Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Robertunoob
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,308 Elo+
Solo
Hun Batz
Hun Batz
Trabsøn
Hun Batz
Level 157
God Stats
5W - 3L
1,712 SR
Queue Stats
238W - 188L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
kaioloko
Gilgamesh
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,538 Elo+
Solo
Team Averages
Level 118
1,542 SR
1,479 Elo+

VS

Team Averages
Level 134
1,685 SR
1,563 Elo+
Ao Kuang
Ao Kuang
AstronGlitch
Ao Kuang
Level 149
God Stats
3W - 0L
1,671 SR
Queue Stats
77W - 91L
1,474 Elo+
Solo
Sobek
Sobek
Fariaxl
Sobek
Level 147
God Stats
2W - 0L
1,761 SR
Queue Stats
75W - 38L
1,641 Elo+
Party 1
Hun Batz
Hun Batz
Maellartach69
Hun Batz
Level 128
God Stats
2W - 0L
1,732 SR
Queue Stats
36W - 14L
1,679 Elo+
Party 1
Rama
Rama
Nerddy22
Rama
Level 139
God Stats
22W - 21L
1,558 SR
Queue Stats
139W - 112L
1,539 Elo+
Solo
Nu Wa
Nu Wa
VaIvrave
Nu Wa
Level 108
God Stats
2W - 0L
1,705 SR
Queue Stats
3W - 6L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 5 / 5
9,903
1,238
14,394
11,720
4,691
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
 
Ra
14
1 / 4 / 6
8,930
1,116
9,026
8,443
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 5
8,603
1,075
3,868
6,014
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Trabsøn
Hun Batz
15
1 / 3 / 6
9,403
1,175
12,257
13,539
7,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
kaioloko
Gilgamesh
14
2 / 6 / 2
8,587
1,073
7,805
17,087
17,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

216

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AstronGlitch
Ao Kuang
15
5 / 2 / 7
10,141
1,268
10,581
12,157
12,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Fariaxl
Sobek
15
2 / 3 / 14
9,234
1,154
8,890
14,413
19,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Maellartach69
Hun Batz
15
1 / 1 / 14
9,266
1,158
6,589
5,372
4,252
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
16
11 / 3 / 7
11,770
1,471
14,935
10,347
4,729
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
VaIvrave
Nu Wa
16
2 / 1 / 13
9,455
1,182
11,819
8,397
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
10
Kills
21
21
Deaths
10
24
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
5
5
1.5
L
Ra
 
Ra
1
4
6
1
W
Ao Kuang
AstronGlitch
Ao Kuang
5
2
7
4.25
W
Sobek
Fariaxl
Sobek
2
3
14
3
W
Hun Batz
Maellartach69
Hun Batz
1
1
14
8
W
Rama
11
3
7
4.83
L
1
3
5
1.17
L
Hun Batz
Trabsøn
Hun Batz
1
3
6
1.33
W
Nu Wa
VaIvrave
Nu Wa
2
1
13
8.5
L
Gilgamesh
kaioloko
Gilgamesh
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,350
Damage
52,814
56,803
Taken
50,686
35,720
Mitigated
44,004
5,000
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,394
9,225
0
1,161
11,720
4,691
0
6,720
4,911
0
37,481
L
Ra
 
Ra
9,026
490
1,058
1,341
8,443
3,862
0
4,290
4,109
28,176
0
W
Ao Kuang
AstronGlitch
Ao Kuang
10,581
1,750
0
3,589
12,157
12,815
0
3,103
8,826
18,745
0
W
Sobek
Fariaxl
Sobek
8,890
931
0
1,173
14,413
19,057
0
4,356
9,573
16,048
0
W
Hun Batz
Maellartach69
Hun Batz
6,589
501
0
0
5,372
4,252
0
1,712
3,520
0
23,513
W
Rama
14,935
12,900
0
806
10,347
4,729
0
1,928
8,377
0
42,407
L
3,868
101
0
44
6,014
2,351
0
2,946
3,068
13,904
0
L
Hun Batz
Trabsøn
Hun Batz
12,257
1,000
0
739
13,539
7,323
0
7,306
6,029
0
36,899
W
Nu Wa
VaIvrave
Nu Wa
11,819
3,761
0
605
8,397
3,151
0
1,639
6,586
24,631
0
L
Gilgamesh
kaioloko
Gilgamesh
7,805
1,263
0
657
17,087
17,493
0
9,092
7,396
0
13,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,426
Gold Earned
49,866
187
Minions Killed
163
5
Camps Cleared
7
810,491
Distance Traveled
854,913
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,903
1,238
35
4
2
141,689
0
L
Ra
8,930
1,116
57
7
1
174,946
0
W
Ao Kuang
10,141
1,268
15
2
3
165,357
0
W
Sobek
9,234
1,154
10
1
0
178,846
4
W
Hun Batz
9,266
1,158
38
5
1
185,590
0
W
Rama
11,770
1,471
69
9
1
158,830
0
L
Thoth
8,603
1,075
25
3
1
125,792
0
L
Hun Batz
9,403
1,175
63
8
1
199,977
0
W
Nu Wa
9,455
1,182
31
4
2
166,290
0
L
Gilgamesh
8,587
1,073
7
1
0
168,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role