Player Matchup

Zeus
Zeus
 
Zeus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Dracula93k
Thoth
Level 42
God Stats
25W - 14L
1,630 SR
Queue Stats
88W - 78L
1,476 Elo+
Party 2
Medusa
Medusa
EJ 654
Medusa
Level 120
God Stats
1W - 1L
1,243 SR
Queue Stats
18W - 28L
1,359 Elo+
Party 1
Sobek
Sobek
Hadre 2789
Sobek
Level 121
God Stats
1W - 0L
1,719 SR
Queue Stats
24W - 36L
1,380 Elo+
Party 1
Thanatos
Thanatos
SirMoney16
Thanatos
Level 28
God Stats
16W - 20L
1,501 SR
Queue Stats
43W - 50L
1,469 Elo+
Party 2
Team Averages
Level 85
1,519 SR
1,437 Elo+

VS

Team Averages
Level 97
1,540 SR
1,490 Elo+
Artio
Artio
CinnamonCap8645
Artio
Level 120
God Stats
0W - 1L
1,774 SR
Queue Stats
133W - 125L
1,538 Elo+
Solo
Charybdis
Charybdis
Raxpunzel
Charybdis
Level 62
God Stats
1W - 2L
1,597 SR
Queue Stats
54W - 60L
1,488 Elo+
Solo
Mercury
Mercury
Szkajf
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,608 Elo+
Solo
Sol
Sol
Zhalanna
Sol
Level 102
God Stats
22W - 21L
1,512 SR
Queue Stats
310W - 293L
1,435 Elo+
Solo
Merlin
Merlin
ve11es
Merlin
Level 93
God Stats
2W - 7L
1,316 SR
Queue Stats
120W - 125L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
5 / 1 / 0
7,917
720
8,261
5,032
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
12
3 / 2 / 5
6,929
630
6,796
4,590
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
EJ 654
Medusa
8
2 / 5 / 2
5,629
512
3,183
7,131
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
8
2 / 2 / 4
5,724
520
4,128
10,750
8,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
SirMoney16
Thanatos
12
6 / 2 / 1
6,722
611
4,893
9,437
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 4 / 2
5,511
501
2,784
8,659
5,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Raxpunzel
Charybdis
9
2 / 2 / 2
5,675
516
7,701
7,126
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Szkajf
Mercury
11
5 / 3 / 4
6,417
583
7,349
9,442
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 5 / 0
5,570
506
2,862
10,730
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
ve11es
Merlin
9
2 / 4 / 3
6,128
557
3,403
7,538
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
18
Kills
12
12
Deaths
18
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
0
5
L
3
4
2
1
W
Thoth
3
2
5
2.75
W
Medusa
EJ 654
Medusa
2
5
2
0.6
W
Sobek
2
2
4
2
L
Charybdis
Raxpunzel
Charybdis
2
2
2
1.5
W
Thanatos
SirMoney16
Thanatos
6
2
1
3.25
L
Mercury
Szkajf
Mercury
5
3
4
2.33
L
0
5
0
0
L
Merlin
ve11es
Merlin
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
24,099
36,940
Taken
43,495
17,702
Mitigated
18,224
13,864
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,261
589
0
2,254
5,032
1,885
590
2,811
2,221
51,267
0
L
2,784
526
283
1,177
8,659
5,721
0
2,286
6,373
11,099
0
W
Thoth
6,796
126
0
368
4,590
1,456
905
1,856
2,472
42,196
0
W
Medusa
EJ 654
Medusa
3,183
1,347
134
480
7,131
2,242
23
1,620
5,503
0
21,197
W
Sobek
4,128
457
133
4,016
10,750
8,531
0
854
9,846
16,762
0
L
Charybdis
Raxpunzel
Charybdis
7,701
5,044
0
2,002
7,126
2,623
269
2,484
4,642
0
38,843
W
Thanatos
SirMoney16
Thanatos
4,893
1,099
0
6,479
9,437
3,588
88
1,449
7,900
0
38,443
L
Mercury
Szkajf
Mercury
7,349
4,287
0
500
9,442
3,291
0
3,067
6,335
0
37,472
L
2,862
292
0
4,670
10,730
4,148
0
6,708
3,470
36,410
6,641
L
Merlin
ve11es
Merlin
3,403
190
0
802
7,538
2,441
0
4,048
3,490
32,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
29,301
276
Minions Killed
257
0
Camps Cleared
0
1,055,795
Distance Traveled
1,044,030
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,917
720
104
9
0
171,133
0
L
Artio
5,511
501
14
1
0
219,022
3
W
Thoth
6,929
630
73
7
0
212,604
0
W
Medusa
5,629
512
34
3
0
220,820
3
W
Sobek
5,724
520
12
1
0
211,958
0
L
Charybdis
5,675
516
63
6
0
193,814
0
W
Thanatos
6,722
611
53
5
0
239,280
0
L
Mercury
6,417
583
49
4
0
257,366
0
L
Sol
5,570
506
71
6
0
169,766
0
L
Merlin
6,128
557
60
5
0
204,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role