Player Matchup

Danzaburou
Danzaburou
Bexbased
Danzaburou
Level 97
God Stats
6W - 6L
1,658 SR
Queue Stats
191W - 206L
1,535 Elo+
Party 3
Merlin
Merlin
DoctorKuzenbo
Merlin
Level 148
God Stats
2W - 5L
1,414 SR
Queue Stats
118W - 146L
1,534 Elo+
Party 2
Sobek
Sobek
Fancyfawn958678
Sobek
Level 176
God Stats
0W - 1L
1,639 SR
Queue Stats
182W - 207L
1,560 Elo+
Party 2
Gilgamesh
Gilgamesh
WevLuvBrazy
Gilgamesh
Level 121
God Stats
3W - 5L
1,480 SR
Queue Stats
211W - 221L
1,516 Elo+
Party 3
Loki
Loki
ilikemyodds
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 113
1,538 SR
1,529 Elo+

VS

Team Averages
Level 164
1,496 SR
1,577 Elo+
Ah Puch
Ah Puch
CELICA-GT-_-
Ah Puch
Level 147
God Stats
524W - 465L
1,544 SR
Queue Stats
535W - 493L
1,511 Elo+
Solo
Artio
Artio
Drakerst
Artio
Level 217
God Stats
1W - 1L
1,323 SR
Queue Stats
219W - 214L
1,572 Elo+
Party 4
Nemesis
Nemesis
KiddWestie
Nemesis
Level 161
God Stats
3W - 4L
1,379 SR
Queue Stats
57W - 40L
1,598 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nicotodel
Morgan Le Fay
Level 148
God Stats
13W - 9L
1,544 SR
Queue Stats
108W - 108L
1,504 Elo+
Party 4
Neith
Neith
Selcouthe
Neith
Level 147
God Stats
2W - 0L
1,688 SR
Queue Stats
25W - 10L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bexbased
Danzaburou
14
5 / 3 / 2
9,292
581
12,305
11,588
4,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 0
8,028
502
5,135
6,438
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 3
7,186
449
3,675
13,385
11,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
WevLuvBrazy
Gilgamesh
11
0 / 6 / 2
6,879
430
6,992
20,097
7,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 3
5,957
372
374
8,953
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CELICA-GT-_-
Ah Puch
18
1 / 1 / 2
11,154
697
7,360
8,210
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Drakerst
Artio
14
3 / 2 / 6
9,507
594
8,202
20,576
18,489
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
KiddWestie
Nemesis
17
3 / 0 / 5
10,496
656
7,603
12,697
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
Nicotodel
Morgan Le Fay
15
6 / 1 / 3
10,093
631
10,845
8,485
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Selcouthe
Neith
14
1 / 4 / 0
8,686
543
7,914
11,556
4,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
14
14
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bexbased
Danzaburou
5
3
2
2
W
Ah Puch
CELICA-GT-_-
Ah Puch
1
1
2
2
L
2
2
0
1
W
Artio
Drakerst
Artio
3
2
6
3
L
0
0
3
1.5
W
Nemesis
KiddWestie
Nemesis
3
0
5
5.5
W
Morgan Le Fay
Nicotodel
Morgan Le Fay
6
1
3
7.5
W
Neith
Selcouthe
Neith
1
4
0
0.25
L
Gilgamesh
WevLuvBrazy
Gilgamesh
0
6
2
0.17
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
41,924
60,461
Taken
61,524
29,062
Mitigated
35,665
10,408
Healing
23,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bexbased
Danzaburou
12,305
7,583
0
4,091
11,588
4,802
0
3,865
7,723
0
61,884
W
Ah Puch
CELICA-GT-_-
Ah Puch
7,360
262
0
2,530
8,210
3,556
1,638
1,116
7,094
114,384
0
L
5,135
96
0
720
6,438
2,503
0
2,914
3,524
56,594
0
W
Artio
Drakerst
Artio
8,202
1,396
3,498
5,797
20,576
18,489
0
4,255
16,321
24,286
0
L
3,675
294
0
4,194
13,385
11,232
0
5,500
7,885
14,092
0
W
Nemesis
KiddWestie
Nemesis
7,603
3,197
0
7,602
12,697
5,383
1,895
1,619
11,078
0
89,365
W
Morgan Le Fay
Nicotodel
Morgan Le Fay
10,845
1,220
0
1,459
8,485
4,074
1,103
888
7,597
76,443
0
W
Neith
Selcouthe
Neith
7,914
4,286
0
2,770
11,556
4,163
2,158
2,075
9,481
0
68,434
L
Gilgamesh
WevLuvBrazy
Gilgamesh
6,992
2,237
0
1,032
20,097
7,770
0
10,316
9,781
0
49,823
L
374
107
0
371
8,953
2,755
0
3,812
5,141
0
20,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,342
Gold Earned
49,936
308
Minions Killed
578
0
Camps Cleared
0
1,491,145
Distance Traveled
1,770,692
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,292
581
83
5
0
256,771
0
W
Ah Puch
11,154
697
187
12
0
326,677
0
L
Merlin
8,028
502
98
6
0
267,128
0
W
Artio
9,507
594
25
2
0
380,974
2
L
Sobek
7,186
449
20
1
0
287,129
1
W
Nemesis
10,496
656
144
9
0
427,998
6
W
Morgan Le Fay
10,093
631
118
7
0
326,117
0
W
Neith
8,686
543
104
7
0
308,926
3
L
Gilgamesh
6,879
430
80
5
0
363,399
1
L
Loki
5,957
372
27
2
0
316,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role