Player Matchup

Khepri
Khepri
 
Khepri
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Aluandorn
Persephone
Level 17
God Stats
0W - 2L
1,280 SR
Queue Stats
10W - 14L
1,428 Elo+
Solo
Lancelot
Lancelot
ArcaneReality
Lancelot
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,486 Elo+
Party 1
Atlas
Atlas
FrorganMeeman
Atlas
Level 129
God Stats
0W - 1L
1,577 SR
Queue Stats
22W - 10L
1,633 Elo+
Solo
Artemis
Artemis
Solanzh
Artemis
Level 125
God Stats
6W - 7L
1,472 SR
Queue Stats
343W - 369L
1,477 Elo+
Party 1
Team Averages
Level 87
1,466 SR
1,505 Elo+

VS

Team Averages
Level 115
1,557 SR
1,669 Elo+
Yu Huang
Yu Huang
CrescentWings
Yu Huang
Level 89
God Stats
1W - 0L
1,261 SR
Queue Stats
14W - 6L
1,622 Elo+
Party 2
Chaac
Chaac
Liamc214
Chaac
Level 102
God Stats
2W - 1L
1,502 SR
Queue Stats
143W - 131L
1,514 Elo+
Solo
The Morrigan
The Morrigan
Matsoex
The Morrigan
Level 107
God Stats
2W - 0L
1,516 SR
Queue Stats
13W - 3L
1,785 Elo+
Party 2
Gilgamesh
Gilgamesh
Schoenzool
Gilgamesh
Level 122
God Stats
1W - 0L
1,775 SR
Queue Stats
19W - 7L
1,719 Elo+
Party 2
Da Ji
Da Ji
WorstAhPuchEU
Da Ji
Level 156
God Stats
2W - 0L
1,730 SR
Queue Stats
25W - 9L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
3 / 5 / 12
8,503
773
6,793
14,784
17,308
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Aluandorn
Persephone
12
1 / 5 / 8
7,796
709
5,760
9,501
4,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
ArcaneReality
Lancelot
15
9 / 5 / 4
9,128
830
12,655
15,475
12,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 6 / 9
8,064
733
9,472
15,889
16,518
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Solanzh
Artemis
16
6 / 7 / 7
9,846
895
15,441
14,057
6,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CrescentWings
Yu Huang
15
4 / 3 / 18
9,630
875
13,836
8,700
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Liamc214
Chaac
17
6 / 4 / 17
10,119
920
11,611
17,229
22,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Morrigan
Matsoex
The Morrigan
16
7 / 3 / 10
10,504
955
8,679
9,142
4,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Schoenzool
Gilgamesh
16
3 / 4 / 18
9,386
853
12,978
15,906
15,749
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
9 / 5 / 15
10,233
930
16,817
11,720
7,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
107
19
Kills
29
28
Deaths
19
40
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
3
5
12
1.8
L
Persephone
Aluandorn
Persephone
1
5
8
1
L
Lancelot
ArcaneReality
Lancelot
9
5
4
2.2
W
Yu Huang
CrescentWings
Yu Huang
4
3
18
4.33
L
0
6
9
0.75
W
Chaac
Liamc214
Chaac
6
4
17
3.63
W
The Morrigan
Matsoex
The Morrigan
7
3
10
4
W
Gilgamesh
Schoenzool
Gilgamesh
3
4
18
3
L
Artemis
Solanzh
Artemis
6
7
7
1.36
W
9
5
15
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,121
Damage
63,921
69,706
Taken
62,697
57,461
Mitigated
52,708
10,939
Healing
19,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
6,793
385
747
2,146
14,784
17,308
0
4,754
9,680
9,494
0
L
Persephone
Aluandorn
Persephone
5,760
761
546
685
9,501
4,075
0
3,588
5,844
12,514
0
L
Lancelot
ArcaneReality
Lancelot
12,655
1,516
996
1,628
15,475
12,877
0
4,613
10,733
0
22,217
W
Yu Huang
CrescentWings
Yu Huang
13,836
1,281
0
665
8,700
3,669
942
3,115
5,493
20,362
0
L
9,472
2,406
408
1,549
15,889
16,518
0
4,891
10,589
20,237
0
W
Chaac
Liamc214
Chaac
11,611
2,665
996
7,329
17,229
22,043
1,544
4,354
12,684
0
23,688
W
The Morrigan
Matsoex
The Morrigan
8,679
2,735
1,389
3,081
9,142
4,041
1,893
4,473
4,530
20,819
1,258
W
Gilgamesh
Schoenzool
Gilgamesh
12,978
3,654
1,027
2,135
15,906
15,749
1,328
5,085
10,519
0
22,944
L
Artemis
Solanzh
Artemis
15,441
6,859
338
1,896
14,057
6,683
0
3,439
10,482
0
30,474
W
16,817
4,835
1,279
1,824
11,720
7,206
1,868
4,036
7,446
0
23,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,337
Gold Earned
49,872
96
Minions Killed
112
0
Camps Cleared
0
953,199
Distance Traveled
1,051,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,503
773
7
1
0
184,240
0
L
Persephone
7,796
709
10
1
0
189,990
0
L
Lancelot
9,128
830
26
2
0
220,609
0
W
Yu Huang
9,630
875
17
2
0
210,837
0
L
Atlas
8,064
733
20
2
0
187,580
0
W
Chaac
10,119
920
25
2
0
213,901
0
W
The Morrigan
10,504
955
36
3
0
208,152
0
W
Gilgamesh
9,386
853
21
2
0
220,608
0
L
Artemis
9,846
895
33
3
0
170,780
0
W
Da Ji
10,233
930
13
1
0
197,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role