Player Matchup

Loki
Loki
Kio717
Loki
Level 153
God Stats
0W - 3L
1,336 SR
Queue Stats
30W - 34L
1,519 Elo+
Solo
Izanami
Izanami
Schoklin
Izanami
Level 89
God Stats
2W - 2L
1,648 SR
Queue Stats
155W - 162L
1,475 Elo+
Solo
Fafnir
Fafnir
Sotera
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Hel
Hel
bard12
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,253 Elo+
Solo
Cernunnos
Cernunnos
ronnyskj
Cernunnos
Level 129
God Stats
0W - 4L
1,088 SR
Queue Stats
802W - 815L
1,418 Elo+
Solo
Team Averages
Level 83
1,414 SR
1,433 Elo+

VS

Team Averages
Level 102
1,470 SR
1,471 Elo+
Cerberus
Cerberus
ALIEN18
Cerberus
Level 67
God Stats
3W - 5L
1,299 SR
Queue Stats
362W - 350L
1,467 Elo+
Solo
Chaac
Chaac
BlunaXtreme
Chaac
Level 158
God Stats
6W - 2L
1,787 SR
Queue Stats
517W - 548L
1,465 Elo+
Solo
Ullr
Ullr
Mrac04
Ullr
Level 103
God Stats
3W - 1L
1,432 SR
Queue Stats
161W - 124L
1,477 Elo+
Solo
Yemoja
Yemoja
Sergeevna4
Yemoja
Level 45
God Stats
2W - 3L
1,330 SR
Queue Stats
160W - 172L
1,470 Elo+
Solo
Sol
Sol
Walinko
Sol
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Kio717
Loki
15
3 / 3 / 3
8,216
685
10,738
11,383
7,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Schoklin
Izanami
13
0 / 4 / 4
7,438
620
11,975
12,420
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Sotera
Fafnir
14
2 / 6 / 5
8,291
691
7,606
17,409
17,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
bard12
Hel
14
1 / 4 / 7
7,995
666
5,827
11,339
5,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ronnyskj
Cernunnos
16
2 / 3 / 6
8,693
724
17,806
13,357
6,239
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALIEN18
Cerberus
15
6 / 3 / 13
10,467
872
13,158
20,070
27,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 2 / 12
9,781
815
15,139
19,899
25,784
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Mrac04
Ullr
17
3 / 1 / 15
9,704
809
9,564
10,162
5,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Yemoja
Sergeevna4
Yemoja
16
0 / 0 / 15
9,775
815
7,099
12,074
7,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sol
15
7 / 2 / 8
9,832
819
17,133
11,535
4,750
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
8
Kills
20
20
Deaths
8
25
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ALIEN18
Cerberus
6
3
13
4.17
W
4
2
12
5
L
Loki
Kio717
Loki
3
3
3
1.5
W
Ullr
Mrac04
Ullr
3
1
15
10.5
L
Izanami
Schoklin
Izanami
0
4
4
0.5
W
Yemoja
Sergeevna4
Yemoja
0
0
15
7.5
L
Fafnir
Sotera
Fafnir
2
6
5
0.75
W
Sol
7
2
8
5.5
L
Hel
bard12
Hel
1
4
7
1.13
L
Cernunnos
ronnyskj
Cernunnos
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,952
Damage
62,093
65,908
Taken
73,740
42,149
Mitigated
71,289
17,222
Healing
36,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ALIEN18
Cerberus
13,158
560
1,379
4,406
20,070
27,379
246
4,481
15,589
16,120
2,015
W
15,139
1,697
1,251
6,507
19,899
25,784
641
3,460
16,439
0
33,135
L
Loki
Kio717
Loki
10,738
886
727
1,320
11,383
7,056
0
6,287
5,096
0
20,682
W
Ullr
Mrac04
Ullr
9,564
3,554
2,066
1,280
10,162
5,595
2,998
2,064
8,098
0
27,867
L
Izanami
Schoklin
Izanami
11,975
5,259
470
2,051
12,420
5,773
49
6,608
5,812
0
25,391
W
Yemoja
Sergeevna4
Yemoja
7,099
1,626
10,694
4,250
12,074
7,781
641
1,692
10,382
16,297
0
L
Fafnir
Sotera
Fafnir
7,606
2,109
0
1,430
17,409
17,330
0
8,787
8,622
9,013
0
W
Sol
17,133
5,117
1,701
2,950
11,535
4,750
3,170
1,736
9,799
31,849
0
L
Hel
bard12
Hel
5,827
1,768
4,868
3,183
11,339
5,751
0
5,446
5,893
9,998
0
L
Cernunnos
ronnyskj
Cernunnos
17,806
3,922
1,254
1,919
13,357
6,239
0
8,247
5,110
0
35,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,633
Gold Earned
49,559
95
Minions Killed
149
0
Camps Cleared
0
1,041,132
Distance Traveled
1,161,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,467
872
35
3
0
237,289
0
W
Chaac
9,781
815
36
3
0
222,767
0
L
Loki
8,216
685
18
2
0
219,133
0
W
Ullr
9,704
809
33
3
0
249,833
0
L
Izanami
7,438
620
30
3
0
206,068
0
W
Yemoja
9,775
815
22
2
0
237,264
0
L
Fafnir
8,291
691
3
0
0
183,917
0
W
Sol
9,832
819
23
2
0
214,742
0
L
Hel
7,995
666
5
0
0
202,042
0
L
Cernunnos
8,693
724
39
3
0
229,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role