Player Matchup

Achilles
Achilles
LuvAlsandor
Achilles
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 18L
1,096 Elo+
Party 1
Scylla
Scylla
OTFxRock
Scylla
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 27L
1,314 Elo+
Party 1
Anhur
Anhur
XxAlikiaxX
Anhur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,426 Elo+
Party 1
Ao Kuang
Ao Kuang
lnGameName
Ao Kuang
Level 27
God Stats
2W - 6L
1,455 SR
Queue Stats
6W - 18L
1,325 Elo+
Party 1
Ymir
Ymir
oBrazy
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,209 Elo+
Party 1
Team Averages
Level 33
1,491 SR
1,274 Elo+

VS

Team Averages
Level 48
1,518 SR
1,475 Elo+
Merlin
Merlin
Confuzzlnator
Merlin
Level 47
God Stats
8W - 7L
1,519 SR
Queue Stats
49W - 57L
1,464 Elo+
Party 3
Xbalanque
Xbalanque
Esril1
Xbalanque
Level 47
God Stats
6W - 2L
1,593 SR
Queue Stats
61W - 69L
1,447 Elo+
Party 2
Bastet
Bastet
Hanzo 1trick551
Bastet
Level 51
God Stats
21W - 3L
1,689 SR
Queue Stats
73W - 70L
1,514 Elo+
Party 3
Jormungandr
Jormungandr
OffMazzucco
Jormungandr
Level 68
God Stats
16W - 17L
1,504 SR
Queue Stats
153W - 151L
1,516 Elo+
Solo
Yemoja
Yemoja
SalixNocturnal
Yemoja
Level 28
God Stats
8W - 7L
1,284 SR
Queue Stats
56W - 66L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LuvAlsandor
Achilles
10
1 / 5 / 0
6,168
474
3,957
13,908
11,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
OTFxRock
Scylla
10
3 / 3 / 2
6,426
494
6,668
7,305
1,815
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
9
3 / 7 / 0
6,172
475
5,416
12,004
4,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
lnGameName
Ao Kuang
11
3 / 5 / 2
6,562
505
10,285
12,452
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
oBrazy
Ymir
8
0 / 6 / 1
5,884
453
2,438
14,599
8,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,121
548
4,634
8,113
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
Esril1
Xbalanque
12
10 / 3 / 4
8,753
673
15,188
8,413
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
10 / 4 / 4
8,597
661
14,358
13,964
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
OffMazzucco
Jormungandr
14
4 / 0 / 0
8,960
689
6,720
8,115
6,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 10
7,470
575
4,113
7,405
4,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
10
Kills
26
26
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
3
1
0.83
W
Xbalanque
Esril1
Xbalanque
10
3
4
4
W
10
4
4
3
L
Achilles
LuvAlsandor
Achilles
1
5
0
0.2
L
Scylla
OTFxRock
Scylla
3
3
2
1.33
W
Jormungandr
OffMazzucco
Jormungandr
4
0
0
4
W
0
0
10
5
L
Anhur
3
7
0
0.43
L
Ao Kuang
lnGameName
Ao Kuang
3
5
2
0.8
L
Ymir
oBrazy
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,764
Damage
45,013
60,268
Taken
46,010
29,949
Mitigated
23,275
7,166
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,634
343
0
1,010
8,113
3,705
1,826
6,031
2,079
41,414
0
W
Xbalanque
Esril1
Xbalanque
15,188
9,258
0
1,154
8,413
2,717
582
2,937
5,463
0
51,528
W
14,358
4,012
0
5,832
13,964
5,607
0
5,278
8,685
0
61,780
L
Achilles
LuvAlsandor
Achilles
3,957
459
0
809
13,908
11,129
0
7,304
6,209
0
29,321
L
Scylla
OTFxRock
Scylla
6,668
392
0
1,225
7,305
1,815
0
2,841
4,464
28,811
0
W
Jormungandr
OffMazzucco
Jormungandr
6,720
1,557
0
3,074
8,115
6,501
0
1,671
6,444
67,522
0
W
4,113
1,869
4,008
3,010
7,405
4,745
338
3,633
3,772
14,096
0
L
Anhur
5,416
2,927
0
1,187
12,004
4,542
0
799
11,205
0
32,466
L
Ao Kuang
lnGameName
Ao Kuang
10,285
2,853
0
1,355
12,452
3,748
0
2,297
10,107
40,455
1,411
L
Ymir
oBrazy
Ymir
2,438
907
0
2,590
14,599
8,715
0
1,783
12,816
17,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
40,901
237
Minions Killed
366
0
Camps Cleared
0
1,229,955
Distance Traveled
1,198,441
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,121
548
75
6
0
225,823
0
W
Xbalanque
8,753
673
83
6
0
220,948
0
W
Bastet
8,597
661
73
6
0
303,747
0
L
Achilles
6,168
474
43
3
0
251,186
0
L
Scylla
6,426
494
54
4
0
244,786
0
W
Jormungandr
8,960
689
115
9
0
229,623
2
W
Yemoja
7,470
575
20
2
0
218,300
4
L
Anhur
6,172
475
62
5
0
240,831
0
L
Ao Kuang
6,562
505
57
4
0
248,809
0
L
Ymir
5,884
453
21
2
0
244,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role