Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
TheSoloQueen
Serqet
Level 72
God Stats
0W - 1L
1,614 SR
Queue Stats
7W - 11L
1,392 Elo+
Party 2
Kuzenbo
Kuzenbo
VerySpookySkele
Kuzenbo
Level 127
God Stats
2W - 3L
1,667 SR
Queue Stats
51W - 52L
1,487 Elo+
Party 1
Apollo
Apollo
kronicirish
Apollo
Level 86
God Stats
0W - 1L
1,581 SR
Queue Stats
39W - 45L
1,466 Elo+
Party 1
Chronos
Chronos
xBaNaNa204x
Chronos
Level 64
God Stats
0W - 1L
1,510 SR
Queue Stats
40W - 48L
1,458 Elo+
Party 1
Team Averages
Level 79
1,574 SR
1,461 Elo+

VS

Team Averages
Level 56
1,567 SR
1,524 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MROS5501
Cernunnos
Level 58
God Stats
1W - 1L
1,251 SR
Queue Stats
104W - 112L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MaxHiman
Ah Muzen Cab
Level 29
God Stats
3W - 0L
1,737 SR
Queue Stats
25W - 12L
1,607 Elo+
Party 3
Bacchus
Bacchus
Wilted45321
Bacchus
Level 67
God Stats
2W - 0L
1,663 SR
Queue Stats
21W - 8L
1,615 Elo+
Party 3
Hel
Hel
iHendi
Hel
Level 37
God Stats
1W - 0L
1,684 SR
Queue Stats
9W - 8L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 5 / 5
7,099
710
6,986
11,912
8,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
14
1 / 5 / 7
7,612
761
7,755
13,596
15,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 7
7,347
735
8,023
14,537
19,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
14
2 / 4 / 5
7,410
741
6,241
9,996
5,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
xBaNaNa204x
Chronos
13
4 / 4 / 2
7,509
751
9,297
8,808
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
7 / 5 / 12
9,495
950
7,541
16,686
16,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
MROS5501
Cernunnos
16
7 / 1 / 11
9,657
966
8,006
8,075
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
MaxHiman
Ah Muzen Cab
16
1 / 0 / 17
8,722
872
20,448
11,725
5,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Wilted45321
Bacchus
13
0 / 1 / 16
8,337
834
8,740
13,722
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
iHendi
Hel
14
7 / 2 / 10
8,968
897
10,964
10,878
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
8
Kills
22
22
Deaths
9
26
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
5
0.7
W
Sun Wukong
 
Sun Wukong
7
5
12
2.6
W
Cernunnos
MROS5501
Cernunnos
7
1
11
12.5
W
Ah Muzen Cab
MaxHiman
Ah Muzen Cab
1
0
17
9.5
L
Serqet
1
5
7
0.9
L
0
4
7
0.88
W
Bacchus
Wilted45321
Bacchus
0
1
16
8
W
Hel
iHendi
Hel
7
2
10
6
L
Apollo
2
4
5
1.13
L
Chronos
xBaNaNa204x
Chronos
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,302
Damage
55,699
58,849
Taken
61,086
52,388
Mitigated
48,681
15,667
Healing
33,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,986
568
2,914
2,323
11,912
8,487
0
3,576
8,336
16,029
0
W
Sun Wukong
 
Sun Wukong
7,541
1,036
2,224
4,137
16,686
16,076
684
5,510
10,891
0
21,223
W
Cernunnos
MROS5501
Cernunnos
8,006
3,431
1,673
1,537
8,075
3,986
739
3,043
4,928
0
21,303
W
Ah Muzen Cab
MaxHiman
Ah Muzen Cab
20,448
6,756
1,680
2,138
11,725
5,873
2,980
5,750
5,975
0
37,863
L
Serqet
7,755
968
1,340
755
13,596
15,551
0
4,651
8,945
0
10,266
L
8,023
1,779
2,613
2,577
14,537
19,174
0
5,804
8,733
16,402
0
W
Bacchus
Wilted45321
Bacchus
8,740
211
1,248
2,635
13,722
17,062
1,034
4,594
8,902
13,568
262
W
Hel
iHendi
Hel
10,964
439
10,469
6,218
10,878
5,684
767
5,409
5,348
17,003
0
L
Apollo
6,241
3,914
170
1,423
9,996
5,136
0
2,706
7,290
0
16,093
L
Chronos
xBaNaNa204x
Chronos
9,297
2,375
201
1,351
8,808
4,040
0
2,705
6,103
16,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,977
Gold Earned
45,179
84
Minions Killed
141
0
Camps Cleared
0
884,576
Distance Traveled
1,033,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,099
710
26
3
0
147,679
0
W
Sun Wukong
9,495
950
36
4
0
195,821
0
W
Cernunnos
9,657
966
33
3
0
195,214
0
W
Ah Muzen Cab
8,722
872
37
4
0
209,057
0
L
Serqet
7,612
761
12
1
0
200,779
0
L
Kuzenbo
7,347
735
3
0
0
197,915
0
W
Bacchus
8,337
834
7
1
0
227,031
0
W
Hel
8,968
897
28
3
0
205,960
0
L
Apollo
7,410
741
26
3
0
172,256
0
L
Chronos
7,509
751
17
2
0
165,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role