Player Matchup

Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DarK_TrooperZ
Yemoja
Level 69
God Stats
9W - 5L
1,572 SR
Queue Stats
235W - 249L
1,499 Elo+
Party 3
Thoth
Thoth
Dima_Jancza
Thoth
Level 147
God Stats
2W - 2L
1,685 SR
Queue Stats
92W - 82L
1,535 Elo+
Solo
Discordia
Discordia
Heisenberg-_55
Discordia
Level 100
God Stats
6W - 0L
1,639 SR
Queue Stats
188W - 179L
1,507 Elo+
Party 3
Team Averages
Level 119
1,579 SR
1,508 Elo+

VS

Team Averages
Level 104
1,648 SR
1,505 Elo+
Ishtar
Ishtar
 
Ishtar
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Maingerlacoudass
Jormungandr
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 67L
1,443 Elo+
Solo
Set
Set
MotoBagor
Set
Level 88
God Stats
1W - 1L
1,751 SR
Queue Stats
46W - 42L
1,504 Elo+
Party 2
Zeus
Zeus
Pumbis
Zeus
Level 100
God Stats
2W - 2L
1,619 SR
Queue Stats
189W - 171L
1,504 Elo+
Party 2
Hel
Hel
Yurlya41
Hel
Level 115
God Stats
2W - 1L
1,868 SR
Queue Stats
110W - 81L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
9 / 3 / 7
12,310
769
16,781
18,829
8,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
 
Kukulkan
18
3 / 3 / 7
11,111
694
10,061
14,950
7,390
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 1 / 9
10,544
659
3,906
15,131
8,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

20
4 / 2 / 13
11,939
746
20,237
12,303
5,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Heisenberg-_55
Discordia
18
4 / 2 / 9
11,281
705
17,759
8,940
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
3 / 5 / 3
10,479
655
8,221
19,194
7,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Maingerlacoudass
Jormungandr
1
0 / 1 / 0
3,880
243
0
798
68
17
1 / 5 / 6
8,983
561
6,383
19,737
23,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Pumbis
Zeus
19
1 / 3 / 6
10,447
653
24,740
10,194
4,891
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 7 / 3
10,408
651
10,055
23,569
9,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
21
Kills
10
11
Deaths
21
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
3
7
4.17
W
Kukulkan
 
Kukulkan
3
3
7
2.17
L
Ishtar
 
Ishtar
3
5
3
0.9
W
1
1
9
5.5
W
4
2
13
5.25
W
Discordia
Heisenberg-_55
Discordia
4
2
9
4.25
L
Jormungandr
Maingerlacoudass
Jormungandr
0
1
0
0
L
1
5
6
0.8
L
Zeus
Pumbis
Zeus
1
3
6
1.33
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,744
Damage
49,399
70,153
Taken
73,492
34,481
Mitigated
45,695
39,825
Healing
30,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,781
3,805
2,548
3,518
18,829
8,928
1,571
6,423
12,406
0
23,940
W
Kukulkan
 
Kukulkan
10,061
733
930
1,549
14,950
7,390
632
8,446
6,504
32,381
0
L
Ishtar
 
Ishtar
8,221
4,708
65
2,906
19,194
7,652
1,094
15,498
3,696
0
25,287
W
3,906
796
19,009
7,485
15,131
8,168
616
6,803
8,328
9,521
0
W
20,237
660
1,254
1,382
12,303
5,836
4,254
6,133
6,170
44,931
0
W
Discordia
Heisenberg-_55
Discordia
17,759
205
961
1,189
8,940
4,159
936
7,235
1,705
43,008
0
L
Jormungandr
Maingerlacoudass
Jormungandr
0
0
0
0
798
68
0
798
0
0
0
L
6,383
2,624
554
3,078
19,737
23,264
0
13,680
6,057
285
11,700
L
Zeus
Pumbis
Zeus
24,740
1,297
891
582
10,194
4,891
0
7,287
2,907
51,623
0
L
10,055
446
10,994
11,624
23,569
9,820
0
14,700
8,869
17,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,185
Gold Earned
44,197
178
Minions Killed
147
0
Camps Cleared
0
1,485,014
Distance Traveled
1,073,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,310
769
7
0
0
306,024
0
W
Kukulkan
11,111
694
64
4
0
280,971
0
L
Ishtar
10,479
655
61
4
0
245,970
0
W
Yemoja
10,544
659
9
1
0
265,908
0
W
Thoth
11,939
746
39
2
0
301,518
0
W
Discordia
11,281
705
59
4
0
330,593
0
L
Jormungandr
3,880
243
0
0
0
0
0
L
Set
8,983
561
18
1
0
248,415
0
L
Zeus
10,447
653
50
3
0
299,753
0
L
Hel
10,408
651
18
1
0
279,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role