Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Niksan91
Ah Puch
Level 108
God Stats
1W - 1L
1,754 SR
Queue Stats
160W - 134L
1,502 Elo+
Solo
Lancelot
Lancelot
Stjerne falle
Lancelot
Level 155
God Stats
4W - 5L
1,501 SR
Queue Stats
1,922W - 1,959L
1,496 Elo+
Solo
Horus
Horus
anthodu77320
Horus
Level 117
God Stats
1W - 2L
1,718 SR
Queue Stats
44W - 38L
1,455 Elo+
Party 2
Medusa
Medusa
les-virus-77320
Medusa
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,428 Elo+
Party 2
Team Averages
Level 112
1,595 SR
1,476 Elo+

VS

Team Averages
Level 78
1,508 SR
1,444 Elo+
Anhur
Anhur
Borg
Anhur
Level 89
God Stats
2W - 0L
1,741 SR
Queue Stats
64W - 55L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
Derre
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,476 Elo+
Party 1
Lancelot
Lancelot
KungLarssoon
Lancelot
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,382 Elo+
Party 1
Bakasura
Bakasura
boulbi_666
Bakasura
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 220L
1,420 Elo+
Solo
Sylvanus
Sylvanus
skinofthenight
Sylvanus
Level 107
God Stats
2W - 1L
1,301 SR
Queue Stats
113W - 100L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 2 / 6
7,121
712
7,847
5,945
4,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Niksan91
Ah Puch
12
0 / 3 / 6
7,065
707
13,823
6,821
2,449
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Stjerne falle
Lancelot
13
4 / 3 / 1
7,731
773
7,760
9,988
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 5
7,117
712
5,566
8,593
8,906
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
2 / 1 / 4
7,407
741
9,914
4,265
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Borg
Anhur
15
2 / 1 / 9
7,564
756
6,484
8,231
3,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
Derre
Sun Wukong
15
4 / 1 / 6
7,805
781
9,847
9,510
6,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
KungLarssoon
Lancelot
15
6 / 2 / 5
8,344
834
6,041
9,423
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
boulbi_666
Bakasura
13
0 / 1 / 7
7,091
709
3,052
14,159
14,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
13
1 / 1 / 6
7,525
753
5,221
10,239
8,982
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
6
Kills
13
13
Deaths
6
22
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
6
1.5
W
Anhur
Borg
Anhur
2
1
9
6.5
W
Sun Wukong
Derre
Sun Wukong
4
1
6
7
W
Lancelot
KungLarssoon
Lancelot
6
2
5
4.25
L
Ah Puch
Niksan91
Ah Puch
0
3
6
1
L
Lancelot
Stjerne falle
Lancelot
4
3
1
1.5
L
0
4
5
0.63
W
Bakasura
boulbi_666
Bakasura
0
1
7
3.5
L
2
1
4
4
W
Sylvanus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,910
Damage
30,645
35,612
Taken
51,562
25,849
Mitigated
38,727
8,739
Healing
30,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,847
591
974
1,161
5,945
4,174
30
385
5,530
24,840
0
W
Anhur
Borg
Anhur
6,484
3,056
853
1,871
8,231
3,664
0
4,653
3,578
0
24,000
W
Sun Wukong
Derre
Sun Wukong
9,847
964
1,709
2,889
9,510
6,366
0
3,483
5,797
0
17,909
W
Lancelot
KungLarssoon
Lancelot
6,041
1,002
743
696
9,423
4,911
90
4,505
4,732
0
8,976
L
Ah Puch
Niksan91
Ah Puch
13,823
657
0
751
6,821
2,449
70
324
6,409
19,910
0
L
Lancelot
Stjerne falle
Lancelot
7,760
828
1,041
1,589
9,988
8,685
78
1,883
7,940
0
14,994
L
5,566
1,280
784
1,204
8,593
8,906
51
1,906
6,358
4,185
5,482
W
Bakasura
boulbi_666
Bakasura
3,052
1,950
1,104
5,342
14,159
14,804
320
6,279
7,710
0
7,328
L
9,914
2,514
1,036
199
4,265
1,635
198
723
3,497
0
25,851
W
Sylvanus
5,221
1,026
9,770
5,463
10,239
8,982
0
5,431
4,672
9,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,441
Gold Earned
38,329
130
Minions Killed
127
0
Camps Cleared
0
980,418
Distance Traveled
973,211
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,121
712
40
4
0
175,932
0
W
Anhur
7,564
756
51
5
0
165,490
0
W
Sun Wukong
7,805
781
9
1
0
210,748
0
W
Lancelot
8,344
834
12
1
0
214,747
0
L
Ah Puch
7,065
707
27
3
0
189,028
0
L
Lancelot
7,731
773
17
2
0
222,871
0
L
Horus
7,117
712
11
1
0
192,933
0
W
Bakasura
7,091
709
37
4
0
214,621
0
L
Medusa
7,407
741
35
4
0
199,654
1
W
Sylvanus
7,525
753
18
2
0
167,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role