Player Matchup

Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Galanot
Scylla
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
HeroZ3HRO
Kumbhakarna
Level 91
God Stats
1W - 1L
1,318 SR
Queue Stats
22W - 8L
1,679 Elo+
Party 3
Chaac
Chaac
LMC_22__
Chaac
Level 144
God Stats
3W - 2L
1,413 SR
Queue Stats
12W - 21L
1,369 Elo+
Solo
Loki
Loki
Ozirisss
Loki
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,670 Elo+
Party 3
Team Averages
Level 105
1,446 SR
1,530 Elo+

VS

Team Averages
Level 84
1,500 SR
1,454 Elo+
Loki
Loki
 
Loki
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Doggodite
Tiamat
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,432 Elo+
Party 2
Merlin
Merlin
Vorb1
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,408 Elo+
Party 1
Jormungandr
Jormungandr
panettonee
Jormungandr
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 19L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 2
7,047
1,175
4,185
4,724
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Galanot
Scylla
12
1 / 1 / 4
6,841
1,140
4,127
3,675
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
HeroZ3HRO
Kumbhakarna
12
1 / 0 / 9
7,381
1,230
3,187
3,113
2,421
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
LMC_22__
Chaac
12
2 / 0 / 8
7,474
1,246
7,067
5,422
5,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
12
4 / 3 / 5
7,365
1,228
3,810
4,469
1,815
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Team 1 Tickets

350

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 1 / 1
7,083
1,181
6,319
4,932
2,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
 
Izanami
10
0 / 0 / 0
4,191
699
0
0
0
Tiamat
Doggodite
Tiamat
11
0 / 2 / 2
6,544
1,091
2,151
5,750
2,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Vorb1
Merlin
11
1 / 4 / 1
6,735
1,123
4,607
4,999
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
panettonee
Jormungandr
12
1 / 3 / 3
6,774
1,129
5,077
9,577
7,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
10
Kills
4
4
Deaths
10
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
2
3
L
Loki
 
Loki
2
1
1
2.5
L
Izanami
 
Izanami
0
0
0
0
L
Tiamat
Doggodite
Tiamat
0
2
2
0.5
W
Scylla
Galanot
Scylla
1
1
4
3
W
Kumbhakarna
HeroZ3HRO
Kumbhakarna
1
0
9
5.5
W
Chaac
LMC_22__
Chaac
2
0
8
6
W
Loki
4
3
5
2.17
L
Merlin
Vorb1
Merlin
1
4
1
0.38
L
Jormungandr
panettonee
Jormungandr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,376
Damage
18,154
21,403
Taken
25,258
13,061
Mitigated
14,463
2,895
Healing
1,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,185
1,587
0
494
4,724
2,000
0
2,056
2,591
16,758
1,016
L
Loki
 
Loki
6,319
920
0
483
4,932
2,073
0
2,904
2,028
0
17,594
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Doggodite
Tiamat
2,151
421
0
497
5,750
2,817
0
1,332
4,418
23,190
0
W
Scylla
Galanot
Scylla
4,127
497
0
50
3,675
1,532
0
1,518
2,033
17,012
0
W
Kumbhakarna
HeroZ3HRO
Kumbhakarna
3,187
0
975
633
3,113
2,421
0
2,105
887
5,982
0
W
Chaac
LMC_22__
Chaac
7,067
716
0
743
5,422
5,293
0
3,426
1,907
0
19,813
W
Loki
3,810
1,073
0
0
4,469
1,815
0
2,207
2,150
0
11,782
L
Merlin
Vorb1
Merlin
4,607
251
0
30
4,999
2,004
0
2,259
2,740
10,732
0
L
Jormungandr
panettonee
Jormungandr
5,077
665
0
483
9,577
7,569
0
4,756
4,821
11,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,108
Gold Earned
31,327
117
Minions Killed
115
5
Camps Cleared
3
621,947
Distance Traveled
463,128
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,047
1,175
28
5
2
128,699
0
L
Loki
7,083
1,181
32
5
1
133,664
0
L
Izanami
4,191
699
0
0
0
0
0
L
Tiamat
6,544
1,091
54
9
0
115,527
0
W
Scylla
6,841
1,140
36
6
0
126,183
0
W
Kumbhakarna
7,381
1,230
11
2
1
124,859
3
W
Chaac
7,474
1,246
30
5
1
115,215
0
W
Loki
7,365
1,228
12
2
1
126,991
0
L
Merlin
6,735
1,123
24
4
1
104,978
0
L
Jormungandr
6,774
1,129
5
1
1
108,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role