Player Matchup

Ymir
Ymir
BrantyP
Ymir
Level 83
God Stats
11W - 8L
1,475 SR
Queue Stats
110W - 103L
1,416 Elo+
Party 1
Sol
Sol
Louphao
Sol
Level 46
God Stats
110W - 113L
1,521 SR
Queue Stats
112W - 124L
1,445 Elo+
Solo
Bakasura
Bakasura
temp-225350
Bakasura
Level 26
God Stats
43W - 35L
1,297 SR
Queue Stats
108W - 96L
1,419 Elo+
Party 1
Team Averages
Level 52
1,431 SR
1,427 Elo+

VS

Team Averages
Level 40
1,500 SR
1,349 Elo+
Neith
Neith
Mixcoal07
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,222 Elo+
Party 2
Osiris
Osiris
Peteryde
Osiris
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,407 Elo+
Party 2
Thoth
Thoth
nz100608
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BrantyP
Ymir
13
2 / 3 / 8
9,984
768
4,331
13,226
11,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
13
3 / 3 / 6
10,309
793
11,838
17,826
5,386
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
temp-225350
Bakasura
15
8 / 1 / 3
11,715
901
12,611
10,750
6,146
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mixcoal07
Neith
11
0 / 6 / 3
8,474
652
5,729
9,588
3,115
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Peteryde
Osiris
12
4 / 4 / 2
9,855
758
10,126
13,687
11,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
nz100608
Thoth
13
2 / 3 / 2
9,637
741
10,810
9,180
2,669
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
13
Kills
6
7
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
BrantyP
Ymir
2
3
8
2
W
Sol
3
3
6
2
L
Neith
Mixcoal07
Neith
0
6
3
0.25
L
Osiris
Peteryde
Osiris
4
4
2
1.25
L
Thoth
nz100608
Thoth
2
3
2
1
W
Bakasura
temp-225350
Bakasura
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,780
Damage
26,665
41,802
Taken
32,455
23,239
Mitigated
16,856
11,677
Healing
2,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BrantyP
Ymir
4,331
776
0
520
13,226
11,707
261
3,743
9,483
20,328
177
W
Sol
11,838
2,703
125
8,596
17,826
5,386
1,623
5,546
12,280
45,718
0
L
Neith
Mixcoal07
Neith
5,729
2,527
0
462
9,588
3,115
0
4,989
4,030
0
19,064
L
Osiris
Peteryde
Osiris
10,126
2,918
0
194
13,687
11,072
0
5,888
6,113
0
36,870
L
Thoth
nz100608
Thoth
10,810
1,115
0
2,010
9,180
2,669
0
4,839
3,837
42,259
0
W
Bakasura
temp-225350
Bakasura
12,611
9,687
0
2,436
10,750
6,146
383
2,074
8,676
0
49,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,008
Gold Earned
27,966
175
Minions Killed
119
0
Camps Cleared
0
697,121
Distance Traveled
642,007
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,984
768
24
2
0
227,987
3
W
Sol
10,309
793
62
5
0
206,565
2
L
Neith
8,474
652
24
2
0
184,943
0
L
Osiris
9,855
758
41
3
0
233,473
5
L
Thoth
9,637
741
54
4
0
223,591
0
W
Bakasura
11,715
901
89
7
0
262,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role