Player Matchup

Baba Yaga
Baba Yaga
Back5_1992
Baba Yaga
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
Graf_Schwardula
Sylvanus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
RoyalTemplar
Nu Wa
Level 58
God Stats
2W - 1L
1,714 SR
Queue Stats
67W - 77L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Squabbl007
Cthulhu
Level 105
God Stats
1W - 0L
1,251 SR
Queue Stats
14W - 22L
1,377 Elo+
Party 1
Anhur
Anhur
Swimon
Anhur
Level 63
God Stats
1W - 0L
1,722 SR
Queue Stats
5W - 4L
1,448 Elo+
Solo
Team Averages
Level 90
1,537 SR
1,448 Elo+

VS

Team Averages
Level 58
1,461 SR
1,437 Elo+
Guan Yu
Guan Yu
Andeniet
Guan Yu
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,420 Elo+
Party 2
Arachne
Arachne
Morkwarg
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,542 Elo+
Solo
Anubis
Anubis
Svonkerton
Anubis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 3
Odin
Odin
Tymbwyda
Odin
Level 106
God Stats
0W - 1L
1,305 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 3
Izanami
Izanami
vixxses
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Back5_1992
Baba Yaga
18
9 / 2 / 16
11,726
902
16,453
8,538
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
16
2 / 3 / 17
10,515
809
7,606
19,376
20,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
14 / 2 / 15
12,891
992
24,026
14,912
7,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Squabbl007
Cthulhu
16
3 / 6 / 13
9,959
766
7,867
19,288
22,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Swimon
Anhur
18
5 / 4 / 18
11,134
856
19,619
13,084
6,865
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Andeniet
Guan Yu
16
1 / 6 / 6
8,408
647
6,504
18,121
14,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
Morkwarg
Arachne
16
7 / 10 / 3
9,587
737
13,568
19,265
8,349
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Svonkerton
Anubis
17
6 / 6 / 8
9,891
761
18,076
14,548
6,141
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
15
2 / 6 / 13
9,044
696
11,020
16,234
15,060
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
vixxses
Izanami
15
1 / 5 / 10
8,175
629
9,699
14,153
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
57
33
Kills
17
17
Deaths
33
79
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Andeniet
Guan Yu
1
6
6
0.67
W
Baba Yaga
Back5_1992
Baba Yaga
9
2
16
8.5
W
Sylvanus
2
3
17
3.5
L
Arachne
Morkwarg
Arachne
7
10
3
0.85
W
14
2
15
10.75
W
Cthulhu
Squabbl007
Cthulhu
3
6
13
1.58
L
Anubis
Svonkerton
Anubis
6
6
8
1.67
W
Anhur
Swimon
Anhur
5
4
18
3.5
L
Odin
2
6
13
1.42
L
Izanami
vixxses
Izanami
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,571
Damage
58,867
75,198
Taken
82,321
61,819
Mitigated
48,615
22,897
Healing
19,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Andeniet
Guan Yu
6,504
160
3,754
4,164
18,121
14,332
260
12,912
5,209
0
22,384
W
Baba Yaga
Back5_1992
Baba Yaga
16,453
1,205
1,201
1,796
8,538
4,339
1,741
3,079
5,420
32,642
0
W
Sylvanus
7,606
2,366
3,187
5,186
19,376
20,842
468
3,997
15,249
13,605
0
L
Arachne
Morkwarg
Arachne
13,568
8,030
0
1,787
19,265
8,349
221
11,448
7,817
0
17,406
W
24,026
6,493
1,188
3,296
14,912
7,539
2,716
5,360
9,552
55,167
0
W
Cthulhu
Squabbl007
Cthulhu
7,867
215
923
2,790
19,288
22,234
0
5,437
13,548
11,872
0
L
Anubis
Svonkerton
Anubis
18,076
132
1,482
3,568
14,548
6,141
0
11,759
2,789
38,359
0
W
Anhur
Swimon
Anhur
19,619
10,253
562
2,768
13,084
6,865
2,980
2,419
10,430
0
37,032
L
Odin
11,020
464
903
738
16,234
15,060
0
9,925
6,309
4,557
19,832
L
Izanami
vixxses
Izanami
9,699
5,861
565
2,894
14,153
4,733
138
9,908
4,245
0
26,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,225
Gold Earned
45,105
195
Minions Killed
147
0
Camps Cleared
0
1,222,922
Distance Traveled
1,140,406
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,408
647
29
2
0
252,170
0
W
Baba Yaga
11,726
902
44
3
0
267,210
0
W
Sylvanus
10,515
809
16
1
0
218,348
0
L
Arachne
9,587
737
8
1
0
218,907
0
W
Nu Wa
12,891
992
61
5
0
264,012
0
W
Cthulhu
9,959
766
25
2
0
229,619
0
L
Anubis
9,891
761
51
4
0
209,193
0
W
Anhur
11,134
856
49
4
0
243,733
0
L
Odin
9,044
696
20
2
0
228,516
1
L
Izanami
8,175
629
39
3
0
231,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role