Player Matchup

Sol
Sol
Apex Flows
Sol
Level 98
God Stats
1W - 6L
1,479 SR
Queue Stats
95W - 108L
1,388 Elo+
Party 1
Tyr
Tyr
Moreno_TBE
Tyr
Level 68
God Stats
7W - 8L
1,408 SR
Queue Stats
58W - 59L
1,362 Elo+
Solo
Jing Wei
Jing Wei
PreciseKicks
Jing Wei
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 73L
1,318 Elo+
Party 1
Team Averages
Level 72
1,462 SR
1,356 Elo+

VS

Team Averages
Level 81
1,518 SR
1,369 Elo+
Izanami
Izanami
ClackCrack
Izanami
Level 59
God Stats
4W - 2L
1,304 SR
Queue Stats
7W - 6L
1,353 Elo+
Party 2
Hel
Hel
CompaBrian707
Hel
Level 77
God Stats
1W - 0L
1,712 SR
Queue Stats
13W - 10L
1,400 Elo+
Party 2
Loki
Loki
white-7rabbit
Loki
Level 106
God Stats
35W - 32L
1,538 SR
Queue Stats
283W - 327L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
11,150
743
14,337
11,531
4,147
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 2
10,403
694
5,906
11,656
5,438
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
PreciseKicks
Jing Wei
13
0 / 5 / 3
10,497
700
10,322
12,950
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ClackCrack
Izanami
15
5 / 1 / 5
12,421
828
9,701
15,620
6,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
3 / 2 / 5
11,277
752
10,116
14,576
7,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 2 / 6
11,413
761
9,005
13,940
5,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
10
10
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Izanami
ClackCrack
Izanami
5
1
5
7.5
W
3
2
5
2.75
L
2
3
2
1
L
Jing Wei
PreciseKicks
Jing Wei
0
5
3
0.3
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,565
Damage
28,822
36,137
Taken
44,136
13,785
Mitigated
19,375
10,766
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,337
4,179
0
6,077
11,531
4,147
667
2,670
8,861
47,848
4,672
W
Izanami
ClackCrack
Izanami
9,701
7,545
0
2,352
15,620
6,583
1,423
4,155
11,465
0
51,240
W
10,116
827
6,957
8,802
14,576
7,103
243
6,692
7,884
40,129
0
L
5,906
765
0
1,534
11,656
5,438
121
4,092
7,564
0
23,910
L
Jing Wei
PreciseKicks
Jing Wei
10,322
7,269
0
3,155
12,950
4,200
822
3,812
9,138
0
45,757
W
9,005
1,401
0
911
13,940
5,689
1,115
3,970
9,730
0
44,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,050
Gold Earned
35,111
153
Minions Killed
183
0
Camps Cleared
0
746,233
Distance Traveled
867,144
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,150
743
70
5
0
257,754
0
W
Izanami
12,421
828
74
5
0
253,672
0
W
Hel
11,277
752
50
3
0
327,583
0
L
Tyr
10,403
694
30
2
0
242,723
6
L
Jing Wei
10,497
700
53
4
0
245,756
0
W
Loki
11,413
761
59
4
0
285,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role