Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Jaysic
Da Ji
Level 39
God Stats
7W - 8L
1,451 SR
Queue Stats
117W - 147L
1,443 Elo+
Solo
Jormungandr
Jormungandr
TheCheeseIT
Jormungandr
Level 66
God Stats
5W - 1L
1,580 SR
Queue Stats
17W - 15L
1,325 Elo+
Party 2
Team Averages
Level 50
1,510 SR
1,423 Elo+

VS

Team Averages
Level 42
1,698 SR
1,620 Elo+
Ishtar
Ishtar
Axender1
Ishtar
Level 53
God Stats
4W - 4L
1,676 SR
Queue Stats
6W - 4L
1,792 Elo+
Party 1
Geb
Geb
YoungBasedWindu
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,670 Elo+
Party 1
He Bo
He Bo
toxicwste-
He Bo
Level 45
God Stats
9W - 4L
1,917 SR
Queue Stats
133W - 129L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
4 / 3 / 5
10,236
853
8,451
10,508
3,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Jaysic
Da Ji
13
3 / 1 / 5
9,953
829
7,121
9,163
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
TheCheeseIT
Jormungandr
14
5 / 1 / 6
10,674
890
12,729
13,736
9,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Axender1
Ishtar
11
1 / 4 / 3
8,798
733
5,360
11,214
4,452
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 5
8,217
685
7,360
11,327
11,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
11
4 / 7 / 1
9,032
753
11,879
10,837
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
12
Kills
5
5
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
3
5
2.17
L
Ishtar
Axender1
Ishtar
1
4
3
0.63
W
Da Ji
Jaysic
Da Ji
3
1
5
5.5
W
Jormungandr
TheCheeseIT
Jormungandr
5
1
6
8
L
0
1
5
2.5
L
He Bo
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,301
Damage
24,599
33,407
Taken
33,378
18,249
Mitigated
19,732
5,280
Healing
3,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,451
5,145
0
3,186
10,508
3,881
67
6,322
3,946
0
53,518
L
Ishtar
Axender1
Ishtar
5,360
3,433
0
2,623
11,214
4,452
0
3,747
7,139
0
34,076
W
Da Ji
Jaysic
Da Ji
7,121
1,826
0
727
9,163
4,573
1,094
4,649
4,374
0
29,150
W
Jormungandr
TheCheeseIT
Jormungandr
12,729
3,025
0
1,367
13,736
9,795
246
7,436
5,856
33,491
921
L
7,360
957
0
500
11,327
11,651
0
3,685
7,131
14,121
772
L
He Bo
11,879
503
0
0
10,837
3,629
0
3,534
6,948
27,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,863
Gold Earned
26,047
151
Minions Killed
92
0
Camps Cleared
0
668,144
Distance Traveled
643,704
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,236
853
73
6
0
207,982
3
L
Ishtar
8,798
733
54
5
0
193,131
0
W
Da Ji
9,953
829
41
3
0
218,515
0
W
Jormungandr
10,674
890
37
3
0
241,647
3
L
Geb
8,217
685
9
1
0
235,211
0
L
He Bo
9,032
753
29
2
0
215,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role