Player Matchup

Nemesis
Nemesis
Gold IV
Aeugis
Nemesis
Gold IV
Level 142
God Stats
2W - 4L
1,349 SR
Queue Stats
28W - 30L
1,397 MMR
Party 2
Hou Yi
Hou Yi
Gold IV
Gustavo4012
Hou Yi
Gold IV
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 49L
1,414 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
SilenceTheKiII
Ao Kuang
Gold II
Level 231
God Stats
15W - 9L
1,574 SR
Queue Stats
667W - 678L
1,459 MMR
Solo
Cerberus
Cerberus
Gold V
XxI Am BluntxX
Cerberus
Gold V
Level 134
God Stats
2W - 1L
1,474 SR
Queue Stats
18W - 22L
1,431 MMR
Party 2
Kukulkan
Kukulkan
Gold III
iTz_Tox1c_69
Kukulkan
Gold III
Level 150
God Stats
29W - 12L
1,697 SR
Queue Stats
228W - 235L
1,458 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,519 SR
1,432 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,412 SR
1,436 MMR
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Glockoma115
Janus
Gold V
Level 128
God Stats
2W - 4L
1,428 SR
Queue Stats
146W - 160L
1,410 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
MyTeamIsGodAwful
Baron Samedi
Silver IV
Level 127
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 9L
1,449 MMR
Party 1
Medusa
Medusa
Silver IV
Teak808
Medusa
Silver IV
Level 123
God Stats
0W - 2L
1,355 SR
Queue Stats
4W - 6L
1,467 MMR
Party 1
Fenrir
Fenrir
Bronze IV
chh8
Fenrir
Bronze IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aeugis
Nemesis
13
2 / 0 / 4
7,595
543
5,776
11,466
4,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
14
4 / 0 / 1
8,321
594
4,669
6,735
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
14
4 / 1 / 1
8,868
633
10,810
13,672
10,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
11
1 / 1 / 5
6,966
498
5,315
11,301
9,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
iTz_Tox1c_69
Kukulkan
15
3 / 1 / 1
8,504
607
7,999
6,311
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SurtrSusanoCharonChernobogDanzaburou

VS

Bans
ArachneMaman BrigitteAresAwilixAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 3 / 0
6,519
466
6,930
13,315
10,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 2 / 1
6,911
494
7,002
7,794
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
MyTeamIsGodAwful
Baron Samedi
10
0 / 2 / 1
6,075
434
5,774
10,722
7,093
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Teak808
Medusa
10
0 / 3 / 0
6,039
431
4,978
8,574
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
chh8
Fenrir
13
2 / 4 / 1
7,155
511
5,115
11,128
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
3
3
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
Nemesis
Aeugis
Nemesis
2
0
4
4
L
0
2
1
0.25
W
Hou Yi
4
0
1
4.5
L
Baron Samedi
MyTeamIsGodAwful
Baron Samedi
0
2
1
0.25
W
Ao Kuang
4
1
1
4.5
L
Medusa
Teak808
Medusa
0
3
0
0
W
Cerberus
1
1
5
3.5
L
Fenrir
chh8
Fenrir
2
4
1
0.63
W
Kukulkan
iTz_Tox1c_69
Kukulkan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,569
Damage
29,799
49,485
Taken
51,533
29,367
Mitigated
28,112
17,218
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,930
1,326
0
3,466
13,315
10,807
0
8,369
4,946
0
34,702
W
Nemesis
Aeugis
Nemesis
5,776
2,773
0
2,282
11,466
4,589
550
3,338
7,852
0
63,187
L
7,002
0
0
1,943
7,794
2,931
0
6,277
1,517
63,787
0
W
Hou Yi
4,669
2,833
0
1,932
6,735
2,804
816
295
6,440
0
53,846
L
Baron Samedi
MyTeamIsGodAwful
Baron Samedi
5,774
635
572
4,026
10,722
7,093
0
5,473
5,249
22,540
0
W
Ao Kuang
10,810
3,715
0
7,292
13,672
10,143
65
726
12,048
54,445
3,521
L
Medusa
Teak808
Medusa
4,978
1,902
0
123
8,574
2,902
243
188
8,386
0
45,085
W
Cerberus
5,315
34
0
3,983
11,301
9,016
0
5,091
6,058
23,534
0
L
Fenrir
chh8
Fenrir
5,115
977
0
1,434
11,128
4,379
0
3,714
7,414
0
57,657
W
Kukulkan
iTz_Tox1c_69
Kukulkan
7,999
452
0
1,729
6,311
2,815
388
2,930
3,319
85,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,254
Gold Earned
32,699
463
Minions Killed
357
0
Camps Cleared
0
1,375,555
Distance Traveled
1,360,026
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,519
466
46
3
0
286,459
0
W
Nemesis
7,595
543
88
6
0
323,171
5
L
Janus
6,911
494
131
9
0
275,228
1
W
Hou Yi
8,321
594
100
7
0
244,025
2
L
Baron Samedi
6,075
434
23
2
0
254,931
3
W
Ao Kuang
8,868
633
81
6
0
245,472
2
L
Medusa
6,039
431
66
5
0
244,057
2
W
Cerberus
6,966
498
35
3
0
285,774
4
L
Fenrir
7,155
511
91
7
0
299,351
6
W
Kukulkan
8,504
607
159
11
0
277,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role