Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CactusBlack1165
Charon
Level 142
God Stats
2W - 1L
1,613 SR
Queue Stats
157W - 157L
1,454 Elo+
Solo
Danzaburou
Danzaburou
DankSage13
Danzaburou
Level 142
God Stats
2W - 2L
1,492 SR
Queue Stats
253W - 247L
1,514 Elo+
Solo
Vamana
Vamana
Stormtreant
Vamana
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Hun Batz
Hun Batz
XxSGTBxGhOstxX
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,521 Elo+
Solo
Team Averages
Level 134
1,521 SR
1,498 Elo+

VS

Team Averages
Level 108
1,638 SR
1,506 Elo+
Rama
Rama
GrislyAtrophy
Rama
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ShadowSlayerTID
Zhong Kui
Level 80
God Stats
0W - 1L
1,726 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
THeDafFYDuCk253
Tiamat
Level 165
God Stats
13W - 6L
1,758 SR
Queue Stats
625W - 628L
1,535 Elo+
Solo
Ymir
Ymir
Techno Grandpa
Ymir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
skyloxytt
Guan Yu
Level 99
God Stats
2W - 1L
1,705 SR
Queue Stats
81W - 83L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 1 / 23
8,373
930
5,856
12,315
8,269
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
5 / 3 / 16
8,206
912
9,639
10,183
7,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DankSage13
Danzaburou
16
11 / 1 / 15
9,654
1,073
16,118
8,650
4,229
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
15
5 / 1 / 21
8,677
964
8,995
10,324
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hun Batz
15
7 / 1 / 21
9,168
1,019
16,682
8,241
5,107
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
7,102
789
5,267
10,835
4,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
ShadowSlayerTID
Zhong Kui
12
0 / 6 / 1
6,146
683
4,453
10,073
6,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 2
6,879
764
8,736
10,204
6,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 3
6,406
712
1,560
12,261
7,699
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
skyloxytt
Guan Yu
11
0 / 7 / 2
6,416
713
3,087
16,865
9,834
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
16
30
Kills
4
7
Deaths
30
96
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
23
13.5
W
5
3
16
4.33
W
Danzaburou
DankSage13
Danzaburou
11
1
15
18.5
L
2
6
4
0.67
L
Zhong Kui
ShadowSlayerTID
Zhong Kui
0
6
1
0.08
W
Vamana
5
1
21
15.5
L
2
6
2
0.5
L
0
5
3
0.3
W
Hun Batz
7
1
21
17.5
L
Guan Yu
skyloxytt
Guan Yu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,290
Damage
23,103
49,713
Taken
60,238
35,055
Mitigated
34,518
24,522
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,856
2,539
9,073
7,724
12,315
8,269
680
3,051
9,110
0
10,441
W
9,639
1,590
565
968
10,183
7,381
0
2,133
7,868
19,768
0
W
Danzaburou
DankSage13
Danzaburou
16,118
8,364
1,395
2,132
8,650
4,229
2,511
2,272
6,234
0
33,919
L
5,267
4,210
348
1,406
10,835
4,341
0
2,419
8,235
0
12,445
L
Zhong Kui
ShadowSlayerTID
Zhong Kui
4,453
601
341
627
10,073
6,360
0
1,509
8,388
9,470
0
W
Vamana
8,995
3,011
605
1,560
10,324
10,069
2,950
3,443
6,654
0
16,196
L
8,736
158
69
988
10,204
6,284
0
1,656
8,443
14,853
0
L
1,560
139
102
541
12,261
7,699
0
1,117
10,844
4,824
0
W
Hun Batz
16,682
2,373
0
500
8,241
5,107
1,134
2,977
5,098
0
29,582
L
Guan Yu
skyloxytt
Guan Yu
3,087
289
2,180
2,815
16,865
9,834
0
2,938
13,687
0
10,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,078
Gold Earned
32,949
105
Minions Killed
62
0
Camps Cleared
0
897,225
Distance Traveled
708,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,373
930
13
1
0
190,823
0
W
Charon
8,206
912
14
2
0
145,412
0
W
Danzaburou
9,654
1,073
38
4
0
169,907
0
L
Rama
7,102
789
21
2
0
127,561
0
L
Zhong Kui
6,146
683
12
1
0
121,816
0
W
Vamana
8,677
964
15
2
0
189,720
0
L
Tiamat
6,879
764
8
1
0
137,981
0
L
Ymir
6,406
712
6
1
0
155,829
0
W
Hun Batz
9,168
1,019
25
3
0
201,363
0
L
Guan Yu
6,416
713
15
2
0
165,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role