Player Matchup

Jing Wei
Jing Wei
OhSnappItsMatt
Jing Wei
Level 64
God Stats
0W - 1L
1,750 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 2
Bellona
Bellona
fiberzs
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 2
Cthulhu
Cthulhu
hollismonkey97
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 2
Team Averages
Level 25
1,583 SR
1,285 Elo+

VS

Team Averages
Level 34
1,625 SR
1,391 Elo+
King Arthur
King Arthur
DreadedGoliath6
King Arthur
Level 18
God Stats
6W - 4L
1,544 SR
Queue Stats
33W - 36L
1,401 Elo+
Party 1
Bellona
Bellona
VikingBryngelson
Bellona
Level 18
God Stats
5W - 1L
1,836 SR
Queue Stats
29W - 34L
1,363 Elo+
Party 1
Kukulkan
Kukulkan
kahuna100899
Kukulkan
Level 66
God Stats
41W - 34L
1,493 SR
Queue Stats
159W - 172L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 8 / 0
10,020
716
7,963
15,883
6,080
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
fiberzs
Bellona
12
0 / 9 / 3
9,337
667
9,192
22,101
23,464
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 8 / 1
10,104
722
8,848
20,716
22,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DreadedGoliath6
King Arthur
14
7 / 2 / 13
12,199
871
12,139
15,417
18,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 1 / 16
11,465
819
12,130
15,455
15,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
kahuna100899
Kukulkan
17
15 / 1 / 8
13,966
998
26,778
8,343
4,323
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
62
3
Kills
25
25
Deaths
4
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DreadedGoliath6
King Arthur
7
2
13
6.75
L
Jing Wei
1
8
0
0.13
W
3
1
16
11
L
Bellona
fiberzs
Bellona
0
9
3
0.17
L
2
8
1
0.31
W
Kukulkan
kahuna100899
Kukulkan
15
1
8
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,003
Damage
51,047
58,700
Taken
39,215
52,498
Mitigated
37,778
2,939
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DreadedGoliath6
King Arthur
12,139
1,471
339
1,510
15,417
18,035
264
3,958
11,459
0
35,820
L
Jing Wei
7,963
6,415
0
1,633
15,883
6,080
0
6,433
9,450
0
36,969
W
12,130
3,155
0
4,313
15,455
15,420
906
3,491
11,964
154
44,673
L
Bellona
fiberzs
Bellona
9,192
3,273
0
822
22,101
23,464
0
9,670
12,431
0
21,847
L
8,848
859
234
250
20,716
22,954
0
10,948
9,768
21,454
617
W
Kukulkan
kahuna100899
Kukulkan
26,778
2,362
277
1,894
8,343
4,323
1,023
2,238
6,105
76,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,461
Gold Earned
37,630
92
Minions Killed
170
0
Camps Cleared
0
664,521
Distance Traveled
798,628
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,199
871
21
2
0
258,342
0
L
Jing Wei
10,020
716
56
4
0
222,285
0
W
Bellona
11,465
819
53
4
0
283,742
0
L
Bellona
9,337
667
13
1
0
219,194
0
L
Cthulhu
10,104
722
23
2
0
223,042
0
W
Kukulkan
13,966
998
96
7
0
256,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role