Player Matchup

Jing Wei
Jing Wei
DJhomero38
Jing Wei
Level 25
God Stats
5W - 3L
1,753 SR
Queue Stats
34W - 34L
1,368 Elo+
Party 2
Horus
Horus
Emyeldestructor
Horus
Level 100
God Stats
4W - 5L
1,600 SR
Queue Stats
209W - 199L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
Goldbroncos21
Nu Wa
Level 69
God Stats
2W - 2L
1,452 SR
Queue Stats
185W - 192L
1,366 Elo+
Party 2
Team Averages
Level 65
1,602 SR
1,392 Elo+

VS

Team Averages
Level 51
1,653 SR
1,392 Elo+
Sobek
Sobek
CountryHick208
Sobek
Level 60
God Stats
12W - 12L
1,476 SR
Queue Stats
206W - 200L
1,423 Elo+
Party 1
Baron Samedi
Baron Samedi
Pandemonium4809
Baron Samedi
Level 65
God Stats
33W - 15L
1,600 SR
Queue Stats
70W - 63L
1,447 Elo+
Party 1
Artemis
Artemis
Slmply Water
Artemis
Level 28
God Stats
3W - 0L
1,883 SR
Queue Stats
20W - 24L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DJhomero38
Jing Wei
11
0 / 3 / 0
7,601
691
7,052
9,914
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
7,127
648
4,512
17,761
13,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 0
7,240
658
6,645
10,234
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 6
8,837
803
6,137
9,530
10,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Pandemonium4809
Baron Samedi
12
4 / 0 / 5
8,748
795
10,440
7,688
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Slmply Water
Artemis
12
2 / 0 / 7
8,671
788
17,742
8,844
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Jing Wei
DJhomero38
Jing Wei
0
3
0
0
L
0
2
0
0
L
0
5
0
0
W
Baron Samedi
Pandemonium4809
Baron Samedi
4
0
5
6.5
W
Artemis
Slmply Water
Artemis
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,209
Damage
34,319
37,909
Taken
26,062
21,574
Mitigated
19,023
6,631
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,137
480
0
3,189
9,530
10,828
0
2,447
7,083
17,233
0
L
Jing Wei
DJhomero38
Jing Wei
7,052
5,553
0
441
9,914
3,762
0
3,784
6,130
0
30,391
L
4,512
2,127
579
5,611
17,761
13,987
0
7,554
10,207
0
13,281
L
6,645
2,585
0
0
10,234
3,825
0
5,484
4,750
28,227
0
W
Baron Samedi
Pandemonium4809
Baron Samedi
10,440
996
2,188
3,658
7,688
4,280
324
2,142
5,546
38,711
0
W
Artemis
Slmply Water
Artemis
17,742
9,780
0
3,289
8,844
3,915
0
2,392
6,452
0
43,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,968
Gold Earned
26,256
105
Minions Killed
114
0
Camps Cleared
0
594,965
Distance Traveled
595,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,837
803
15
1
0
213,775
0
L
Jing Wei
7,601
691
58
5
0
209,863
0
L
Horus
7,127
648
19
2
0
215,999
0
L
Nu Wa
7,240
658
28
3
0
169,103
0
W
Baron Samedi
8,748
795
46
4
0
200,322
0
W
Artemis
8,671
788
53
5
0
181,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role