Player Matchup

Bacchus
Bacchus
Donattas
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,406 Elo+
Party 1
Bakasura
Bakasura
Ghillie_Killer-
Bakasura
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
145W - 173L
1,371 Elo+
Solo
Horus
Horus
Saoven
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,363 Elo+
Party 1
Hou Yi
Hou Yi
SlaySky
Hou Yi
Level 69
God Stats
2W - 4L
1,429 SR
Queue Stats
243W - 245L
1,456 Elo+
Solo
Danzaburou
Danzaburou
yondaime 1989
Danzaburou
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 32L
1,379 Elo+
Solo
Team Averages
Level 65
1,486 SR
1,395 Elo+

VS

Team Averages
Level 126
1,548 SR
1,444 Elo+
Serqet
Serqet
 
Serqet
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IgroSS
Zeus
Level 108
God Stats
7W - 2L
1,742 SR
Queue Stats
136W - 96L
1,478 Elo+
Solo
Cliodhna
Cliodhna
KikiGoeGaan
Cliodhna
Level 135
God Stats
9W - 8L
1,487 SR
Queue Stats
732W - 748L
1,501 Elo+
Solo
Ra
Ra
TS_PANDA_YT
Ra
Level 101
God Stats
1W - 0L
1,270 SR
Queue Stats
23W - 14L
1,286 Elo+
Solo
Skadi
Skadi
TodWald
Skadi
Level 111
God Stats
2W - 0L
1,741 SR
Queue Stats
83W - 86L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Donattas
Bacchus
15
4 / 4 / 5
8,767
797
7,202
13,399
18,079
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bakasura
14
2 / 4 / 7
8,636
785
2,949
11,412
7,691
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Saoven
Horus
14
2 / 4 / 7
9,246
841
8,550
15,940
10,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
SlaySky
Hou Yi
15
2 / 3 / 7
8,646
786
8,845
8,896
4,088
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
yondaime 1989
Danzaburou
14
0 / 3 / 9
8,155
741
7,064
8,194
3,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 2 / 7
8,832
803
2,997
9,039
12,342
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
IgroSS
Zeus
16
5 / 2 / 8
9,225
839
11,638
6,916
2,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
KikiGoeGaan
Cliodhna
16
4 / 2 / 13
9,488
863
13,214
10,710
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 8
9,603
873
9,728
8,903
4,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
TodWald
Skadi
16
4 / 1 / 8
9,329
848
9,100
7,522
3,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
62
10
Kills
18
18
Deaths
10
35
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
2
7
2.25
L
Bacchus
Donattas
Bacchus
4
4
5
1.63
L
Bakasura
2
4
7
1.38
W
Zeus
IgroSS
Zeus
5
2
8
4.5
W
Cliodhna
KikiGoeGaan
Cliodhna
4
2
13
5.25
L
Horus
Saoven
Horus
2
4
7
1.38
L
Hou Yi
SlaySky
Hou Yi
2
3
7
1.83
W
4
3
8
2.67
W
Skadi
TodWald
Skadi
4
1
8
8
L
Danzaburou
yondaime 1989
Danzaburou
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,610
Damage
46,677
57,841
Taken
43,090
44,746
Mitigated
28,730
21,845
Healing
19,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,997
940
590
2,157
9,039
12,342
325
1,473
7,361
536
3,893
L
Bacchus
Donattas
Bacchus
7,202
812
493
2,383
13,399
18,079
189
3,744
9,242
9,123
0
L
Bakasura
2,949
2,167
1,989
4,666
11,412
7,691
392
3,665
7,689
0
3,458
W
Zeus
IgroSS
Zeus
11,638
995
656
1,701
6,916
2,992
981
1,251
5,621
23,984
0
W
Cliodhna
KikiGoeGaan
Cliodhna
13,214
190
1,227
3,249
10,710
5,402
240
1,076
9,504
0
20,828
L
Horus
Saoven
Horus
8,550
4,236
3,873
4,775
15,940
10,977
198
5,680
9,836
188
16,704
L
Hou Yi
SlaySky
Hou Yi
8,845
2,829
0
569
8,896
4,088
2,315
4,202
4,352
0
23,869
W
9,728
829
4,659
4,155
8,903
4,179
634
1,835
7,068
30,110
0
W
Skadi
TodWald
Skadi
9,100
2,967
188
579
7,522
3,815
2,478
1,734
5,550
0
23,507
L
Danzaburou
yondaime 1989
Danzaburou
7,064
1,446
1,581
1,516
8,194
3,911
1,558
3,890
4,139
0
24,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,450
Gold Earned
46,477
110
Minions Killed
134
0
Camps Cleared
0
1,024,074
Distance Traveled
1,114,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,832
803
4
0
0
208,357
0
L
Bacchus
8,767
797
10
1
0
228,083
0
L
Bakasura
8,636
785
19
2
0
194,758
0
W
Zeus
9,225
839
25
2
0
212,903
0
W
Cliodhna
9,488
863
18
2
0
259,608
0
L
Horus
9,246
841
13
1
0
187,963
0
L
Hou Yi
8,646
786
38
3
0
196,273
0
W
Ra
9,603
873
59
5
0
223,052
0
W
Skadi
9,329
848
28
3
0
210,284
0
L
Danzaburou
8,155
741
30
3
0
216,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role