Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AzuriteRabbit
Cthulhu
Level 47
God Stats
11W - 12L
1,517 SR
Queue Stats
11W - 18L
1,460 Elo+
Party 3
Izanami
Izanami
JPUlisses
Izanami
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 29L
1,471 Elo+
Party 3
Sol
Sol
Zkuad_ianbromige
Sol
Level 69
God Stats
1W - 1L
1,627 SR
Queue Stats
73W - 71L
1,488 Elo+
Party 2
Fenrir
Fenrir
papiiyooyiii
Fenrir
Level 24
God Stats
31W - 28L
1,516 SR
Queue Stats
36W - 35L
1,469 Elo+
Party 2
Team Averages
Level 50
1,532 SR
1,478 Elo+

VS

Team Averages
Level 73
1,515 SR
1,399 Elo+
Guan Yu
Guan Yu
MrBarat
Guan Yu
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,251 Elo+
Party 4
Athena
Athena
Scuckly
Athena
Level 114
God Stats
8W - 4L
1,689 SR
Queue Stats
175W - 168L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
WildGhost64
Baron Samedi
Level 23
God Stats
4W - 2L
1,513 SR
Queue Stats
30W - 23L
1,511 Elo+
Party 1
Izanami
Izanami
gigi9558
Izanami
Level 88
God Stats
51W - 34L
1,559 SR
Queue Stats
104W - 93L
1,520 Elo+
Solo
Fenrir
Fenrir
molo516
Fenrir
Level 10
God Stats
4W - 3L
1,314 SR
Queue Stats
9W - 15L
1,228 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 1
9,920
992
10,281
4,990
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
0 / 3 / 2
9,037
904
4,329
8,006
7,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
JPUlisses
Izanami
14
0 / 2 / 3
8,887
889
3,531
5,206
1,610
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 4 / 4
9,893
989
12,513
11,084
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
3 / 7 / 0
9,517
952
2,259
17,697
7,095
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

146

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MrBarat
Guan Yu
16
3 / 1 / 10
10,320
1,032
5,246
10,179
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Athena
Scuckly
Athena
16
3 / 1 / 13
11,586
1,159
6,996
11,698
12,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
WildGhost64
Baron Samedi
16
6 / 0 / 9
10,982
1,098
6,140
3,880
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
gigi9558
Izanami
17
4 / 0 / 12
11,514
1,151
14,445
4,873
2,273
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
molo516
Fenrir
16
2 / 2 / 11
9,566
957
12,334
10,146
5,610
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
4
Kills
18
18
Deaths
4
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Cthulhu
0
3
2
0.33
L
Izanami
JPUlisses
Izanami
0
2
3
0.75
W
Guan Yu
MrBarat
Guan Yu
3
1
10
8
W
Athena
Scuckly
Athena
3
1
13
9.5
W
Baron Samedi
WildGhost64
Baron Samedi
6
0
9
10.5
L
0
4
4
0.5
W
Izanami
gigi9558
Izanami
4
0
12
10
W
Fenrir
molo516
Fenrir
2
2
11
3.75
L
Fenrir
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,913
Damage
45,161
46,983
Taken
40,776
22,880
Mitigated
31,186
1,734
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,281
2,929
0
0
4,990
1,971
0
2,623
2,292
35,984
0
L
Cthulhu
4,329
413
0
375
8,006
7,172
0
2,365
5,477
10,091
0
L
Izanami
JPUlisses
Izanami
3,531
2,855
0
253
5,206
1,610
0
969
4,148
0
15,514
W
Guan Yu
MrBarat
Guan Yu
5,246
405
810
1,795
10,179
8,495
0
6,839
2,839
0
13,306
W
Athena
Scuckly
Athena
6,996
1,812
0
1,242
11,698
12,474
0
6,881
3,281
20,411
508
W
Baron Samedi
WildGhost64
Baron Samedi
6,140
436
1,273
889
3,880
2,334
0
3,109
771
28,515
0
L
12,513
2,424
0
811
11,084
5,032
0
2,218
8,814
33,791
1,741
W
Izanami
gigi9558
Izanami
14,445
9,942
0
0
4,873
2,273
0
3,543
1,330
0
71,783
W
Fenrir
molo516
Fenrir
12,334
2,926
0
296
10,146
5,610
0
6,439
3,707
0
17,756
L
Fenrir
2,259
806
0
295
17,697
7,095
0
4,453
13,079
0
5,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,254
Gold Earned
53,968
170
Minions Killed
252
6
Camps Cleared
7
697,659
Distance Traveled
963,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,920
992
69
7
1
136,000
0
L
Cthulhu
9,037
904
7
1
0
139,106
0
L
Izanami
8,887
889
44
4
2
102,419
0
W
Guan Yu
10,320
1,032
14
1
0
185,479
0
W
Athena
11,586
1,159
18
2
0
206,035
0
W
Baron Samedi
10,982
1,098
74
7
3
172,411
0
L
Sol
9,893
989
49
5
2
164,076
0
W
Izanami
11,514
1,151
141
14
4
174,383
0
W
Fenrir
9,566
957
5
1
0
225,098
0
L
Fenrir
9,517
952
1
0
1
156,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role