Player Matchup

Hachiman
Hachiman
Dinogorgon
Hachiman
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 89L
1,419 Elo+
Party 1
Vamana
Vamana
MaeMae1666
Vamana
Level 27
God Stats
1W - 1L
1,701 SR
Queue Stats
37W - 44L
1,411 Elo+
Party 1
He Bo
He Bo
MortalScrubs
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
Obok5867
Yu Huang
Level 142
God Stats
0W - 2L
1,551 SR
Queue Stats
63W - 68L
1,469 Elo+
Party 1
Kuzenbo
Kuzenbo
XxFrostPheonixX
Kuzenbo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 123L
1,418 Elo+
Party 1
Team Averages
Level 110
1,550 SR
1,430 Elo+

VS

Team Averages
Level 119
1,556 SR
1,479 Elo+
Chiron
Chiron
Kollo27
Chiron
Level 119
God Stats
4W - 1L
1,673 SR
Queue Stats
137W - 124L
1,522 Elo+
Solo
Skadi
Skadi
MafiaQueen727
Skadi
Level 119
God Stats
1W - 0L
1,765 SR
Queue Stats
40W - 46L
1,435 Elo+
Party 2
Fenrir
Fenrir
Reikus
Fenrir
Level 129
God Stats
1W - 1L
1,322 SR
Queue Stats
52W - 55L
1,460 Elo+
Party 2
Raijin
Raijin
Shako4692
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,495 Elo+
Party 2
Nu Wa
Nu Wa
TravZilla843
Nu Wa
Level 159
God Stats
1W - 1L
1,518 SR
Queue Stats
62W - 49L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dinogorgon
Hachiman
13
0 / 7 / 5
7,776
648
4,065
13,070
4,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
MaeMae1666
Vamana
15
4 / 6 / 6
8,934
745
10,637
13,957
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 8 / 3
8,363
697
4,232
12,029
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
Obok5867
Yu Huang
14
2 / 7 / 5
8,738
728
7,817
12,653
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 8
9,149
762
14,314
22,654
25,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Kollo27
Chiron
19
5 / 1 / 20
10,481
873
22,906
11,454
5,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
4 / 1 / 20
10,424
869
7,238
6,717
3,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Reikus
Fenrir
17
10 / 3 / 13
10,444
870
9,025
11,120
12,266
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
Shako4692
Raijin
14
3 / 5 / 14
9,252
771
10,632
9,341
3,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 2 / 19
11,558
963
19,896
10,958
4,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
118
11
Kills
32
32
Deaths
12
27
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dinogorgon
Hachiman
0
7
5
0.36
W
Chiron
Kollo27
Chiron
5
1
20
15
L
Vamana
MaeMae1666
Vamana
4
6
6
1.17
W
4
1
20
14
L
3
8
3
0.56
L
Yu Huang
Obok5867
Yu Huang
2
7
5
0.64
W
Fenrir
Reikus
Fenrir
10
3
13
5.5
W
Raijin
Shako4692
Raijin
3
5
14
2
W
10
2
19
9.75
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,065
Damage
69,697
74,363
Taken
49,590
49,707
Mitigated
28,814
14,412
Healing
19,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dinogorgon
Hachiman
4,065
2,864
604
1,038
13,070
4,956
0
3,952
9,118
0
15,693
W
Chiron
Kollo27
Chiron
22,906
5,664
3,477
3,880
11,454
5,388
1,008
5,110
5,821
0
42,299
L
Vamana
MaeMae1666
Vamana
10,637
5,591
0
1,228
13,957
11,306
0
5,152
8,805
0
25,242
W
7,238
1,867
269
551
6,717
3,150
1,254
3,027
3,446
0
24,408
L
4,232
122
442
744
12,029
3,798
0
4,964
7,065
22,529
0
L
Yu Huang
Obok5867
Yu Huang
7,817
663
644
273
12,653
4,604
0
6,128
6,525
23,503
0
W
Fenrir
Reikus
Fenrir
9,025
2,419
1,617
2,998
11,120
12,266
0
3,757
6,862
0
12,552
W
Raijin
Shako4692
Raijin
10,632
1,043
762
980
9,341
3,350
456
5,899
3,119
21,585
0
W
19,896
6,049
1,391
3,514
10,958
4,660
1,938
7,166
3,315
38,560
0
L
14,314
4,260
1,502
7,937
22,654
25,043
9
10,332
12,322
28,128
181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,960
Gold Earned
52,159
144
Minions Killed
163
0
Camps Cleared
0
1,047,474
Distance Traveled
1,165,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,776
648
29
2
0
184,216
0
W
Chiron
10,481
873
36
3
0
268,467
0
L
Vamana
8,934
745
22
2
0
230,571
0
W
Skadi
10,424
869
42
4
0
237,246
0
L
He Bo
8,363
697
29
2
0
196,291
0
L
Yu Huang
8,738
728
38
3
0
197,026
0
W
Fenrir
10,444
870
9
1
0
220,881
0
W
Raijin
9,252
771
20
2
0
213,219
0
W
Nu Wa
11,558
963
56
5
0
225,914
0
L
Kuzenbo
9,149
762
26
2
0
239,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role