Player Matchup

Atlas
Atlas
Dvallum
Atlas
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 61L
1,411 Elo+
Party 2
Kukulkan
Kukulkan
Elpatron079
Kukulkan
Level 122
God Stats
2W - 1L
1,630 SR
Queue Stats
81W - 85L
1,465 Elo+
Party 3
Nemesis
Nemesis
IVibeyI
Nemesis
Level 108
God Stats
5W - 4L
1,497 SR
Queue Stats
136W - 136L
1,460 Elo+
Party 2
King Arthur
King Arthur
aamirboo070
King Arthur
Level 103
God Stats
21W - 20L
1,487 SR
Queue Stats
101W - 100L
1,500 Elo+
Party 3
Ullr
Ullr
hqwr
Ullr
Level 79
God Stats
5W - 6L
1,443 SR
Queue Stats
53W - 56L
1,430 Elo+
Party 3
Team Averages
Level 88
1,511 SR
1,453 Elo+

VS

Team Averages
Level 117
1,497 SR
1,491 Elo+
Medusa
Medusa
Anahiti
Medusa
Level 124
God Stats
0W - 1L
1,323 SR
Queue Stats
8W - 7L
1,532 Elo+
Solo
Thor
Thor
KnowYourRole262
Thor
Level 137
God Stats
3W - 4L
1,579 SR
Queue Stats
763W - 769L
1,386 Elo+
Solo
Fafnir
Fafnir
PhilippeDeNevers
Fafnir
Level 87
God Stats
2W - 1L
1,648 SR
Queue Stats
120W - 106L
1,536 Elo+
Party 1
Erlang Shen
Erlang Shen
chicov
Erlang Shen
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 99L
1,542 Elo+
Party 1
Zhong Kui
Zhong Kui
darkling132326
Zhong Kui
Level 155
God Stats
3W - 3L
1,435 SR
Queue Stats
212W - 216L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dvallum
Atlas
13
2 / 0 / 5
8,770
516
7,577
7,822
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Elpatron079
Kukulkan
17
4 / 0 / 2
10,687
629
9,928
6,779
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
IVibeyI
Nemesis
17
8 / 0 / 4
10,136
596
14,800
13,740
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
aamirboo070
King Arthur
16
4 / 0 / 2
10,520
619
15,010
12,234
13,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
hqwr
Ullr
15
1 / 2 / 4
8,932
525
4,885
11,016
4,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anahiti
Medusa
12
1 / 6 / 0
7,560
445
8,897
14,997
5,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 0
8,076
475
3,170
13,383
5,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 2
7,644
450
4,498
12,051
12,607
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
chicov
Erlang Shen
12
0 / 5 / 0
7,228
425
3,368
19,853
20,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Zhong Kui
darkling132326
Zhong Kui
14
1 / 4 / 0
7,661
451
8,183
17,397
12,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
19
Kills
2
2
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
Anahiti
Medusa
1
6
0
0.17
W
Atlas
Dvallum
Atlas
2
0
5
4.5
W
Kukulkan
Elpatron079
Kukulkan
4
0
2
5
W
Nemesis
IVibeyI
Nemesis
8
0
4
10
L
0
2
0
0
L
0
2
2
0.5
W
King Arthur
aamirboo070
King Arthur
4
0
2
5
L
Erlang Shen
chicov
Erlang Shen
0
5
0
0
L
Zhong Kui
darkling132326
Zhong Kui
1
4
0
0.25
W
Ullr
hqwr
Ullr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,200
Damage
28,116
51,591
Taken
77,681
35,452
Mitigated
56,684
10,990
Healing
22,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Anahiti
Medusa
8,897
2,982
0
3,673
14,997
5,789
132
2,301
12,696
0
61,067
W
Atlas
Dvallum
Atlas
7,577
3,366
0
1,671
7,822
7,286
0
3,147
4,675
27,716
0
W
Kukulkan
Elpatron079
Kukulkan
9,928
1,252
0
1,615
6,779
3,462
0
4,318
2,461
103,772
0
W
Nemesis
IVibeyI
Nemesis
14,800
8,179
0
3,973
13,740
6,109
1,319
2,170
11,570
0
102,122
L
3,170
632
0
1,647
13,383
5,297
0
555
12,828
0
77,817
L
4,498
1,417
1,525
2,860
12,051
12,607
0
5,005
7,046
25,973
0
W
King Arthur
aamirboo070
King Arthur
15,010
1,915
0
1,531
12,234
13,817
31
1,761
10,473
1,766
75,722
L
Erlang Shen
chicov
Erlang Shen
3,368
2,041
0
6,358
19,853
20,269
0
1,110
18,743
0
36,619
L
Zhong Kui
darkling132326
Zhong Kui
8,183
121
0
6,631
17,397
12,722
0
9,461
7,936
62,024
0
W
Ullr
hqwr
Ullr
4,885
1,402
0
2,200
11,016
4,778
0
1,285
9,731
0
65,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,045
Gold Earned
38,169
584
Minions Killed
439
0
Camps Cleared
0
1,790,446
Distance Traveled
1,499,763
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,560
445
94
6
0
269,957
0
W
Atlas
8,770
516
22
1
0
361,993
0
W
Kukulkan
10,687
629
184
11
0
355,646
0
W
Nemesis
10,136
596
131
8
0
414,400
3
L
Thor
8,076
475
139
8
0
323,005
0
L
Fafnir
7,644
450
37
2
0
346,137
0
W
King Arthur
10,520
619
133
8
0
346,066
0
L
Erlang Shen
7,228
425
63
4
0
265,897
0
L
Zhong Kui
7,661
451
106
6
0
294,767
1
W
Ullr
8,932
525
114
7
0
312,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role