Player Matchup

Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
D 4mAc2 K 0
Chernobog
Bronze III
Level 111
God Stats
0W - 2L
1,460 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
Ernanepai34
Raijin
Bronze III
Level 129
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
WoeItzHd
Surtr
Bronze III
Level 63
God Stats
1W - 2L
1,644 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
XDbocha
Fenrir
Gold II
Level 158
God Stats
6W - 6L
1,502 SR
Queue Stats
244W - 249L
1,479 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,508 SR
1,496 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,493 SR
1,495 MMR
Hera
Hera
Gold II
 
Hera
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze III
DankSinix
Kali
Bronze III
Level 89
God Stats
1W - 3L
1,474 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold II
HeedlessOdin49
Chang'e
Gold II
Level 109
God Stats
9W - 7L
1,640 SR
Queue Stats
69W - 71L
1,513 MMR
Solo
Izanami
Izanami
Bronze III
Munzster
Izanami
Bronze III
Level 64
God Stats
1W - 0L
1,350 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver III
Sangbag
Kukulkan
Silver III
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 22L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 1 / 1
5,610
561
3,622
7,424
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
D 4mAc2 K 0
Chernobog
8
0 / 1 / 1
4,961
496
1,400
3,330
915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
8
1 / 5 / 0
4,992
499
1,727
7,338
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
WoeItzHd
Surtr
11
1 / 0 / 0
5,978
598
4,573
8,367
4,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
XDbocha
Fenrir
7
1 / 6 / 1
4,852
485
3,078
11,921
6,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
King ArthurArachneBastetAo Kuang

VS

Bans
AnhurAthenaAnubisKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 0 / 4
6,341
634
5,108
3,529
1,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
10
1 / 1 / 6
6,101
610
4,271
9,211
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 1 / 0
6,877
688
5,052
7,816
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Munzster
Izanami
10
3 / 1 / 0
6,437
644
3,471
5,251
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Sangbag
Kukulkan
11
6 / 0 / 2
7,212
721
4,636
3,970
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
1
0.5
W
Hera
 
Hera
2
0
4
4
L
Chernobog
D 4mAc2 K 0
Chernobog
0
1
1
0.5
W
Kali
1
1
6
4
L
Raijin
1
5
0
0.2
W
0
1
0
0
W
Izanami
Munzster
Izanami
3
1
0
3
W
Kukulkan
Sangbag
Kukulkan
6
0
2
7
L
Surtr
WoeItzHd
Surtr
1
0
0
1
L
Fenrir
XDbocha
Fenrir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,400
Damage
22,538
38,380
Taken
29,777
17,281
Mitigated
12,006
6,202
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,622
1,012
0
952
7,424
3,012
0
1,252
6,172
0
47,950
W
Hera
 
Hera
5,108
676
0
2,258
3,529
1,779
174
213
3,316
30,682
0
L
Chernobog
D 4mAc2 K 0
Chernobog
1,400
585
0
630
3,330
915
0
397
2,933
0
23,085
W
Kali
4,271
2,480
0
2,505
9,211
3,531
0
922
8,289
0
35,673
L
Raijin
1,727
189
0
500
7,338
2,645
0
5,205
2,133
22,884
0
W
5,052
345
0
5,250
7,816
3,811
0
274
6,987
53,026
0
W
Izanami
Munzster
Izanami
3,471
2,465
0
1,569
5,251
1,416
462
0
5,251
0
37,992
W
Kukulkan
Sangbag
Kukulkan
4,636
1,004
0
443
3,970
1,469
391
592
3,378
52,759
0
L
Surtr
WoeItzHd
Surtr
4,573
1,516
0
2,171
8,367
4,423
0
4,356
3,315
896
39,246
L
Fenrir
XDbocha
Fenrir
3,078
918
0
1,949
11,921
6,286
0
2,890
9,031
0
12,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
32,968
239
Minions Killed
368
0
Camps Cleared
0
1,093,452
Distance Traveled
1,080,707
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,610
561
78
8
0
238,920
0
W
Hera
6,341
634
33
3
0
221,215
0
L
Chernobog
4,961
496
46
5
0
213,827
4
W
Kali
6,101
610
53
5
0
259,278
0
L
Raijin
4,992
499
49
5
0
194,538
2
W
Chang'e
6,877
688
103
10
0
195,561
4
W
Izanami
6,437
644
70
7
0
194,395
0
W
Kukulkan
7,212
721
109
11
0
210,258
3
L
Surtr
5,978
598
62
6
0
222,561
1
L
Fenrir
4,852
485
4
0
0
223,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role