Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Its_Flex_Elite_x
Janus
Level 54
God Stats
7W - 7L
1,418 SR
Queue Stats
127W - 135L
1,384 Elo+
Party 2
Nike
Nike
XNameless1X
Nike
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,247 Elo+
Solo
Sobek
Sobek
rocconahuel
Sobek
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 135L
1,389 Elo+
Party 2
Thanatos
Thanatos
xchrislikespiex
Thanatos
Level 133
God Stats
3W - 4L
1,416 SR
Queue Stats
14W - 24L
1,388 Elo+
Solo
Team Averages
Level 93
1,467 SR
1,382 Elo+

VS

Team Averages
Level 139
1,540 SR
1,407 Elo+
Hachiman
Hachiman
ASAP FaRLoPa421
Hachiman
Level 159
God Stats
1W - 1L
1,745 SR
Queue Stats
86W - 95L
1,439 Elo+
Solo
King Arthur
King Arthur
Bonzsaw
King Arthur
Level 159
God Stats
26W - 21L
1,571 SR
Queue Stats
408W - 395L
1,455 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dexvin
Tsukuyomi
Level 201
God Stats
6W - 12L
1,318 SR
Queue Stats
237W - 231L
1,383 Elo+
Solo
Khepri
Khepri
crash4L55555
Khepri
Level 123
God Stats
30W - 24L
1,569 SR
Queue Stats
534W - 550L
1,403 Elo+
Party 1
Ah Puch
Ah Puch
senior_station86
Ah Puch
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 84L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 0 / 0
4,245
425
938
4,504
1,362
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 0
6,309
631
5,976
4,096
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 0
5,445
545
3,730
7,929
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 0 / 2
4,975
498
1,816
6,177
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
11
2 / 2 / 2
5,878
588
4,725
11,242
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
1 / 1 / 0
5,750
575
2,907
4,557
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Bonzsaw
King Arthur
11
2 / 0 / 0
6,820
682
6,313
8,183
5,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Dexvin
Tsukuyomi
10
0 / 3 / 0
5,622
562
2,881
8,404
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
8
0 / 1 / 1
5,377
538
1,880
6,049
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
4,253
425
1,422
2,206
543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
3
3
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
0
0
L
Hachiman
1
1
0
1
L
King Arthur
Bonzsaw
King Arthur
2
0
0
2
L
Tsukuyomi
Dexvin
Tsukuyomi
0
3
0
0
W
3
0
0
3
W
1
1
0
1
L
Khepri
0
1
1
0.5
W
0
0
2
1
L
0
1
0
0
W
Thanatos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,185
Damage
15,403
33,948
Taken
29,399
15,486
Mitigated
15,430
12,144
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
938
298
0
880
4,504
1,362
0
795
3,709
0
16,792
L
Hachiman
2,907
1,673
0
2,000
4,557
1,644
877
2,208
2,287
0
39,115
L
King Arthur
Bonzsaw
King Arthur
6,313
671
0
1,370
8,183
5,848
0
0
8,183
0
50,808
L
Tsukuyomi
Dexvin
Tsukuyomi
2,881
414
0
3,397
8,404
2,974
0
2,387
5,843
0
39,746
W
5,976
307
0
827
4,096
1,291
0
723
3,373
37,762
0
W
3,730
227
0
550
7,929
5,111
0
0
7,929
0
29,132
L
Khepri
1,880
93
0
687
6,049
4,421
280
1,926
4,037
17,221
0
W
1,816
185
0
2,421
6,177
3,570
0
781
5,396
11,486
0
L
1,422
140
0
379
2,206
543
0
829
1,257
9,745
0
W
Thanatos
4,725
1,564
0
7,466
11,242
4,152
0
1,003
10,239
0
47,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,852
Gold Earned
27,822
241
Minions Killed
249
0
Camps Cleared
0
1,007,316
Distance Traveled
829,623
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,245
425
19
2
0
198,793
0
L
Hachiman
5,750
575
74
7
0
177,000
2
L
King Arthur
6,820
682
91
9
0
203,583
0
L
Tsukuyomi
5,622
562
53
5
0
197,296
0
W
Janus
6,309
631
78
8
0
208,086
0
W
Nike
5,445
545
54
5
0
178,074
0
L
Khepri
5,377
538
15
2
0
174,353
0
W
Sobek
4,975
498
26
3
0
212,014
0
L
Ah Puch
4,253
425
16
2
0
77,391
0
W
Thanatos
5,878
588
64
6
0
210,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role