538
0
170
9,537
2,510
192
2,831
6,706
40,531
0
L
7,979
4,274
0
1,919
8,666
2,769
195
1,406
7,260
0
34,547
W
Zhong Kui
Dartluz
Zhong Kui
7,693
445
0
5,760
13,399
9,832
0
7,658
5,659
50,154
0
L
Merlin
7,427
384
0
57
10,126
4,110
813
7,022
3,104
64,628
0
W
Chaac
2,693
174
0
1,241
12,428
5,512
138
9,317
3,111
0
34,004
W
Fenrir
9,026
1,910
0
2,258
11,327
4,602
809
2,910
8,417
0
66,389
L
7,705
3,586
0
375
13,483
5,138
0
2,436
11,047
0
57,342
W
Jing Wei
6,422
4,776
0
3,553
11,138
3,743
679
2,303
8,619
0
47,736
L
Anubis
Toadtality
Anubis
12,805
379
0
2,633
9,493
5,114
0
307
9,186
88,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,160
Gold Earned
42,021
443
Minions Killed
328
0
Camps Cleared
0
1,489,164
Distance Traveled
1,519,436
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,801
550
39
2
0
271,781
0
L
Thoth
6,778
424
68
4
0
325,265
0
L
Neith
7,322
458
53
3
0
310,087
6
W
Zhong Kui
7,816
489
75
5
0
281,908
3
L
Merlin
8,252
516
106
7
0
279,830
0
W
Chaac
7,684
480
42
3
0
301,846
0
W
Fenrir
9,966
623
91
6
0
363,809
4
L
Thor
7,744
484
68
4
0
321,887
0
W
Jing Wei
7,754
485
81
5
0
300,092
4
L
Anubis
10,064
629
148
9
0
252,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role