Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Borman
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 1
Janus
Janus
Davidecki
Janus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,471 Elo+
Party 2
Thoth
Thoth
GRIM---DRAGON
Thoth
Level 105
God Stats
3W - 1L
1,856 SR
Queue Stats
88W - 76L
1,485 Elo+
Solo
Scylla
Scylla
Gughy
Scylla
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 1
Team Averages
Level 100
1,571 SR
1,422 Elo+

VS

Team Averages
Level 121
1,509 SR
1,504 Elo+
Yemoja
Yemoja
AMArus
Yemoja
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 73L
1,495 Elo+
Solo
Raijin
Raijin
Hamdenskaeve2
Raijin
Level 73
God Stats
3W - 0L
1,868 SR
Queue Stats
225W - 208L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sem1589
Cu Chulainn
Level 161
God Stats
10W - 10L
1,506 SR
Queue Stats
438W - 441L
1,512 Elo+
Solo
Nu Wa
Nu Wa
bigbenichbin
Nu Wa
Level 159
God Stats
2W - 6L
1,172 SR
Queue Stats
235W - 249L
1,581 Elo+
Solo
Ne Zha
Ne Zha
zCoLt_Primo
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
8 / 3 / 5
9,030
903
16,457
12,359
8,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Borman
Hel
12
0 / 6 / 2
6,494
649
2,829
10,536
3,446
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Davidecki
Janus
14
4 / 5 / 4
8,311
831
9,538
10,734
3,414
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 0
5,440
544
830
1,779
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Gughy
Scylla
11
1 / 5 / 4
6,747
675
5,537
9,359
2,537
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AMArus
Yemoja
13
1 / 0 / 9
8,086
809
2,054
8,218
4,900
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
6 / 5 / 8
9,448
945
15,585
11,413
4,843
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Sem1589
Cu Chulainn
14
6 / 4 / 8
8,812
881
7,005
15,643
13,101
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 2 / 6
9,443
944
8,722
4,780
1,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
14
4 / 3 / 11
8,770
877
8,555
10,525
4,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
13
Kills
20
20
Deaths
14
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
8
3
5
3.5
W
Yemoja
AMArus
Yemoja
1
0
9
5.5
L
Hel
Borman
Hel
0
6
2
0.17
L
Janus
Davidecki
Janus
4
5
4
1.2
L
0
1
0
0
L
Scylla
Gughy
Scylla
1
5
4
0.6
W
6
5
8
2
W
Cu Chulainn
Sem1589
Cu Chulainn
6
4
8
2.5
W
3
2
6
3
W
Ne Zha
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
41,921
44,767
Taken
50,579
17,850
Mitigated
28,964
11,720
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
16,457
3,420
494
3,835
12,359
8,028
0
6,364
5,995
0
20,447
W
Yemoja
AMArus
Yemoja
2,054
535
7,131
2,509
8,218
4,900
1,062
3,535
4,592
5,428
0
L
Hel
Borman
Hel
2,829
429
2,798
2,362
10,536
3,446
0
7,027
3,509
8,765
0
L
Janus
Davidecki
Janus
9,538
597
101
847
10,734
3,414
0
6,550
4,184
25,303
0
L
830
52
0
0
1,779
425
0
1,431
348
830
0
L
Scylla
Gughy
Scylla
5,537
289
64
1,219
9,359
2,537
0
4,989
4,370
13,837
0
W
15,585
1,085
635
1,088
11,413
4,843
2,072
4,434
6,795
23,913
0
W
Cu Chulainn
Sem1589
Cu Chulainn
7,005
609
1,147
1,940
15,643
13,101
258
5,360
9,949
0
12,538
W
8,722
1,252
0
230
4,780
1,489
2,612
1,907
2,781
26,007
0
W
Ne Zha
8,555
1,365
1,413
2,050
10,525
4,631
330
3,498
6,844
0
16,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
44,559
69
Minions Killed
102
0
Camps Cleared
0
733,295
Distance Traveled
918,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,030
903
9
1
0
199,724
0
W
Yemoja
8,086
809
5
1
0
208,377
0
L
Hel
6,494
649
4
0
0
155,676
0
L
Janus
8,311
831
34
3
0
183,616
0
L
Thoth
5,440
544
0
0
0
26,411
0
L
Scylla
6,747
675
22
2
0
167,868
0
W
Raijin
9,448
945
25
3
0
163,934
0
W
Cu Chulainn
8,812
881
17
2
0
177,668
0
W
Nu Wa
9,443
944
39
4
0
179,321
0
W
Ne Zha
8,770
877
16
2
0
188,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role