Player Matchup

Lancelot
Lancelot
Aderlin19
Lancelot
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,359 Elo+
Solo
Neith
Neith
PolIy__
Neith
Level 161
God Stats
16W - 7L
1,743 SR
Queue Stats
748W - 706L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
Shunam
Baron Samedi
Level 64
God Stats
4W - 2L
1,784 SR
Queue Stats
56W - 38L
1,549 Elo+
Solo
Merlin
Merlin
Sinlesspoet4825
Merlin
Level 109
God Stats
175W - 144L
1,591 SR
Queue Stats
535W - 554L
1,495 Elo+
Solo
Bacchus
Bacchus
juank1o2
Bacchus
Level 88
God Stats
24W - 9L
1,799 SR
Queue Stats
744W - 789L
1,498 Elo+
Solo
Team Averages
Level 110
1,683 SR
1,496 Elo+

VS

Team Averages
Level 115
1,549 SR
1,541 Elo+
Hel
Hel
KripticPK2049
Hel
Level 96
God Stats
6W - 8L
1,585 SR
Queue Stats
146W - 162L
1,460 Elo+
Solo
Rama
Rama
RafaRamos9
Rama
Level 68
God Stats
0W - 6L
1,145 SR
Queue Stats
235W - 228L
1,500 Elo+
Solo
The Morrigan
The Morrigan
WarThenDeath
The Morrigan
Level 189
God Stats
18W - 19L
1,555 SR
Queue Stats
418W - 424L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
humbetyme
Gilgamesh
Level 144
God Stats
4W - 4L
1,749 SR
Queue Stats
64W - 51L
1,586 Elo+
Solo
Khepri
Khepri
iPinku xPR
Khepri
Level 78
God Stats
0W - 1L
1,712 SR
Queue Stats
18W - 11L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aderlin19
Lancelot
13
0 / 0 / 1
7,510
939
1,294
2,604
1,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
PolIy__
Neith
14
2 / 0 / 3
8,679
1,085
13,628
6,621
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Shunam
Baron Samedi
14
2 / 1 / 3
9,140
1,143
14,616
7,381
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 2
8,419
1,052
7,933
6,205
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
juank1o2
Bacchus
14
0 / 1 / 5
8,262
1,033
8,261
9,176
10,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

312

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
8,583
1,073
8,706
10,038
5,400
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 4
8,356
1,045
5,484
7,540
3,915
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Morrigan
WarThenDeath
The Morrigan
12
0 / 1 / 0
7,114
889
589
719
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
humbetyme
Gilgamesh
14
1 / 0 / 3
8,486
1,061
7,639
17,816
19,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
iPinku xPR
Khepri
14
1 / 1 / 2
9,422
1,178
4,646
12,649
16,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
5
Kills
4
4
Deaths
5
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Aderlin19
Lancelot
0
0
1
0.5
L
2
2
2
1.5
W
Neith
PolIy__
Neith
2
0
3
3.5
L
0
1
4
2
W
Baron Samedi
Shunam
Baron Samedi
2
1
3
3.5
W
1
2
2
1
L
The Morrigan
WarThenDeath
The Morrigan
0
1
0
0
L
Gilgamesh
humbetyme
Gilgamesh
1
0
3
2.5
L
Khepri
iPinku xPR
Khepri
1
1
2
2
W
Bacchus
juank1o2
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,732
Damage
27,064
31,987
Taken
48,762
21,634
Mitigated
44,720
8,777
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Aderlin19
Lancelot
1,294
114
0
54
2,604
1,210
0
1,028
1,528
0
4,328
L
8,706
342
1,773
2,992
10,038
5,400
0
6,662
3,157
25,502
0
W
Neith
PolIy__
Neith
13,628
3,849
0
1,352
6,621
2,750
0
3,626
2,868
0
27,414
L
5,484
5,013
0
1,478
7,540
3,915
0
5,403
1,763
0
21,831
W
Baron Samedi
Shunam
Baron Samedi
14,616
1,208
2,603
2,443
7,381
4,579
0
2,868
4,211
41,856
0
W
7,933
94
0
0
6,205
2,479
0
2,531
3,386
26,515
0
L
The Morrigan
WarThenDeath
The Morrigan
589
64
0
0
719
344
0
591
90
550
0
L
Gilgamesh
humbetyme
Gilgamesh
7,639
1,305
0
1,109
17,816
19,023
0
9,347
8,213
0
27,775
L
Khepri
iPinku xPR
Khepri
4,646
41
0
2,150
12,649
16,038
0
7,872
4,729
12,659
0
W
Bacchus
juank1o2
Bacchus
8,261
464
0
2,325
9,176
10,616
0
3,849
5,092
12,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
41,961
161
Minions Killed
154
8
Camps Cleared
3
787,163
Distance Traveled
681,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,510
939
5
1
2
120,576
0
L
Hel
8,583
1,073
54
7
1
161,800
0
W
Neith
8,679
1,085
41
5
1
161,463
0
L
Rama
8,356
1,045
42
5
0
145,326
0
W
Baron Samedi
9,140
1,143
65
8
4
161,333
0
W
Merlin
8,419
1,052
42
5
0
168,039
0
L
The Morrigan
7,114
889
0
0
0
22,059
0
L
Gilgamesh
8,486
1,061
48
6
0
182,176
0
L
Khepri
9,422
1,178
10
1
2
169,880
0
W
Bacchus
8,262
1,033
8
1
1
175,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role