Player Matchup

Fenrir
Fenrir
Tusano-
Fenrir
Level 18
God Stats
1W - 1L
1,735 SR
Queue Stats
1W - 7L
1,265 Elo+
Party 1
Achilles
Achilles
VicSellsALot
Achilles
Level 85
God Stats
0W - 1L
1,180 SR
Queue Stats
27W - 35L
1,366 Elo+
Party 1
Zeus
Zeus
donde2x
Zeus
Level 29
God Stats
1W - 1L
1,541 SR
Queue Stats
10W - 11L
1,361 Elo+
Party 1
Team Averages
Level 44
1,485 SR
1,330 Elo+

VS

Team Averages
Level 69
1,506 SR
1,327 Elo+
Skadi
Skadi
ROBOLIN12
Skadi
Level 69
God Stats
28W - 33L
1,437 SR
Queue Stats
92W - 99L
1,419 Elo+
Solo
Bake Kujira
Bake Kujira
Renvir2063
Bake Kujira
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 64L
1,280 Elo+
Party 2
Nu Wa
Nu Wa
Slaanesh6053
Nu Wa
Level 78
God Stats
8W - 6L
1,582 SR
Queue Stats
64W - 96L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Tusano-
Fenrir
12
4 / 5 / 8
10,241
788
5,304
11,963
8,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
VicSellsALot
Achilles
14
10 / 2 / 9
11,467
882
11,845
17,086
23,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
donde2x
Zeus
14
5 / 2 / 12
11,107
854
14,016
6,921
3,081
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ROBOLIN12
Skadi
13
4 / 8 / 4
11,048
850
10,164
14,253
4,726
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bake Kujira
Renvir2063
Bake Kujira
12
1 / 6 / 5
9,665
743
8,347
13,736
13,260
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 5 / 4
11,137
857
8,882
12,050
3,831
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
9
9
Deaths
19
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
ROBOLIN12
Skadi
4
8
4
0.75
W
Bake Kujira
Renvir2063
Bake Kujira
1
6
5
0.58
W
4
5
4
1.2
L
Fenrir
Tusano-
Fenrir
4
5
8
1.6
L
Achilles
VicSellsALot
Achilles
10
2
9
7.25
L
Zeus
donde2x
Zeus
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,165
Damage
27,393
35,970
Taken
40,039
34,860
Mitigated
21,817
7,527
Healing
2,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
ROBOLIN12
Skadi
10,164
4,758
148
510
14,253
4,726
755
5,912
8,341
0
35,551
W
Bake Kujira
Renvir2063
Bake Kujira
8,347
5,213
119
336
13,736
13,260
777
5,736
8,000
26,855
353
W
8,882
2,980
381
1,285
12,050
3,831
1,113
2,816
9,234
39,365
0
L
Fenrir
Tusano-
Fenrir
5,304
2,222
0
2,712
11,963
8,174
981
4,654
7,309
0
23,750
L
Achilles
VicSellsALot
Achilles
11,845
2,557
319
2,737
17,086
23,605
258
7,686
9,400
0
31,441
L
Zeus
donde2x
Zeus
14,016
3,564
308
1,451
6,921
3,081
428
4,880
2,041
62,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,815
Gold Earned
31,850
133
Minions Killed
117
0
Camps Cleared
0
634,832
Distance Traveled
583,813
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,048
850
34
3
0
173,402
3
W
Bake Kujira
9,665
743
41
3
0
198,650
0
W
Nu Wa
11,137
857
42
3
0
211,761
3
L
Fenrir
10,241
788
30
2
0
212,922
0
L
Achilles
11,467
882
25
2
0
220,361
1
L
Zeus
11,107
854
78
6
0
201,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role