Player Matchup

Freya
Freya
DominusPr1me
Freya
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,567 Elo+
Party 1
Anubis
Anubis
JeffreyTrololol
Anubis
Level 45
God Stats
2W - 1L
1,725 SR
Queue Stats
5W - 6L
1,573 Elo+
Party 1
Charon
Charon
Kullérkèks
Charon
Level 29
God Stats
6W - 6L
1,626 SR
Queue Stats
8W - 10L
1,562 Elo+
Party 1
Da Ji
Da Ji
Raeynlark
Da Ji
Level 126
God Stats
7W - 6L
1,585 SR
Queue Stats
74W - 68L
1,592 Elo+
Party 1
Surtr
Surtr
RangoUnchained
Surtr
Level 48
God Stats
9W - 2L
1,910 SR
Queue Stats
15W - 11L
1,678 Elo+
Party 1
Team Averages
Level 69
1,669 SR
1,595 Elo+

VS

Team Averages
Level 111
1,559 SR
1,500 Elo+
Mercury
Mercury
 
Mercury
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
GDaaaaawg7
Khepri
Level 148
God Stats
8W - 3L
1,561 SR
Queue Stats
97W - 98L
1,576 Elo+
Solo
Skadi
Skadi
Klaudupaa
Skadi
Level 159
God Stats
84W - 69L
1,580 SR
Queue Stats
179W - 191L
1,497 Elo+
Party 2
Merlin
Merlin
UsarVengeous
Merlin
Level 148
God Stats
12W - 6L
1,653 SR
Queue Stats
283W - 290L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
kariokapp
Kuzenbo
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,609
508
5,794
6,158
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 1
7,373
567
3,151
6,063
3,004
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
11
0 / 0 / 4
6,684
514
2,496
8,067
4,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
Raeynlark
Da Ji
13
5 / 0 / 2
7,570
582
5,594
11,012
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 0
7,004
539
5,209
12,214
7,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 0
5,686
437
1,650
8,276
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
GDaaaaawg7
Khepri
10
0 / 1 / 1
6,187
476
3,514
7,228
4,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Klaudupaa
Skadi
11
1 / 2 / 0
6,381
491
4,844
6,173
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
0 / 1 / 0
7,154
550
3,322
5,147
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
kariokapp
Kuzenbo
12
3 / 0 / 0
7,412
570
6,073
7,874
10,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
4
4
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
W
1
1
4
3
L
Khepri
GDaaaaawg7
Khepri
0
1
1
0.5
W
1
0
1
1.5
L
Skadi
Klaudupaa
Skadi
1
2
0
0.5
W
Charon
0
0
4
2
W
Da Ji
Raeynlark
Da Ji
5
0
2
6
W
1
3
0
0.33
L
Merlin
0
1
0
0
L
Kuzenbo
kariokapp
Kuzenbo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,244
Damage
19,403
43,514
Taken
34,698
22,109
Mitigated
20,802
19,048
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,650
452
0
250
8,276
2,490
0
1,083
7,051
0
39,626
W
5,794
1,800
0
2,741
6,158
2,414
0
1,417
4,741
44,380
2,645
L
Khepri
GDaaaaawg7
Khepri
3,514
356
0
2,460
7,228
4,452
0
4,303
2,655
14,778
0
W
3,151
66
0
3,623
6,063
3,004
0
3,457
2,606
59,667
0
L
Skadi
Klaudupaa
Skadi
4,844
1,707
0
616
6,173
2,291
0
3,192
2,775
0
55,206
W
Charon
2,496
785
0
2,691
8,067
4,597
23
1,483
6,584
18,910
0
W
Da Ji
Raeynlark
Da Ji
5,594
1,678
0
6,637
11,012
4,778
0
419
10,593
0
59,600
W
5,209
2,187
0
3,356
12,214
7,316
0
5,325
6,081
1,478
47,225
L
Merlin
3,322
391
0
485
5,147
1,522
0
2,203
2,944
63,469
0
L
Kuzenbo
kariokapp
Kuzenbo
6,073
2,401
0
1,890
7,874
10,047
0
201
6,940
45,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
32,820
433
Minions Killed
375
0
Camps Cleared
0
1,268,974
Distance Traveled
1,207,713
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,686
437
75
6
0
262,159
0
W
Freya
6,609
508
103
8
0
268,231
0
L
Khepri
6,187
476
19
1
0
266,506
4
W
Anubis
7,373
567
119
9
0
235,894
0
L
Skadi
6,381
491
98
8
0
210,539
5
W
Charon
6,684
514
30
2
0
238,731
0
W
Da Ji
7,570
582
95
7
0
284,796
0
W
Surtr
7,004
539
86
7
0
241,322
0
L
Merlin
7,154
550
115
9
0
241,987
5
L
Kuzenbo
7,412
570
68
5
0
226,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role