Player Matchup

Raijin
Raijin
RAGE94
Raijin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,228 Elo+
Solo
Hachiman
Hachiman
SeaOfMisery
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,130 Elo+
Party 2
Ymir
Ymir
hejst
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 28L
1,565 Elo+
Party 2
Fenrir
Fenrir
javispain4rm
Fenrir
Level 94
God Stats
3W - 5L
1,324 SR
Queue Stats
188W - 186L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
潇洒哥呀
Zhong Kui
Level 126
God Stats
5W - 7L
1,558 SR
Queue Stats
250W - 276L
1,484 Elo+
Solo
Team Averages
Level 76
1,476 SR
1,378 Elo+

VS

Team Averages
Level 84
1,528 SR
1,424 Elo+
Osiris
Osiris
Cooller4321
Osiris
Level 109
God Stats
4W - 6L
1,432 SR
Queue Stats
375W - 360L
1,490 Elo+
Solo
Mulan
Mulan
RVA_Angel23
Mulan
Level 119
God Stats
57W - 39L
1,592 SR
Queue Stats
205W - 206L
1,457 Elo+
Solo
Arachne
Arachne
SheLuvsCletus
Arachne
Level 69
God Stats
4W - 6L
1,482 SR
Queue Stats
168W - 186L
1,415 Elo+
Party 1
Anhur
Anhur
Yurrdd
Anhur
Level 16
God Stats
1W - 2L
1,486 SR
Queue Stats
10W - 16L
1,378 Elo+
Party 1
Anubis
Anubis
curiouskilling
Anubis
Level 108
God Stats
5W - 6L
1,650 SR
Queue Stats
87W - 115L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
RAGE94
Raijin
13
1 / 6 / 5
8,303
488
8,952
10,544
2,855
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
SeaOfMisery
Hachiman
14
8 / 3 / 4
9,642
567
14,292
12,384
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
hejst
Ymir
12
1 / 4 / 10
8,385
493
8,864
15,179
12,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
16
4 / 4 / 4
9,451
556
9,615
20,889
9,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
潇洒哥呀
Zhong Kui
16
5 / 1 / 1
10,269
604
14,710
13,413
15,952
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 4 / 2
9,057
533
6,978
20,975
23,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 3
8,077
475
7,470
18,603
18,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
15
7 / 1 / 3
10,159
598
9,670
16,959
8,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Yurrdd
Anhur
12
0 / 4 / 3
7,365
433
5,660
10,941
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 5 / 4
9,808
577
21,120
15,680
8,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
19
Kills
17
18
Deaths
19
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
4
2
0.25
W
Raijin
RAGE94
Raijin
1
6
5
0.58
L
1
5
3
0.5
W
Hachiman
SeaOfMisery
Hachiman
8
3
4
3.33
L
Arachne
7
1
3
8.5
L
Anhur
Yurrdd
Anhur
0
4
3
0.38
L
9
5
4
2.2
W
Ymir
hejst
Ymir
1
4
10
1.5
W
Fenrir
4
4
4
1.5
W
Zhong Kui
潇洒哥呀
Zhong Kui
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,433
Damage
50,898
72,409
Taken
83,158
44,301
Mitigated
62,218
20,471
Healing
25,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,978
2,115
0
6,658
20,975
23,261
0
10,591
10,309
0
68,593
W
Raijin
RAGE94
Raijin
8,952
728
0
500
10,544
2,855
342
5,738
4,806
46,706
0
L
7,470
1,282
0
2,353
18,603
18,228
511
8,261
10,232
0
39,916
W
Hachiman
SeaOfMisery
Hachiman
14,292
11,071
0
4,052
12,384
3,927
1,208
3,246
9,138
0
54,949
L
Arachne
9,670
5,700
0
7,503
16,959
8,309
0
5,757
11,202
0
65,780
L
Anhur
Yurrdd
Anhur
5,660
2,180
0
2,476
10,941
3,583
2,198
2,229
8,535
0
42,757
L
21,120
1,604
0
6,424
15,680
8,837
814
5,688
9,899
87,609
0
W
Ymir
hejst
Ymir
8,864
2,793
0
2,239
15,179
12,305
288
5,965
9,214
33,355
0
W
Fenrir
9,615
2,318
0
6,636
20,889
9,262
0
5,891
14,998
0
83,734
W
Zhong Kui
潇洒哥呀
Zhong Kui
14,710
2,490
0
7,044
13,413
15,952
0
280
13,133
82,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,050
Gold Earned
44,466
434
Minions Killed
444
0
Camps Cleared
0
1,523,936
Distance Traveled
1,535,512
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,057
533
124
7
0
314,436
1
W
Raijin
8,303
488
68
4
0
298,060
0
L
Mulan
8,077
475
39
2
0
307,460
0
W
Hachiman
9,642
567
91
5
0
286,706
0
L
Arachne
10,159
598
86
5
0
382,427
2
L
Anhur
7,365
433
60
4
0
239,690
0
L
Anubis
9,808
577
135
8
0
291,499
2
W
Ymir
8,385
493
34
2
0
316,793
0
W
Fenrir
9,451
556
105
6
0
348,753
0
W
Zhong Kui
10,269
604
136
8
0
273,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role