Player Matchup

Cerberus
Cerberus
Big_TunaMD
Cerberus
Level 38
God Stats
2W - 1L
1,681 SR
Queue Stats
88W - 84L
1,463 Elo+
Solo
Cthulhu
Cthulhu
JUNKYARD69
Cthulhu
Level 58
God Stats
2W - 4L
1,127 SR
Queue Stats
235W - 280L
1,366 Elo+
Solo
Vulcan
Vulcan
P4G4N PL
Vulcan
Level 101
God Stats
7W - 4L
1,512 SR
Queue Stats
654W - 688L
1,391 Elo+
Solo
Chiron
Chiron
meanguns35
Chiron
Level 147
God Stats
8W - 5L
1,285 SR
Queue Stats
321W - 318L
1,480 Elo+
Solo
Scylla
Scylla
squanchie45
Scylla
Level 87
God Stats
4W - 4L
1,437 SR
Queue Stats
156W - 205L
1,296 Elo+
Solo
Team Averages
Level 86
1,408 SR
1,399 Elo+

VS

Team Averages
Level 96
1,475 SR
1,416 Elo+
Amaterasu
Amaterasu
BoByZiilla
Amaterasu
Level 61
God Stats
1W - 1L
1,258 SR
Queue Stats
13W - 17L
1,427 Elo+
Party 1
Thoth
Thoth
HuntingNine4037
Thoth
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
80W - 99L
1,433 Elo+
Solo
Tiamat
Tiamat
KingAli444
Tiamat
Level 128
God Stats
12W - 8L
1,571 SR
Queue Stats
762W - 762L
1,392 Elo+
Solo
Odin
Odin
MarkolaPCC
Odin
Level 99
God Stats
0W - 1L
1,763 SR
Queue Stats
18W - 24L
1,457 Elo+
Party 1
Osiris
Osiris
xl Briere lx 48
Osiris
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Big_TunaMD
Cerberus
14
4 / 0 / 9
8,420
1,203
5,036
7,505
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
JUNKYARD69
Cthulhu
12
1 / 4 / 9
7,641
1,092
4,437
10,662
11,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
P4G4N PL
Vulcan
14
2 / 1 / 10
7,954
1,136
10,917
3,598
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
meanguns35
Chiron
13
4 / 3 / 5
7,981
1,140
7,565
5,703
2,781
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
12
4 / 2 / 6
7,487
1,070
5,147
7,288
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BoByZiilla
Amaterasu
11
0 / 4 / 3
6,097
871
3,658
10,030
7,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 4 / 3
7,082
1,012
6,831
8,287
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
KingAli444
Tiamat
1
0 / 0 / 0
1,916
274
0
0
0
12
1 / 4 / 4
6,366
909
4,695
9,780
7,118
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 3 / 1
6,559
937
4,177
8,809
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
15
Kills
10
10
Deaths
15
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Big_TunaMD
Cerberus
4
0
9
8.5
L
Amaterasu
BoByZiilla
Amaterasu
0
4
3
0.38
L
4
4
3
1.38
W
Cthulhu
JUNKYARD69
Cthulhu
1
4
9
1.38
L
Tiamat
KingAli444
Tiamat
0
0
0
0
L
1
4
4
0.75
W
Vulcan
P4G4N PL
Vulcan
2
1
10
7
W
Chiron
meanguns35
Chiron
4
3
5
2.17
W
Scylla
4
2
6
3.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,102
Damage
19,361
34,756
Taken
36,906
25,688
Mitigated
26,530
9,725
Healing
8,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Big_TunaMD
Cerberus
5,036
465
150
3,182
7,505
6,857
427
1,929
5,190
8,922
0
L
Amaterasu
BoByZiilla
Amaterasu
3,658
1,524
116
1,245
10,030
7,054
0
6,618
3,412
0
7,463
L
6,831
460
425
2,251
8,287
3,269
0
6,936
1,351
16,385
0
W
Cthulhu
JUNKYARD69
Cthulhu
4,437
333
23
881
10,662
11,141
161
2,674
7,648
8,586
0
L
Tiamat
KingAli444
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
4,695
432
783
2,620
9,780
7,118
0
6,240
3,540
1,656
8,533
W
Vulcan
P4G4N PL
Vulcan
10,917
6,079
524
520
3,598
1,617
725
1,138
2,418
20,930
0
W
Chiron
meanguns35
Chiron
7,565
3,468
1,779
939
5,703
2,781
2,000
889
4,607
0
19,520
W
Scylla
5,147
568
365
1,362
7,288
3,292
166
1,334
5,788
7,972
0
L
4,177
1,401
182
874
8,809
9,089
0
5,743
3,066
0
8,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
28,020
90
Minions Killed
31
0
Camps Cleared
0
760,227
Distance Traveled
602,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,420
1,203
10
1
0
155,339
0
L
Amaterasu
6,097
871
7
1
0
151,563
0
L
Thoth
7,082
1,012
17
2
0
145,585
0
W
Cthulhu
7,641
1,092
7
1
0
152,907
0
L
Tiamat
1,916
274
0
0
0
0
0
L
Odin
6,366
909
2
0
0
162,075
0
W
Vulcan
7,954
1,136
32
5
0
166,921
0
W
Chiron
7,981
1,140
29
4
0
129,707
0
W
Scylla
7,487
1,070
12
2
0
155,353
0
L
Osiris
6,559
937
5
1
0
142,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role