Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ElBigodon98
Cthulhu
Level 156
God Stats
2W - 1L
1,653 SR
Queue Stats
186W - 170L
1,462 Elo+
Party 1
Hou Yi
Hou Yi
Hraesvellg
Hou Yi
Level 138
God Stats
5W - 4L
1,518 SR
Queue Stats
239W - 225L
1,504 Elo+
Party 1
Loki
Loki
SebaTheKid
Loki
Level 131
God Stats
31W - 43L
1,475 SR
Queue Stats
233W - 258L
1,485 Elo+
Solo
Hercules
Hercules
uFaelz ll
Hercules
Level 158
God Stats
12W - 15L
1,440 SR
Queue Stats
677W - 668L
1,481 Elo+
Solo
Team Averages
Level 148
1,517 SR
1,486 Elo+

VS

Team Averages
Level 121
1,566 SR
1,476 Elo+
Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Decker4123
Thoth
Level 123
God Stats
2W - 0L
1,704 SR
Queue Stats
51W - 42L
1,489 Elo+
Solo
Artemis
Artemis
Delbrk
Artemis
Level 117
God Stats
2W - 0L
1,749 SR
Queue Stats
18W - 23L
1,444 Elo+
Party 2
Achilles
Achilles
SrRobert0
Achilles
Level 85
God Stats
8W - 5L
1,598 SR
Queue Stats
55W - 68L
1,459 Elo+
Solo
Mercury
Mercury
yBlakeZx
Mercury
Level 132
God Stats
1W - 1L
1,281 SR
Queue Stats
252W - 251L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
5,528
553
4,627
5,943
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ElBigodon98
Cthulhu
10
0 / 2 / 0
5,786
579
5,524
9,861
5,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Hraesvellg
Hou Yi
10
0 / 2 / 1
5,489
549
3,252
5,474
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
5,446
545
1,265
4,306
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
uFaelz ll
Hercules
9
1 / 1 / 0
4,713
471
2,688
7,241
5,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 3
5,578
558
3,066
6,954
2,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
11
2 / 1 / 0
6,023
602
2,418
4,498
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Delbrk
Artemis
10
2 / 0 / 1
6,140
614
4,688
4,156
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
SrRobert0
Achilles
11
2 / 0 / 0
6,319
632
6,041
11,190
4,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
yBlakeZx
Mercury
12
0 / 0 / 4
6,301
630
3,600
6,784
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
2
Kills
6
6
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Khepri
 
Khepri
0
1
3
1.5
W
Thoth
2
1
0
2
W
Artemis
Delbrk
Artemis
2
0
1
2.5
L
Cthulhu
ElBigodon98
Cthulhu
0
2
0
0
L
Hou Yi
Hraesvellg
Hou Yi
0
2
1
0.25
L
1
0
1
1.5
W
Achilles
SrRobert0
Achilles
2
0
0
2
L
Hercules
uFaelz ll
Hercules
1
1
0
1
W
Mercury
yBlakeZx
Mercury
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,356
Damage
19,813
32,825
Taken
33,582
15,693
Mitigated
13,477
11,528
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,627
659
0
1,260
5,943
1,888
92
2,655
3,288
37,640
0
W
Khepri
 
Khepri
3,066
211
1,109
1,828
6,954
2,999
0
87
6,661
17,578
0
W
Thoth
2,418
370
0
1,479
4,498
1,411
0
2,457
1,789
39,862
0
W
Artemis
Delbrk
Artemis
4,688
3,157
0
1,365
4,156
1,586
0
295
3,798
0
41,495
L
Cthulhu
ElBigodon98
Cthulhu
5,524
209
0
3,863
9,861
5,084
0
0
9,861
40,683
0
L
Hou Yi
Hraesvellg
Hou Yi
3,252
1,562
0
920
5,474
1,954
0
1,274
4,200
0
44,222
L
1,265
196
0
3,663
4,306
1,258
0
268
4,038
0
34,391
W
Achilles
SrRobert0
Achilles
6,041
1,180
0
3,430
11,190
4,900
0
4,663
6,079
0
41,374
L
Hercules
uFaelz ll
Hercules
2,688
901
0
1,822
7,241
5,509
0
1,287
5,954
0
20,225
W
Mercury
yBlakeZx
Mercury
3,600
1,537
0
712
6,784
2,581
0
1,659
4,870
0
58,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,962
Gold Earned
30,361
296
Minions Killed
333
0
Camps Cleared
0
953,896
Distance Traveled
1,125,542
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,528
553
64
6
0
191,634
0
W
Khepri
5,578
558
17
2
0
224,878
0
W
Thoth
6,023
602
72
7
0
206,321
3
W
Artemis
6,140
614
78
8
0
192,785
0
L
Cthulhu
5,786
579
62
6
0
181,925
1
L
Hou Yi
5,489
549
73
7
0
180,927
0
L
Loki
5,446
545
65
7
0
181,333
0
W
Achilles
6,319
632
76
8
0
228,408
1
L
Hercules
4,713
471
32
3
0
218,077
2
W
Mercury
6,301
630
90
9
0
273,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role