Player Matchup

Nemesis
Nemesis
Facucrd
Nemesis
Level 68
God Stats
8W - 4L
1,598 SR
Queue Stats
146W - 155L
1,462 Elo+
Solo
Freya
Freya
Kyzoke
Freya
Level 127
God Stats
5W - 6L
1,491 SR
Queue Stats
1,240W - 1,166L
1,453 Elo+
Solo
Guan Yu
Guan Yu
RadiatedRodent
Guan Yu
Level 57
God Stats
2W - 3L
1,270 SR
Queue Stats
37W - 49L
1,317 Elo+
Party 2
Ymir
Ymir
jakethosnakeXD
Ymir
Level 26
God Stats
1W - 7L
1,144 SR
Queue Stats
40W - 51L
1,356 Elo+
Party 2
Chang'e
Chang'e
lIlSERPENTlIl
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 37L
1,333 Elo+
Party 2
Team Averages
Level 69
1,401 SR
1,384 Elo+

VS

Team Averages
Level 55
1,511 SR
1,370 Elo+
Geb
Geb
DoubleCornet446
Geb
Level 28
God Stats
0W - 1L
1,471 SR
Queue Stats
4W - 9L
1,240 Elo+
Party 1
Anubis
Anubis
ENDERMINIO
Anubis
Level 85
God Stats
3W - 3L
1,633 SR
Queue Stats
47W - 46L
1,460 Elo+
Party 1
Neith
Neith
RamYsteria
Neith
Level 58
God Stats
21W - 43L
1,367 SR
Queue Stats
111W - 146L
1,367 Elo+
Party 3
Surtr
Surtr
ShouthWolf
Surtr
Level 42
God Stats
1W - 2L
1,655 SR
Queue Stats
30W - 35L
1,380 Elo+
Party 1
Mercury
Mercury
ramysterias
Mercury
Level 63
God Stats
3W - 5L
1,430 SR
Queue Stats
137W - 165L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Facucrd
Nemesis
18
5 / 2 / 1
10,553
586
5,614
15,917
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Freya
Kyzoke
Freya
17
9 / 0 / 6
11,309
628
22,629
14,367
7,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 1 / 1
11,455
636
17,558
18,964
16,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
4 / 1 / 6
9,652
536
7,433
15,868
12,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
14
2 / 6 / 4
8,748
486
8,331
15,343
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,430
413
7,083
18,851
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
ENDERMINIO
Anubis
16
6 / 6 / 1
10,167
565
17,724
20,234
9,302
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
11
1 / 4 / 0
7,401
411
5,338
9,267
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Surtr
13
2 / 7 / 0
8,714
484
15,134
22,108
15,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
ramysterias
Mercury
13
0 / 7 / 2
8,097
450
3,628
14,724
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
30
Kills
9
10
Deaths
30
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Anubis
ENDERMINIO
Anubis
6
6
1
1.08
W
Nemesis
Facucrd
Nemesis
5
2
1
2.75
W
Freya
Kyzoke
Freya
9
0
6
12
W
10
1
1
10.5
L
Neith
1
4
0
0.25
L
Surtr
2
7
0
0.29
W
4
1
6
7
W
Chang'e
2
6
4
0.67
L
Mercury
ramysterias
Mercury
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,565
Damage
48,907
80,459
Taken
85,184
47,043
Mitigated
49,530
22,882
Healing
17,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,083
1,289
0
2,451
18,851
15,714
307
14,699
4,152
33,237
0
L
Anubis
ENDERMINIO
Anubis
17,724
102
0
6,744
20,234
9,302
142
7,191
12,936
87,262
0
W
Nemesis
Facucrd
Nemesis
5,614
2,920
0
222
15,917
6,465
1,993
5,158
10,759
0
116,553
W
Freya
Kyzoke
Freya
22,629
9,006
0
9,979
14,367
7,170
388
5,864
8,503
96,122
9,344
W
17,558
3,382
238
5,966
18,964
16,529
0
3,038
15,926
0
86,370
L
Neith
5,338
2,839
0
2,326
9,267
3,900
648
6,401
2,866
0
33,575
L
Surtr
15,134
6,048
0
5,729
22,108
15,988
0
4,613
16,697
789
62,407
W
7,433
2,960
0
2,278
15,868
12,300
251
6,313
9,555
37,473
0
W
Chang'e
8,331
626
903
3,296
15,343
4,579
392
5,576
9,767
48,972
0
L
Mercury
ramysterias
Mercury
3,628
982
0
270
14,724
4,626
0
5,238
9,336
0
66,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,717
Gold Earned
41,809
566
Minions Killed
392
0
Camps Cleared
0
1,743,027
Distance Traveled
1,588,374
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,430
413
33
2
0
355,341
0
L
Anubis
10,167
565
118
7
0
265,014
0
W
Nemesis
10,553
586
151
8
0
413,915
2
W
Freya
11,309
628
148
8
0
365,145
0
W
Guan Yu
11,455
636
132
7
0
386,875
0
L
Neith
7,401
411
46
3
0
300,704
0
L
Surtr
8,714
484
89
5
0
299,981
0
W
Ymir
9,652
536
54
3
0
288,409
0
W
Chang'e
8,748
486
81
5
0
288,683
0
L
Mercury
8,097
450
106
6
0
367,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role