Player Matchup

Bellona
Bellona
Gold II
HomicideGoated
Bellona
Gold II
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 115L
1,592 MMR
Solo
Chang'e
Chang'e
Platinum V
TheDeaDMan12345
Chang'e
Platinum V
Level 138
God Stats
5W - 2L
1,637 SR
Queue Stats
141W - 130L
1,594 MMR
Solo
Set
Set
Gold II
butlerintheflesh
Set
Gold II
Level 159
God Stats
7W - 2L
2,188 SR
Queue Stats
49W - 42L
1,609 MMR
Solo
Maui
Maui
Gold V
def545
Maui
Gold V
Level 107
God Stats
6W - 5L
1,546 SR
Queue Stats
25W - 30L
1,374 MMR
Party 2
Hachiman
Hachiman
Platinum III
swancleric
Hachiman
Platinum III
Level 104
God Stats
8W - 2L
1,846 SR
Queue Stats
78W - 75L
1,855 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,743 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,600 SR
1,594 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold V
BlameSolo
Sobek
Gold V
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,625 MMR
Solo
Cupid
Cupid
Gold IV
ImSoxiee
Cupid
Gold IV
Level 149
God Stats
1W - 1L
1,680 SR
Queue Stats
35W - 36L
1,595 MMR
Party 1
Thor
Thor
Gold I
Shockbird
Thor
Gold I
Level 149
God Stats
2W - 2L
1,578 SR
Queue Stats
87W - 83L
1,723 MMR
Party 3
Vulcan
Vulcan
Gold III
UnbeatableCarn
Vulcan
Gold III
Level 148
God Stats
2W - 2L
1,744 SR
Queue Stats
76W - 80L
1,527 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,633
563
3,920
7,985
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 3
6,153
615
5,049
5,264
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 0 / 0
6,113
611
4,949
7,771
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
def545
Maui
9
0 / 0 / 8
5,862
586
2,117
4,780
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
swancleric
Hachiman
11
3 / 1 / 2
6,661
666
4,628
5,061
1,660
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SurtrAwilixMaman BrigitteThanatosAo Kuang

VS

Bans
SusanoAthenaAphroditeJormungandrXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 2 / 0
5,495
550
1,467
4,812
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
BlameSolo
Sobek
7
0 / 2 / 1
4,764
476
2,631
6,878
5,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
ImSoxiee
Cupid
8
0 / 4 / 0
5,108
511
2,431
6,627
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
2 / 0 / 0
5,873
587
3,344
8,259
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 1
4,897
490
4,951
8,073
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
Sobek
BlameSolo
Sobek
0
2
1
0.25
W
3
1
1
3.5
L
Cupid
ImSoxiee
Cupid
0
4
0
0
L
Thor
2
0
0
2
W
2
0
3
3.5
L
0
5
1
0.1
W
5
0
0
5
W
Maui
def545
Maui
0
0
8
4
W
Hachiman
swancleric
Hachiman
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,663
Damage
14,824
30,861
Taken
34,649
14,953
Mitigated
15,322
12,199
Healing
8,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,467
279
232
1,651
4,812
1,681
0
1,494
3,318
43,423
0
L
Sobek
BlameSolo
Sobek
2,631
384
0
2,476
6,878
5,470
0
2,013
4,865
11,746
0
W
3,920
733
0
3,320
7,985
5,505
0
3,678
4,307
0
31,453
L
Cupid
ImSoxiee
Cupid
2,431
1,327
56
1,586
6,627
2,125
0
1,322
5,305
0
30,566
L
Thor
3,344
1,027
0
240
8,259
3,225
0
753
7,506
0
48,132
W
5,049
209
720
2,625
5,264
1,746
0
1,846
3,418
44,232
0
L
4,951
2,619
0
1,940
8,073
2,821
27
1,584
6,489
23,604
0
W
4,949
2,419
0
774
7,771
3,182
0
934
6,837
0
50,733
W
Maui
def545
Maui
2,117
667
0
1,719
4,780
2,860
75
1,665
3,115
15,591
0
W
Hachiman
swancleric
Hachiman
4,628
2,467
0
3,041
5,061
1,660
0
926
4,135
0
47,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,422
Gold Earned
26,137
313
Minions Killed
261
0
Camps Cleared
0
1,075,366
Distance Traveled
1,016,886
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,495
550
87
9
0
198,427
2
L
Sobek
4,764
476
11
1
0
211,293
0
W
Bellona
5,633
563
41
4
0
202,913
0
L
Cupid
5,108
511
58
6
0
189,220
0
L
Thor
5,873
587
72
7
0
233,369
0
W
Chang'e
6,153
615
77
8
0
231,641
1
L
Vulcan
4,897
490
33
3
0
184,577
1
W
Set
6,113
611
82
8
0
233,658
0
W
Maui
5,862
586
22
2
0
213,529
0
W
Hachiman
6,661
666
91
9
0
193,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role