Player Matchup

Horus
Horus
 
Horus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Beyakko
Olorun
Level 15
God Stats
5W - 8L
1,414 SR
Queue Stats
9W - 23L
1,217 Elo+
Party 1
Cerberus
Cerberus
LeftySD
Cerberus
Level 6
God Stats
1W - 3L
1,361 SR
Queue Stats
4W - 12L
1,304 Elo+
Party 1
Thanatos
Thanatos
goosdood
Thanatos
Level 26
God Stats
0W - 2L
1,235 SR
Queue Stats
32W - 28L
1,489 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
xfrankx
Ah Muzen Cab
Level 54
God Stats
1W - 4L
1,301 SR
Queue Stats
22W - 36L
1,327 Elo+
Party 1
Team Averages
Level 38
1,362 SR
1,368 Elo+

VS

Team Averages
Level 48
1,571 SR
1,494 Elo+
Amaterasu
Amaterasu
AlozChino69
Amaterasu
Level 46
God Stats
3W - 1L
1,537 SR
Queue Stats
106W - 102L
1,428 Elo+
Solo
Janus
Janus
SearSauce619953
Janus
Level 57
God Stats
10W - 16L
1,408 SR
Queue Stats
151W - 187L
1,426 Elo+
Party 4
Terra
Terra
SlicedTurdy
Terra
Level 25
God Stats
4W - 1L
1,637 SR
Queue Stats
7W - 6L
1,489 Elo+
Party 2
Cliodhna
Cliodhna
TotallyNotaTwink
Cliodhna
Level 45
God Stats
4W - 7L
1,395 SR
Queue Stats
146W - 139L
1,453 Elo+
Party 4
Izanami
Izanami
Wizbot64
Izanami
Level 68
God Stats
4W - 0L
1,881 SR
Queue Stats
5W - 3L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 1
7,494
441
7,061
15,227
13,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
Beyakko
Olorun
13
0 / 4 / 1
7,821
460
3,778
14,639
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
LeftySD
Cerberus
12
0 / 7 / 0
7,186
423
8,418
22,143
9,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
goosdood
Thanatos
12
2 / 6 / 0
7,909
465
7,901
16,124
6,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
xfrankx
Ah Muzen Cab
12
0 / 2 / 0
7,531
443
5,153
12,199
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlozChino69
Amaterasu
17
6 / 0 / 1
11,450
674
16,236
18,710
15,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 8
9,807
577
13,057
6,475
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
3 / 0 / 7
9,168
539
9,551
13,165
15,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
6 / 2 / 5
9,969
586
10,605
15,515
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Wizbot64
Izanami
14
1 / 0 / 6
9,216
542
8,141
9,004
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
20
20
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
W
Amaterasu
AlozChino69
Amaterasu
6
0
1
6.5
L
Olorun
Beyakko
Olorun
0
4
1
0.13
L
Cerberus
LeftySD
Cerberus
0
7
0
0
W
4
1
8
8
W
3
0
7
6.5
W
6
2
5
4.25
W
Izanami
Wizbot64
Izanami
1
0
6
4
L
Thanatos
goosdood
Thanatos
2
6
0
0.33
L
Ah Muzen Cab
xfrankx
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,311
Damage
57,590
80,332
Taken
62,869
38,696
Mitigated
42,615
23,477
Healing
28,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,061
3,193
581
3,065
15,227
13,205
0
5,736
9,264
0
28,749
W
Amaterasu
AlozChino69
Amaterasu
16,236
9,691
0
11,750
18,710
15,046
2,998
6,668
12,042
0
102,892
L
Olorun
Beyakko
Olorun
3,778
1,584
0
3,482
14,639
5,193
184
6,087
8,271
54,548
0
L
Cerberus
LeftySD
Cerberus
8,418
1,480
70
8,638
22,143
9,373
0
1,232
20,859
46,609
0
W
13,057
259
0
250
6,475
2,349
342
2,542
3,933
72,551
0
W
9,551
1,130
495
3,242
13,165
15,373
206
1,094
12,071
21,510
0
W
10,605
1,210
0
9,568
15,515
6,509
0
1,408
14,107
0
85,733
W
Izanami
Wizbot64
Izanami
8,141
5,532
0
2,940
9,004
3,338
2,943
811
8,193
0
79,439
L
Thanatos
goosdood
Thanatos
7,901
1,746
0
6,613
16,124
6,288
0
3,926
12,105
0
53,076
L
Ah Muzen Cab
xfrankx
Ah Muzen Cab
5,153
1,653
0
1,028
12,199
4,637
1,034
4,886
7,225
0
57,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,941
Gold Earned
49,610
402
Minions Killed
538
0
Camps Cleared
0
1,552,497
Distance Traveled
1,813,776
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,494
441
29
2
0
354,323
0
W
Amaterasu
11,450
674
135
8
0
364,363
0
L
Olorun
7,821
460
99
6
0
280,237
0
L
Cerberus
7,186
423
98
6
0
260,518
0
W
Janus
9,807
577
120
7
0
353,356
2
W
Terra
9,168
539
26
2
0
367,771
2
W
Cliodhna
9,969
586
117
7
0
385,838
4
W
Izanami
9,216
542
140
8
0
342,448
2
L
Thanatos
7,909
465
88
5
0
331,554
2
L
Ah Muzen Cab
7,531
443
88
5
0
325,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role