Player Matchup

Chaac
Chaac
DrGUZMAN
Chaac
Level 158
God Stats
1W - 1L
1,349 SR
Queue Stats
19W - 22L
1,487 Elo+
Party 2
Nox
Nox
IC01dWar
Nox
Level 158
God Stats
1W - 0L
1,532 SR
Queue Stats
6W - 10L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
THREE C ZACH
Cthulhu
Level 148
God Stats
1W - 0L
1,800 SR
Queue Stats
8W - 11L
1,432 Elo+
Party 2
Team Averages
Level 155
1,560 SR
1,419 Elo+

VS

Team Averages
Level 137
1,507 SR
1,388 Elo+
Neith
Neith
Hellsraptor2132
Neith
Level 146
God Stats
1W - 1L
1,475 SR
Queue Stats
52W - 66L
1,437 Elo+
Solo
King Arthur
King Arthur
MinBron
King Arthur
Level 142
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 4L
1,281 Elo+
Party 1
Ra
Ra
charactersseis66
Ra
Level 123
God Stats
1W - 1L
1,750 SR
Queue Stats
9W - 12L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrGUZMAN
Chaac
11
8 / 0 / 4
8,940
894
10,257
12,098
10,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
2 / 0 / 8
8,429
843
9,528
5,316
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
THREE C ZACH
Cthulhu
12
3 / 1 / 8
8,481
848
6,670
7,790
6,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,529
653
3,613
7,062
2,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
MinBron
King Arthur
8
0 / 6 / 1
6,555
656
6,273
17,026
8,087
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
6,857
686
6,472
7,763
2,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
13
Kills
1
1
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
DrGUZMAN
Chaac
8
0
4
10
L
0
3
0
0
W
2
0
8
6
L
King Arthur
MinBron
King Arthur
0
6
1
0.08
W
Cthulhu
THREE C ZACH
Cthulhu
3
1
8
7
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,455
Damage
16,358
25,204
Taken
31,851
20,023
Mitigated
13,467
8,369
Healing
6,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DrGUZMAN
Chaac
10,257
1,452
0
6,613
12,098
10,833
52
2,388
9,634
6,810
25,542
L
3,613
871
0
1,998
7,062
2,426
0
3,511
3,036
0
14,789
W
9,528
909
0
500
5,316
2,319
1,066
1,286
4,030
36,307
0
L
King Arthur
MinBron
King Arthur
6,273
1,189
0
2,867
17,026
8,087
0
9,121
7,107
0
22,510
W
Cthulhu
THREE C ZACH
Cthulhu
6,670
303
588
668
7,790
6,871
252
2,782
4,832
18,006
429
L
6,472
529
511
842
7,763
2,954
0
4,505
2,834
28,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,850
Gold Earned
19,941
119
Minions Killed
84
0
Camps Cleared
0
568,296
Distance Traveled
498,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,940
894
21
2
0
199,639
0
L
Neith
6,529
653
19
2
0
140,670
0
W
Nox
8,429
843
67
7
0
170,182
0
L
King Arthur
6,555
656
20
2
0
173,986
0
W
Cthulhu
8,481
848
31
3
0
198,475
0
L
Ra
6,857
686
45
5
0
183,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role