Player Matchup

Loki
Loki
Irondragon64
Loki
Level 136
God Stats
2W - 0L
1,747 SR
Queue Stats
105W - 106L
1,518 Elo+
Solo
Sol
Sol
Jaimeno
Sol
Level 96
God Stats
22W - 10L
1,633 SR
Queue Stats
46W - 35L
1,474 Elo+
Solo
Chang'e
Chang'e
Kronical
Chang'e
Level 57
God Stats
3W - 1L
1,292 SR
Queue Stats
106W - 64L
1,527 Elo+
Solo
Rama
Rama
VERY_ANGRY_TOAST
Rama
Level 87
God Stats
16W - 12L
1,511 SR
Queue Stats
412W - 408L
1,489 Elo+
Party 2
Mulan
Mulan
lMR_WAFFLEl
Mulan
Level 75
God Stats
12W - 3L
1,721 SR
Queue Stats
329W - 327L
1,477 Elo+
Party 2
Team Averages
Level 90
1,581 SR
1,497 Elo+

VS

Team Averages
Level 74
1,571 SR
1,391 Elo+
Fenrir
Fenrir
CrepeXKilla
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,478 Elo+
Party 1
Achilles
Achilles
CryoGamer
Achilles
Level 106
God Stats
1W - 1L
1,790 SR
Queue Stats
44W - 37L
1,479 Elo+
Solo
Rama
Rama
GavyG97
Rama
Level 29
God Stats
1W - 1L
1,638 SR
Queue Stats
18W - 29L
1,381 Elo+
Party 1
Athena
Athena
UwU Big Johnson
Athena
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 1
Lancelot
Lancelot
Zeuslightning47
Lancelot
Level 34
God Stats
0W - 2L
1,424 SR
Queue Stats
0W - 2L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 3
10,325
645
7,201
14,471
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
14
4 / 2 / 5
9,309
582
10,594
10,114
2,851
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Kronical
Chang'e
14
8 / 1 / 7
9,800
613
11,765
10,365
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
3 / 1 / 6
9,875
617
10,739
8,852
3,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 2 / 0
10,186
637
10,469
15,952
14,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 3 / 2
9,254
578
10,475
17,348
9,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
CryoGamer
Achilles
14
3 / 3 / 1
8,692
543
10,967
16,669
17,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
GavyG97
Rama
12
0 / 6 / 1
7,750
484
4,474
12,050
4,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 2
7,438
465
4,425
15,819
16,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
8
0 / 11 / 2
5,671
354
3,122
13,210
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
25
Kills
9
9
Deaths
25
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
3
2
1.67
L
Achilles
CryoGamer
Achilles
3
3
1
1.17
L
Rama
GavyG97
Rama
0
6
1
0.08
W
7
3
3
2.83
W
Sol
4
2
5
3.25
W
Chang'e
Kronical
Chang'e
8
1
7
11.5
L
2
2
2
1.5
W
3
1
6
6
L
Lancelot
0
11
2
0.09
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,768
Damage
33,463
59,754
Taken
75,096
32,160
Mitigated
52,938
28,269
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,475
1,934
0
4,266
17,348
9,341
0
5,055
12,293
0
92,575
L
Achilles
CryoGamer
Achilles
10,967
2,508
0
4,308
16,669
17,793
0
0
16,669
0
61,617
L
Rama
GavyG97
Rama
4,474
3,299
0
2,537
12,050
4,223
0
2,171
9,879
0
52,261
W
7,201
1,810
0
7,961
14,471
5,439
692
406
14,065
0
95,547
W
Sol
10,594
4,888
0
2,346
10,114
2,851
168
1,085
9,029
55,662
7,164
W
Chang'e
Kronical
Chang'e
11,765
1,373
1,371
4,977
10,365
5,862
156
2,379
7,986
40,394
0
L
4,425
1,186
378
2,086
15,819
16,487
13
8,116
7,703
18,211
0
W
10,739
9,570
0
5,201
8,852
3,647
1,341
1,086
7,766
0
85,799
L
Lancelot
3,122
641
0
4
13,210
5,094
0
6,902
6,308
0
22,544
W
10,469
1,252
0
6,413
15,952
14,361
325
0
15,952
0
75,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,495
Gold Earned
38,805
528
Minions Killed
386
0
Camps Cleared
0
1,567,081
Distance Traveled
1,558,941
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,254
578
139
9
0
354,784
0
L
Achilles
8,692
543
100
6
0
343,590
0
L
Rama
7,750
484
98
6
0
305,067
0
W
Loki
10,325
645
124
8
0
361,517
0
W
Sol
9,309
582
106
7
0
273,473
11
W
Chang'e
9,800
613
36
2
0
324,523
4
L
Athena
7,438
465
18
1
0
302,312
0
W
Rama
9,875
617
135
8
0
292,522
1
L
Lancelot
5,671
354
31
2
0
253,188
0
W
Mulan
10,186
637
127
8
0
315,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role