Player Matchup

Hel
Hel
Bronze V
Herix_x
Hel
Bronze V
Level 154
God Stats
0W - 1L
1,728 SR
Queue Stats
5W - 8L
1,522 MMR
Solo
Jormungandr
Jormungandr
Gold V
TINJA GOD
Jormungandr
Gold V
Level 143
God Stats
0W - 4L
1,201 SR
Queue Stats
65W - 69L
1,451 MMR
Party 2
Susano
Susano
Gold III
TheRednekGod
Susano
Gold III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,645 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,476 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,604 SR
1,559 MMR
Baron Samedi
Baron Samedi
Gold I
Carmine Wick
Baron Samedi
Gold I
Level 153
God Stats
10W - 11L
1,526 SR
Queue Stats
74W - 83L
1,593 MMR
Party 1
Ymir
Ymir
Gold I
Elsamus2920
Ymir
Gold I
Level 148
God Stats
24W - 20L
1,560 SR
Queue Stats
74W - 83L
1,593 MMR
Party 1
Pele
Pele
Gold III
azar two
Pele
Gold III
Level 113
God Stats
9W - 2L
1,726 SR
Queue Stats
44W - 43L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
2 / 9 / 4
9,744
812
8,331
14,011
5,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TINJA GOD
Jormungandr
11
5 / 5 / 1
9,408
784
8,972
16,514
15,349
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
12
1 / 8 / 6
9,634
803
11,250
13,585
5,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bans
BastetThanatosMorgan Le FayAgniBacchus

VS

Bans
AchillesHou YiGaneshaGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Carmine Wick
Baron Samedi
13
7 / 3 / 13
11,288
941
15,486
9,941
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 18
10,494
875
7,689
14,398
12,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
14
11 / 3 / 10
11,717
976
15,685
13,843
6,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
8
Kills
22
22
Deaths
8
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Carmine Wick
Baron Samedi
7
3
13
4.5
W
4
2
18
6.5
L
Hel
2
9
4
0.44
L
Jormungandr
TINJA GOD
Jormungandr
5
5
1
1.1
L
Susano
1
8
6
0.5
W
Pele
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,553
Damage
38,860
44,110
Taken
38,182
26,250
Mitigated
23,758
7,430
Healing
13,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Carmine Wick
Baron Samedi
15,486
2,254
1,667
4,396
9,941
4,842
947
5,746
4,119
43,029
0
W
7,689
2,432
0
1,150
14,398
12,414
399
6,244
7,695
18,677
0
L
Hel
8,331
770
1,453
2,844
14,011
5,732
0
7,920
5,520
32,920
0
L
Jormungandr
TINJA GOD
Jormungandr
8,972
1,560
0
2,055
16,514
15,349
0
8,387
7,182
25,882
0
L
Susano
11,250
1,076
0
1,078
13,585
5,169
0
6,055
6,835
0
27,205
W
Pele
15,685
5,633
0
6,227
13,843
6,502
1,360
5,563
7,922
0
53,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,786
Gold Earned
33,499
97
Minions Killed
131
0
Camps Cleared
0
605,291
Distance Traveled
644,709
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,288
941
71
6
0
191,155
0
W
Ymir
10,494
875
15
1
0
216,942
2
L
Hel
9,744
812
51
4
0
189,700
0
L
Jormungandr
9,408
784
23
2
0
208,512
1
L
Susano
9,634
803
23
2
0
207,079
0
W
Pele
11,717
976
45
4
0
236,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role