Player Matchup

Nemesis
Nemesis
Jovikea
Nemesis
Level 45
God Stats
23W - 21L
1,356 SR
Queue Stats
160W - 192L
1,370 Elo+
Party 1
Hades
Hades
Personpal1291
Hades
Level 107
God Stats
4W - 5L
1,494 SR
Queue Stats
368W - 407L
1,421 Elo+
Party 1
Neith
Neith
divva
Neith
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,247 Elo+
Solo
Team Averages
Level 67
1,450 SR
1,346 Elo+

VS

Team Averages
Level 70
1,723 SR
1,443 Elo+
Jing Wei
Jing Wei
CarpalChain
Jing Wei
Level 55
God Stats
2W - 3L
1,799 SR
Queue Stats
182W - 174L
1,393 Elo+
Solo
Thanatos
Thanatos
MysticCaribou92
Thanatos
Level 32
God Stats
3W - 1L
1,475 SR
Queue Stats
75W - 82L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
PJILOMON24
Baron Samedi
Level 122
God Stats
6W - 2L
1,895 SR
Queue Stats
54W - 39L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jovikea
Nemesis
14
9 / 0 / 2
10,973
914
8,958
7,651
3,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 1 / 7
10,485
874
10,027
11,815
7,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
divva
Neith
11
0 / 1 / 5
9,115
760
5,319
6,277
2,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CarpalChain
Jing Wei
11
0 / 6 / 1
8,481
707
6,999
11,836
3,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Thanatos
7
0 / 3 / 0
7,522
627
1,211
6,274
1,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
PJILOMON24
Baron Samedi
12
2 / 3 / 0
9,448
787
9,641
9,801
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
12
Kills
2
2
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CarpalChain
Jing Wei
0
6
1
0.08
W
Nemesis
Jovikea
Nemesis
9
0
2
10
L
Thanatos
0
3
0
0
L
Baron Samedi
PJILOMON24
Baron Samedi
2
3
0
0.67
W
3
1
7
6.5
W
Neith
divva
Neith
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,304
Damage
17,851
25,743
Taken
27,911
13,939
Mitigated
9,759
9,375
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CarpalChain
Jing Wei
6,999
2,990
0
732
11,836
3,606
0
4,453
7,021
0
28,937
W
Nemesis
Jovikea
Nemesis
8,958
1,717
0
2,100
7,651
3,831
2,158
2,153
5,340
0
39,740
L
Thanatos
1,211
405
0
1,555
6,274
1,998
0
2,188
3,886
0
14,097
L
Baron Samedi
PJILOMON24
Baron Samedi
9,641
614
196
3,177
9,801
4,155
0
4,015
5,539
39,424
0
W
10,027
577
738
5,834
11,815
7,982
615
4,554
6,952
49,167
0
W
Neith
divva
Neith
5,319
1,324
0
703
6,277
2,126
448
3,087
3,026
0
23,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,573
Gold Earned
25,451
153
Minions Killed
122
0
Camps Cleared
0
768,161
Distance Traveled
514,470
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,481
707
38
3
0
202,975
0
W
Nemesis
10,973
914
39
3
0
275,656
1
L
Thanatos
7,522
627
22
2
0
112,645
0
L
Baron Samedi
9,448
787
62
5
0
198,850
3
W
Hades
10,485
874
79
7
0
249,525
0
W
Neith
9,115
760
35
3
0
242,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role