Player Matchup

Anubis
Anubis
Anthonyjzg
Anubis
Level 155
God Stats
3W - 2L
1,662 SR
Queue Stats
58W - 52L
1,504 Elo+
Solo
Chronos
Chronos
GAMERVETERAN3
Chronos
Level 122
God Stats
3W - 1L
1,814 SR
Queue Stats
136W - 141L
1,520 Elo+
Party 1
Janus
Janus
Slayterax
Janus
Level 155
God Stats
1W - 1L
1,680 SR
Queue Stats
196W - 220L
1,516 Elo+
Party 1
Thor
Thor
XximgodlyxX
Thor
Level 106
God Stats
16W - 18L
1,568 SR
Queue Stats
584W - 517L
1,515 Elo+
Solo
Odin
Odin
lDrAzEl
Odin
Level 105
God Stats
2W - 4L
1,380 SR
Queue Stats
45W - 57L
1,430 Elo+
Party 1
Team Averages
Level 129
1,621 SR
1,497 Elo+

VS

Team Averages
Level 143
1,583 SR
1,534 Elo+
Vulcan
Vulcan
Anymels
Vulcan
Level 114
God Stats
14W - 8L
1,682 SR
Queue Stats
117W - 105L
1,618 Elo+
Solo
Ishtar
Ishtar
Feefal
Ishtar
Level 143
God Stats
5W - 6L
1,517 SR
Queue Stats
40W - 29L
1,533 Elo+
Solo
Anubis
Anubis
HEHE4LIFE
Anubis
Level 158
God Stats
183W - 144L
1,493 SR
Queue Stats
223W - 207L
1,450 Elo+
Solo
Mercury
Mercury
MrBaisden
Mercury
Level 143
God Stats
12W - 6L
1,739 SR
Queue Stats
96W - 89L
1,543 Elo+
Solo
Thor
Thor
TGus
Thor
Level 157
God Stats
5W - 3L
1,482 SR
Queue Stats
57W - 56L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Anthonyjzg
Anubis
14
1 / 9 / 3
9,058
477
13,943
20,527
8,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
16
1 / 1 / 3
9,151
482
5,329
10,833
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Slayterax
Janus
15
4 / 4 / 3
9,464
498
5,585
11,601
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 3 / 6
9,090
478
8,256
17,442
6,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
lDrAzEl
Odin
12
0 / 1 / 4
7,864
414
2,535
11,088
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Anymels
Vulcan
17
5 / 2 / 4
11,200
589
14,545
8,848
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Feefal
Ishtar
14
0 / 3 / 2
8,896
468
2,788
8,789
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
HEHE4LIFE
Anubis
15
1 / 2 / 2
8,828
465
8,602
10,240
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
MrBaisden
Mercury
20
5 / 0 / 4
11,632
612
9,800
15,691
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
TGus
Thor
18
7 / 1 / 7
11,790
621
14,770
19,851
12,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
8
Kills
18
18
Deaths
8
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
Anthonyjzg
Anubis
1
9
3
0.28
W
Vulcan
Anymels
Vulcan
5
2
4
3.5
W
Ishtar
Feefal
Ishtar
0
3
2
0.33
L
Chronos
1
1
3
2.5
W
Anubis
HEHE4LIFE
Anubis
1
2
2
1
W
Mercury
MrBaisden
Mercury
5
0
4
7
L
Janus
Slayterax
Janus
4
4
3
1.38
W
Thor
TGus
Thor
7
1
7
10.5
L
2
3
6
1.67
L
Odin
lDrAzEl
Odin
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,648
Damage
50,505
71,491
Taken
63,419
32,945
Mitigated
30,309
14,517
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Anthonyjzg
Anubis
13,943
158
0
8,565
20,527
8,818
288
2,817
17,650
78,250
0
W
Vulcan
Anymels
Vulcan
14,545
6,544
0
2,030
8,848
3,357
0
4,597
4,033
80,483
0
W
Ishtar
Feefal
Ishtar
2,788
1,083
0
1,656
8,789
3,363
3,030
3,043
5,662
0
57,001
L
Chronos
5,329
1,867
0
1,976
10,833
4,365
0
5,161
5,638
74,225
3,151
W
Anubis
HEHE4LIFE
Anubis
8,602
41
0
2,060
10,240
4,890
1,347
3,849
6,351
74,782
0
W
Mercury
MrBaisden
Mercury
9,800
5,705
0
4,041
15,691
6,495
0
2,842
12,783
0
145,651
L
Janus
Slayterax
Janus
5,585
347
0
770
11,601
3,987
0
6,278
5,165
68,836
0
W
Thor
TGus
Thor
14,770
1,447
0
750
19,851
12,204
560
9,964
9,801
0
81,136
L
8,256
1,412
0
595
17,442
6,958
0
3,853
13,483
0
69,845
L
Odin
lDrAzEl
Odin
2,535
436
218
2,393
11,088
8,817
0
4,802
6,066
0
15,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
52,346
512
Minions Killed
651
0
Camps Cleared
0
1,829,587
Distance Traveled
1,948,675
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,058
477
108
6
0
307,082
4
W
Vulcan
11,200
589
127
7
0
416,427
4
W
Ishtar
8,896
468
99
5
0
341,203
3
L
Chronos
9,151
482
144
8
0
366,090
1
W
Anubis
8,828
465
122
6
0
343,914
0
W
Mercury
11,632
612
179
9
0
517,197
7
L
Janus
9,464
498
138
7
0
374,156
0
W
Thor
11,790
621
124
7
0
329,934
2
L
Thor
9,090
478
92
5
0
393,552
1
L
Odin
7,864
414
30
2
0
388,707
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role