Player Matchup

Hel
Hel
Armithiel
Hel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,458 Elo+
Solo
Serqet
Serqet
Good0leDad
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,167 Elo+
Solo
Sun Wukong
Sun Wukong
JFowler369
Sun Wukong
Level 87
God Stats
1W - 1L
1,722 SR
Queue Stats
5W - 8L
1,381 Elo+
Solo
Arachne
Arachne
MarsRevolver
Arachne
Level 159
God Stats
3W - 2L
1,646 SR
Queue Stats
280W - 313L
1,475 Elo+
Solo
Thor
Thor
thedonger12
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 92L
1,472 Elo+
Solo
Team Averages
Level 120
1,573 SR
1,391 Elo+

VS

Team Averages
Level 108
1,450 SR
1,358 Elo+
Nox
Nox
CavGunner
Nox
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,244 Elo+
Party 1
Ganesha
Ganesha
DukeFizz
Ganesha
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
Ixicanadianixi
Sun Wukong
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,244 Elo+
Party 1
Chaac
Chaac
Nickakashockey
Chaac
Level 158
God Stats
1W - 1L
1,417 SR
Queue Stats
92W - 90L
1,517 Elo+
Solo
Hel
Hel
yell0wcray0n
Hel
Level 127
God Stats
1W - 2L
1,331 SR
Queue Stats
169W - 175L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,323
732
11,775
9,657
4,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Good0leDad
Serqet
12
1 / 4 / 6
6,715
672
8,213
9,487
5,731
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Sun Wukong
JFowler369
Sun Wukong
13
2 / 4 / 4
7,238
724
10,067
14,304
11,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
MarsRevolver
Arachne
14
3 / 3 / 4
7,700
770
8,790
12,109
13,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 5
7,045
705
7,966
11,840
5,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 11
9,094
909
10,834
6,782
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
DukeFizz
Ganesha
14
0 / 2 / 18
8,891
889
5,292
14,763
15,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Ixicanadianixi
Sun Wukong
15
5 / 2 / 11
8,594
859
12,541
15,390
16,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
7 / 3 / 9
9,721
972
14,567
14,425
21,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 1 / 15
8,074
807
9,617
10,696
5,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
8
Kills
19
19
Deaths
8
23
Assists
64
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
6
0
11
11.5
W
Ganesha
DukeFizz
Ganesha
0
2
18
4.5
L
Serqet
Good0leDad
Serqet
1
4
6
1
W
Sun Wukong
Ixicanadianixi
Sun Wukong
5
2
11
5.25
L
Sun Wukong
JFowler369
Sun Wukong
2
4
4
1
L
Arachne
MarsRevolver
Arachne
3
3
4
1.67
W
7
3
9
3.83
L
1
4
5
0.88
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,811
Damage
52,851
57,397
Taken
62,056
40,721
Mitigated
62,653
20,525
Healing
29,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,775
966
6,581
3,517
9,657
4,429
0
3,472
5,994
26,053
0
W
10,834
1,624
0
640
6,782
3,842
1,929
1,218
5,341
27,632
0
W
Ganesha
DukeFizz
Ganesha
5,292
476
569
2,776
14,763
15,946
745
2,572
11,923
11,355
0
L
Serqet
Good0leDad
Serqet
8,213
536
1,502
1,549
9,487
5,731
0
4,163
5,241
0
9,468
W
Sun Wukong
Ixicanadianixi
Sun Wukong
12,541
2,729
487
2,502
15,390
16,128
314
2,964
12,159
0
21,417
L
Sun Wukong
JFowler369
Sun Wukong
10,067
1,062
405
2,728
14,304
11,854
0
6,964
7,168
0
18,167
L
Arachne
MarsRevolver
Arachne
8,790
7,580
1,012
1,661
12,109
13,367
0
5,057
6,578
0
10,635
W
14,567
1,363
2,980
4,084
14,425
21,609
0
2,778
11,314
0
33,846
L
7,966
692
713
857
11,840
5,340
0
6,087
5,575
0
17,945
W
9,617
2,010
9,985
5,367
10,696
5,128
1,432
2,243
7,823
27,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
44,374
80
Minions Killed
172
0
Camps Cleared
0
897,318
Distance Traveled
915,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,323
732
34
3
0
188,220
0
W
Nox
9,094
909
60
6
0
181,796
0
W
Ganesha
8,891
889
0
0
0
183,149
0
L
Serqet
6,715
672
8
1
0
173,144
0
W
Sun Wukong
8,594
859
31
3
0
181,339
0
L
Sun Wukong
7,238
724
14
1
0
170,668
0
L
Arachne
7,700
770
5
1
0
193,303
0
W
Chaac
9,721
972
42
4
0
184,641
0
L
Thor
7,045
705
19
2
0
171,983
0
W
Hel
8,074
807
39
4
0
184,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role