Player Matchup

Sylvanus
Sylvanus
Bob Cat789
Sylvanus
Level 68
God Stats
1W - 0L
1,693 SR
Queue Stats
14W - 15L
1,424 Elo+
Party 2
Loki
Loki
CoffinCat
Loki
Level 140
God Stats
4W - 9L
1,394 SR
Queue Stats
456W - 439L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
MisterWhiteBB
Baron Samedi
Level 26
God Stats
1W - 4L
1,469 SR
Queue Stats
7W - 11L
1,320 Elo+
Party 2
Medusa
Medusa
MonDragonAM
Medusa
Level 63
God Stats
3W - 4L
1,373 SR
Queue Stats
30W - 24L
1,465 Elo+
Party 1
Chaac
Chaac
Tumamaesmia23
Chaac
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,492 Elo+
Solo
Team Averages
Level 71
1,486 SR
1,439 Elo+

VS

Team Averages
Level 106
1,661 SR
1,444 Elo+
Martichoras
Martichoras
DukeyStain69
Martichoras
Level 88
God Stats
1W - 1L
1,811 SR
Queue Stats
102W - 100L
1,497 Elo+
Solo
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 158
God Stats
591W - 542L
1,546 SR
Queue Stats
716W - 725L
1,471 Elo+
Solo
Ra
Ra
Jaygo1111xx
Ra
Level 107
God Stats
2W - 1L
1,687 SR
Queue Stats
36W - 44L
1,360 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MercileSSABC
Cu Chulainn
Level 65
God Stats
2W - 1L
1,732 SR
Queue Stats
21W - 25L
1,421 Elo+
Party 3
Arachne
Arachne
Slash-RedRose
Arachne
Level 111
God Stats
1W - 3L
1,528 SR
Queue Stats
15W - 15L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bob Cat789
Sylvanus
14
1 / 1 / 9
9,053
476
3,350
15,154
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
19
11 / 1 / 4
11,553
608
15,756
16,294
7,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
MisterWhiteBB
Baron Samedi
16
5 / 3 / 4
10,388
547
14,998
15,583
8,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
3 / 0 / 2
9,826
517
6,397
11,140
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 1 / 2
10,587
557
10,411
18,877
18,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DukeyStain69
Martichoras
14
1 / 3 / 0
8,665
456
7,150
8,314
3,538
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 1
8,452
445
12,678
10,085
2,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 7 / 0
9,390
494
9,076
15,343
5,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
MercileSSABC
Cu Chulainn
15
0 / 3 / 1
9,310
490
11,455
20,399
19,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
15
3 / 4 / 1
9,395
494
10,204
18,533
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
21
Kills
6
6
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bob Cat789
Sylvanus
1
1
9
5.5
W
Loki
11
1
4
13
L
Martichoras
DukeyStain69
Martichoras
1
3
0
0.33
L
0
4
1
0.13
L
2
7
0
0.29
L
Cu Chulainn
MercileSSABC
Cu Chulainn
0
3
1
0.17
W
Baron Samedi
MisterWhiteBB
Baron Samedi
5
3
4
2.33
W
Medusa
3
0
2
4
L
Arachne
3
4
1
0.88
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,912
Damage
50,563
77,048
Taken
72,674
52,059
Mitigated
39,006
30,059
Healing
17,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bob Cat789
Sylvanus
3,350
1,588
1,839
6,120
15,154
13,127
350
6,313
8,727
27,009
0
W
Loki
15,756
3,747
0
8,615
16,294
7,480
300
3,637
12,599
0
117,690
L
Martichoras
DukeyStain69
Martichoras
7,150
1,688
0
2,196
8,314
3,538
212
906
7,408
0
54,719
L
12,678
4,784
0
3,295
10,085
2,650
155
2,568
7,401
70,209
0
L
9,076
949
1,357
4,273
15,343
5,902
39
8,810
6,090
60,241
0
L
Cu Chulainn
MercileSSABC
Cu Chulainn
11,455
2,508
0
3,010
20,399
19,938
329
3,233
17,109
4,331
72,790
W
Baron Samedi
MisterWhiteBB
Baron Samedi
14,998
893
648
3,235
15,583
8,764
458
6,610
8,862
83,894
0
W
Medusa
6,397
2,583
0
4,046
11,140
4,249
1,057
4,651
6,383
0
88,978
L
Arachne
10,204
6,461
0
3,325
18,533
6,978
567
2,045
16,318
0
77,254
W
10,411
1,970
0
5,556
18,877
18,439
840
1,411
17,466
0
89,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,407
Gold Earned
45,212
651
Minions Killed
508
0
Camps Cleared
0
1,809,469
Distance Traveled
1,742,917
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,053
476
39
2
0
339,893
0
W
Loki
11,553
608
146
8
0
412,701
0
L
Martichoras
8,665
456
88
5
0
357,135
0
L
Nu Wa
8,452
445
98
5
0
327,273
0
L
Ra
9,390
494
114
6
0
337,369
0
L
Cu Chulainn
9,310
490
105
6
0
319,297
0
W
Baron Samedi
10,388
547
148
8
0
335,569
0
W
Medusa
9,826
517
167
9
0
358,603
0
L
Arachne
9,395
494
103
5
0
401,843
0
W
Chaac
10,587
557
151
8
0
362,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role