Player Matchup

Neith
Neith
Reven879
Neith
Level 95
God Stats
16W - 5L
1,564 SR
Queue Stats
193W - 202L
1,502 Elo+
Party 2
Maui
Maui
S_Wilko92
Maui
Level 110
God Stats
3W - 2L
1,613 SR
Queue Stats
344W - 321L
1,514 Elo+
Party 2
Janus
Janus
im-siLeNTx-
Janus
Level 85
God Stats
14W - 16L
1,418 SR
Queue Stats
260W - 240L
1,455 Elo+
Party 3
Anubis
Anubis
x1DarkSide
Anubis
Level 120
God Stats
45W - 20L
1,734 SR
Queue Stats
136W - 129L
1,485 Elo+
Party 3
Surtr
Surtr
yamikidd
Surtr
Level 109
God Stats
34W - 26L
1,564 SR
Queue Stats
494W - 467L
1,490 Elo+
Party 2
Team Averages
Level 104
1,578 SR
1,489 Elo+

VS

Team Averages
Level 113
1,515 SR
1,485 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Exlen
Sol
Level 127
God Stats
8W - 6L
1,581 SR
Queue Stats
157W - 164L
1,466 Elo+
Party 1
Da Ji
Da Ji
Seakas
Da Ji
Level 125
God Stats
1W - 2L
1,495 SR
Queue Stats
36W - 23L
1,517 Elo+
Party 1
Ymir
Ymir
Vanduul
Ymir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,500 Elo+
Solo
Ullr
Ullr
sgherru
Ullr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 152L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Reven879
Neith
12
3 / 2 / 0
7,391
528
10,897
10,191
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
12
0 / 0 / 4
6,568
469
5,167
8,399
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 0 / 1
7,880
563
4,831
4,361
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
x1DarkSide
Anubis
15
11 / 1 / 0
9,839
703
12,717
9,751
5,059
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
yamikidd
Surtr
13
3 / 1 / 2
7,735
553
6,473
8,214
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 0
7,235
517
3,488
8,063
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Exlen
Sol
11
1 / 8 / 0
6,532
467
4,419
12,916
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Seakas
Da Ji
12
2 / 4 / 2
7,138
510
5,906
12,991
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
Vanduul
Ymir
11
1 / 3 / 0
6,544
467
2,591
10,927
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
sgherru
Ullr
10
0 / 1 / 0
5,921
423
6,781
10,943
3,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
17
Kills
4
4
Deaths
18
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Sol
Exlen
Sol
1
8
0
0.13
W
Neith
Reven879
Neith
3
2
0
1.5
W
Maui
0
0
4
2
L
Da Ji
Seakas
Da Ji
2
4
2
0.75
L
Ymir
Vanduul
Ymir
1
3
0
0.33
W
0
0
1
0.5
L
Ullr
sgherru
Ullr
0
1
0
0
W
Anubis
x1DarkSide
Anubis
11
1
0
11
W
Surtr
yamikidd
Surtr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,085
Damage
23,185
40,916
Taken
55,840
21,917
Mitigated
24,098
18,410
Healing
9,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,488
600
0
950
8,063
2,622
944
4,752
3,001
57,587
0
L
Sol
Exlen
Sol
4,419
1,319
0
2,634
12,916
3,147
0
10,230
2,686
33,746
4,355
W
Neith
Reven879
Neith
10,897
5,847
0
4,742
10,191
4,168
1,369
1,231
8,960
0
62,240
W
Maui
5,167
1,323
0
2,167
8,399
6,598
0
1,031
7,368
23,900
12,043
L
Da Ji
Seakas
Da Ji
5,906
941
0
568
12,991
4,828
0
3,685
9,306
0
50,941
L
Ymir
Vanduul
Ymir
2,591
234
317
2,453
10,927
9,717
0
2,180
8,747
19,110
0
W
4,831
63
0
688
4,361
1,498
0
1,835
2,526
73,606
0
L
Ullr
sgherru
Ullr
6,781
3,458
0
2,607
10,943
3,784
0
2,085
8,858
0
47,448
W
Anubis
x1DarkSide
Anubis
12,717
740
0
7,248
9,751
5,059
686
4,052
5,699
72,730
0
W
Surtr
yamikidd
Surtr
6,473
2,100
0
3,565
8,214
4,594
141
2,148
6,066
3,808
60,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
33,370
485
Minions Killed
347
0
Camps Cleared
0
1,366,766
Distance Traveled
1,277,455
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,235
517
106
8
0
268,783
0
L
Sol
6,532
467
66
5
0
236,054
0
W
Neith
7,391
528
100
7
0
229,086
0
W
Maui
6,568
469
46
3
0
256,106
3
L
Da Ji
7,138
510
77
6
0
280,680
0
L
Ymir
6,544
467
21
2
0
258,682
0
W
Janus
7,880
563
137
10
0
301,510
0
L
Ullr
5,921
423
77
6
0
233,256
0
W
Anubis
9,839
703
110
8
0
260,834
0
W
Surtr
7,735
553
92
7
0
319,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role