Player Matchup

Achilles
Achilles
AdryK11
Achilles
Level 125
God Stats
2W - 3L
1,298 SR
Queue Stats
136W - 132L
1,492 Elo+
Solo
Odin
Odin
Aldopagus
Odin
Level 58
God Stats
1W - 3L
1,246 SR
Queue Stats
48W - 49L
1,450 Elo+
Party 3
Yu Huang
Yu Huang
Cyberkiller555
Yu Huang
Level 87
God Stats
2W - 4L
1,388 SR
Queue Stats
97W - 93L
1,500 Elo+
Party 3
Horus
Horus
Dangelberries
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,263 Elo+
Party 1
Lancelot
Lancelot
FandensFar
Lancelot
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,263 Elo+
Party 1
Team Averages
Level 62
1,386 SR
1,393 Elo+

VS

Team Averages
Level 91
1,494 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DeeszNuts
Nox
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,435 Elo+
Solo
Ra
Ra
MrsSquishy
Ra
Level 63
God Stats
4W - 2L
1,572 SR
Queue Stats
172W - 169L
1,518 Elo+
Party 2
Sobek
Sobek
Nerjerman
Sobek
Level 108
God Stats
1W - 0L
1,536 SR
Queue Stats
66W - 61L
1,478 Elo+
Party 2
Jing Wei
Jing Wei
TonkaTeo
Jing Wei
Level 52
God Stats
2W - 2L
1,364 SR
Queue Stats
115W - 119L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdryK11
Achilles
1
0 / 0 / 0
1,664
277
0
0
0
Odin
11
2 / 5 / 2
5,782
964
5,776
9,056
9,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
14
3 / 2 / 0
7,221
1,204
6,007
4,156
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 3
6,473
1,079
2,491
8,878
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Lancelot
FandensFar
Lancelot
10
0 / 4 / 3
5,433
906
4,347
7,149
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 1 / 8
7,596
1,266
8,562
5,710
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 9
6,943
1,157
6,403
5,874
2,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 10
6,744
1,124
4,637
2,871
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sobek
Nerjerman
Sobek
12
2 / 2 / 6
7,260
1,210
3,153
10,587
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
TonkaTeo
Jing Wei
12
2 / 2 / 8
6,752
1,125
3,464
4,667
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
6
Kills
15
15
Deaths
6
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
8
10
L
Achilles
AdryK11
Achilles
0
0
0
0
L
Odin
2
5
2
0.6
L
Yu Huang
3
2
0
1.5
L
1
4
3
0.63
W
4
1
9
8.5
L
Lancelot
FandensFar
Lancelot
0
4
3
0.38
W
1
0
10
6
W
Sobek
Nerjerman
Sobek
2
2
6
2.5
W
Jing Wei
TonkaTeo
Jing Wei
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
26,219
29,239
Taken
29,709
24,086
Mitigated
19,708
4,224
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,562
3,752
538
1,225
5,710
2,388
722
2,240
3,470
0
13,824
L
Achilles
AdryK11
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Odin
5,776
582
103
722
9,056
9,179
0
4,065
4,897
4,293
7,623
L
Yu Huang
6,007
211
95
511
4,156
1,735
0
1,375
2,781
17,597
0
L
2,491
1,388
843
1,456
8,878
9,024
0
4,318
4,560
0
5,186
W
6,403
715
27
624
5,874
2,961
737
1,979
3,895
12,675
0
L
Lancelot
FandensFar
Lancelot
4,347
972
0
494
7,149
4,148
0
4,268
2,808
0
7,365
W
4,637
1,337
3,358
1,276
2,871
1,296
285
1,054
1,817
15,184
0
W
Sobek
Nerjerman
Sobek
3,153
93
518
2,738
10,587
11,212
24
2,502
8,085
5,735
0
W
Jing Wei
TonkaTeo
Jing Wei
3,464
2,643
149
145
4,667
1,851
915
1,179
3,488
0
10,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
35,295
51
Minions Killed
86
0
Camps Cleared
0
506,957
Distance Traveled
661,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,596
1,266
22
4
0
132,151
0
L
Achilles
1,664
277
0
0
0
0
0
L
Odin
5,782
964
9
2
0
117,083
0
L
Yu Huang
7,221
1,204
29
5
0
134,801
0
L
Horus
6,473
1,079
2
0
0
112,212
0
W
Nox
6,943
1,157
15
3
0
134,590
0
L
Lancelot
5,433
906
11
2
0
142,861
0
W
Ra
6,744
1,124
24
4
0
123,567
0
W
Sobek
7,260
1,210
6
1
0
142,254
0
W
Jing Wei
6,752
1,125
19
3
0
128,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role