Player Matchup

Baron Samedi
Baron Samedi
Matsey_ToxWillin
Baron Samedi
Level 31
God Stats
1W - 5L
1,098 SR
Queue Stats
39W - 57L
1,060 Elo+
Party 1
Horus
Horus
TearToT
Horus
Level 42
God Stats
3W - 4L
1,386 SR
Queue Stats
24W - 27L
1,424 Elo+
Solo
Izanami
Izanami
axloqq_Phantom
Izanami
Level 15
God Stats
1W - 2L
1,263 SR
Queue Stats
1W - 2L
1,129 Elo+
Party 1
Surtr
Surtr
parlous_cot
Surtr
Level 23
God Stats
1W - 1L
1,258 SR
Queue Stats
14W - 22L
921 Elo+
Party 1
Cliodhna
Cliodhna
zim4ak
Cliodhna
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 54L
1,029 Elo+
Party 1
Team Averages
Level 29
1,301 SR
1,113 Elo+

VS

Team Averages
Level 37
1,542 SR
1,381 Elo+
Izanami
Izanami
Exkcalibur
Izanami
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,352 Elo+
Solo
Mulan
Mulan
LiveYourskid
Mulan
Level 40
God Stats
8W - 6L
1,700 SR
Queue Stats
28W - 40L
1,402 Elo+
Solo
Loki
Loki
MILIDEL
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
WXN_Try_me_Vish
Cerberus
Level 46
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 3L
1,151 Elo+
Solo
Thanatos
Thanatos
ghettofuentes
Thanatos
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Matsey_ToxWillin
Baron Samedi
15
10 / 0 / 1
9,568
683
10,623
5,692
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
TearToT
Horus
11
2 / 2 / 5
7,462
533
3,638
12,314
9,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
1 / 2 / 3
6,796
485
2,324
6,599
2,351
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
4 / 1 / 2
8,376
598
4,112
10,478
5,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
zim4ak
Cliodhna
10
1 / 3 / 7
6,784
485
6,126
10,101
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exkcalibur
Izanami
12
3 / 4 / 3
7,018
501
8,488
10,843
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 4 / 1
6,946
496
8,503
17,394
11,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
MILIDEL
Loki
5
0 / 5 / 1
4,697
336
1,861
6,333
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
3
0 / 2 / 0
4,472
319
739
2,213
729
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
ghettofuentes
Thanatos
5
0 / 4 / 0
4,342
310
1,508
4,733
1,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
18
Kills
8
8
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Exkcalibur
Izanami
3
4
3
1.13
L
5
4
1
1.38
L
Loki
MILIDEL
Loki
0
5
1
0.1
W
Baron Samedi
Matsey_ToxWillin
Baron Samedi
10
0
1
10.5
W
Horus
TearToT
Horus
2
2
5
2.25
L
Cerberus
0
2
0
0
W
1
2
3
1.25
L
Thanatos
ghettofuentes
Thanatos
0
4
0
0
W
4
1
2
5
W
Cliodhna
zim4ak
Cliodhna
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,823
Damage
21,099
45,184
Taken
41,516
23,101
Mitigated
19,322
14,617
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Exkcalibur
Izanami
8,488
6,962
0
2,318
10,843
4,134
0
2,361
8,482
0
45,005
L
8,503
2,158
0
4,490
17,394
11,261
0
4,983
12,411
0
43,806
L
Loki
MILIDEL
Loki
1,861
471
0
778
6,333
1,832
0
2,267
4,066
0
9,467
W
Baron Samedi
Matsey_ToxWillin
Baron Samedi
10,623
1,721
948
2,304
5,692
3,218
3,470
0
5,692
58,103
0
W
Horus
TearToT
Horus
3,638
2,072
1,319
3,509
12,314
9,016
207
0
12,314
0
19,285
L
Cerberus
739
99
0
303
2,213
729
0
51
2,162
7,676
0
W
2,324
1,860
0
664
6,599
2,351
1,655
0
6,599
0
39,123
L
Thanatos
ghettofuentes
Thanatos
1,508
225
0
1,042
4,733
1,366
0
1,095
3,638
0
7,328
W
4,112
2,285
0
2,638
10,478
5,146
3,821
739
9,739
775
46,876
W
Cliodhna
zim4ak
Cliodhna
6,126
2,305
0
3,235
10,101
3,370
0
0
10,101
0
33,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,986
Gold Earned
27,475
296
Minions Killed
162
0
Camps Cleared
0
1,339,315
Distance Traveled
831,118
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,018
501
65
5
0
235,001
0
L
Mulan
6,946
496
64
5
0
273,502
0
L
Loki
4,697
336
19
1
0
131,776
0
W
Baron Samedi
9,568
683
92
7
0
268,816
5
W
Horus
7,462
533
27
2
0
267,442
2
L
Cerberus
4,472
319
12
1
0
47,969
0
W
Izanami
6,796
485
64
5
0
238,482
0
L
Thanatos
4,342
310
2
0
0
142,870
0
W
Surtr
8,376
598
68
5
0
261,397
0
W
Cliodhna
6,784
485
45
3
0
303,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role