Player Matchup

Bastet
Bastet
Huba Hun
Bastet
Level 181
God Stats
11W - 10L
1,514 SR
Queue Stats
888W - 949L
1,466 Elo+
Solo
Merlin
Merlin
M0ONSHINE
Merlin
Level 149
God Stats
7W - 8L
1,396 SR
Queue Stats
375W - 370L
1,489 Elo+
Solo
Izanami
Izanami
VS The Abyss
Izanami
Level 159
God Stats
3W - 0L
1,325 SR
Queue Stats
174W - 173L
1,525 Elo+
Party 1
Scylla
Scylla
Zenymir
Scylla
Level 138
God Stats
2W - 0L
1,595 SR
Queue Stats
41W - 32L
1,492 Elo+
Solo
Eset
Eset
kauttro
Eset
Level 108
God Stats
2W - 3L
1,241 SR
Queue Stats
65W - 69L
1,464 Elo+
Party 1
Team Averages
Level 147
1,414 SR
1,487 Elo+

VS

Team Averages
Level 113
1,559 SR
1,423 Elo+
Fafnir
Fafnir
Bot Zealot
Fafnir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,519 Elo+
Solo
Merlin
Merlin
GutsyBanned
Merlin
Level 122
God Stats
8W - 8L
1,596 SR
Queue Stats
294W - 294L
1,515 Elo+
Solo
Thor
Thor
Isaku03
Thor
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,438 Elo+
Party 2
Eset
Eset
Tremor_In_Fear
Eset
Level 155
God Stats
0W - 1L
1,700 SR
Queue Stats
5W - 13L
1,284 Elo+
Party 2
Tyr
Tyr
littlejimmy115
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Huba Hun
Bastet
14
9 / 2 / 10
9,082
908
13,761
8,900
3,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
M0ONSHINE
Merlin
13
1 / 1 / 14
7,686
769
9,449
8,093
3,348
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
VS The Abyss
Izanami
15
1 / 1 / 17
8,306
831
8,801
8,123
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Zenymir
Scylla
15
8 / 2 / 10
9,153
915
13,107
7,043
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
kauttro
Eset
13
3 / 3 / 13
7,956
796
6,528
8,087
3,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bot Zealot
Fafnir
13
0 / 3 / 7
7,746
775
2,800
14,743
15,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
15
3 / 6 / 1
8,357
836
12,151
10,654
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Isaku03
Thor
10
0 / 7 / 2
6,230
623
7,225
12,259
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 3
7,150
715
8,607
8,214
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 2 / 4
7,977
798
5,039
11,905
8,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
24
22
Kills
7
9
Deaths
22
64
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bot Zealot
Fafnir
0
3
7
1.17
L
Merlin
3
6
1
0.58
W
Bastet
Huba Hun
Bastet
9
2
10
7
L
Thor
Isaku03
Thor
0
7
2
0.14
W
Merlin
M0ONSHINE
Merlin
1
1
14
8
L
1
4
3
0.63
W
Izanami
VS The Abyss
Izanami
1
1
17
9.5
W
Scylla
Zenymir
Scylla
8
2
10
6.5
W
Eset
kauttro
Eset
3
3
13
3.17
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,646
Damage
35,822
40,246
Taken
57,775
16,012
Mitigated
35,915
14,139
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bot Zealot
Fafnir
2,800
983
2,322
5,527
14,743
15,184
108
6,878
7,865
7,755
0
L
Merlin
12,151
245
1,092
1,790
10,654
4,417
206
6,477
4,177
27,681
0
W
Bastet
Huba Hun
Bastet
13,761
2,950
2,937
2,342
8,900
3,447
0
3,806
5,094
0
18,106
L
Thor
Isaku03
Thor
7,225
1,151
0
917
12,259
4,619
0
5,443
6,816
0
10,209
W
Merlin
M0ONSHINE
Merlin
9,449
859
1,037
1,277
8,093
3,348
38
5,733
2,360
20,193
0
L
8,607
447
1,323
1,065
8,214
3,055
0
3,571
4,643
18,498
0
W
Izanami
VS The Abyss
Izanami
8,801
5,336
0
1,799
8,123
3,370
736
4,321
3,802
0
23,973
W
Scylla
Zenymir
Scylla
13,107
975
1,055
1,862
7,043
2,498
501
4,544
2,499
22,750
0
W
Eset
kauttro
Eset
6,528
160
576
1,254
8,087
3,349
106
5,154
2,933
12,543
0
L
5,039
258
442
2,690
11,905
8,640
49
6,715
5,190
0
9,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,183
Gold Earned
37,460
113
Minions Killed
93
0
Camps Cleared
0
939,713
Distance Traveled
911,404
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,746
775
10
1
0
185,972
0
L
Merlin
8,357
836
31
3
0
160,066
4
W
Bastet
9,082
908
14
1
0
206,897
0
L
Thor
6,230
623
4
0
0
165,234
0
W
Merlin
7,686
769
25
3
0
190,177
0
L
Eset
7,150
715
34
3
0
183,079
0
W
Izanami
8,306
831
26
3
0
179,005
0
W
Scylla
9,153
915
36
4
0
177,565
0
W
Eset
7,956
796
12
1
0
186,069
0
L
Tyr
7,977
798
14
1
0
217,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role