Player Matchup

King Arthur
King Arthur
HorseLuis27
King Arthur
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,715 Elo+
Party 2
Ra
Ra
ZeusHH
Ra
Level 86
God Stats
2W - 2L
1,460 SR
Queue Stats
126W - 111L
1,491 Elo+
Party 2
Bacchus
Bacchus
davidelportero
Bacchus
Level 1
God Stats
6W - 0L
1,500 SR
Queue Stats
21W - 7L
1,715 Elo+
Party 2
Team Averages
Level 29
1,487 SR
1,641 Elo+

VS

Team Averages
Level 40
1,407 SR
1,275 Elo+
Surtr
Surtr
LittleGeneral
Surtr
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 38L
1,250 Elo+
Party 1
Pele
Pele
SmokyWolf
Pele
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 49L
1,285 Elo+
Party 1
Mercury
Mercury
adversary1
Mercury
Level 8
God Stats
4W - 6L
1,223 SR
Queue Stats
20W - 31L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HorseLuis27
King Arthur
11
7 / 0 / 8
8,863
886
6,332
4,359
4,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
11
4 / 1 / 8
8,562
856
8,533
6,814
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 11
8,355
836
7,084
7,145
7,678
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,387
639
3,009
9,142
6,534
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
9
1 / 4 / 0
6,573
657
6,284
11,976
4,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Mercury
adversary1
Mercury
7
0 / 5 / 1
6,130
613
2,550
7,980
2,878
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HorseLuis27
King Arthur
7
0
8
11
L
0
6
1
0.08
L
Pele
1
4
0
0.25
W
Ra
4
1
8
8
L
Mercury
adversary1
Mercury
0
5
1
0.1
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,949
Damage
11,843
18,318
Taken
29,098
14,749
Mitigated
13,971
6,460
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HorseLuis27
King Arthur
6,332
1,165
0
803
4,359
4,265
117
275
4,084
1,822
11,928
L
3,009
841
0
836
9,142
6,534
0
4,571
4,167
132
13,529
L
Pele
6,284
1,422
0
3,010
11,976
4,559
0
6,809
4,728
0
26,648
W
Ra
8,533
637
1,530
2,556
6,814
2,806
545
149
6,665
56,267
0
L
Mercury
adversary1
Mercury
2,550
554
0
6
7,980
2,878
0
3,878
3,687
0
8,984
W
7,084
1,395
0
1,571
7,145
7,678
28
430
6,715
11,438
406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,780
Gold Earned
19,090
127
Minions Killed
63
0
Camps Cleared
0
517,622
Distance Traveled
503,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,863
886
19
2
0
177,708
0
L
Surtr
6,387
639
14
1
0
154,054
0
L
Pele
6,573
657
35
4
0
170,816
0
W
Ra
8,562
856
95
10
0
176,575
0
L
Mercury
6,130
613
14
1
0
178,614
0
W
Bacchus
8,355
836
13
1
0
163,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role